Difference between revisions of "User:Turnovus/Sandbox"

From RimWorld Wiki
Jump to navigation Jump to search
(→‎Research Points Table: Xenotype table test)
Line 48: Line 48:
 
{{Medicine Experience Gain Table}}
 
{{Medicine Experience Gain Table}}
 
{{Medicine Experience Gain Table|{{STDT| c_10 text-center}}}}
 
{{Medicine Experience Gain Table|{{STDT| c_10 text-center}}}}
 +
 +
= Xenotype table =
 +
{|
 +
! Gene !! Pigskins !! Impids !! Yttakin !! Neanderthals !! Dirtmoles !! Genies !! Hussars !! Highmates !! Wasters !! Sanguophages
 +
|-
 +
{{Xenotype genes table/row|Gene Firespew.png|Fire spew|true|false|true|false|why}}
 +
|}
  
 
= Research Points Table =
 
= Research Points Table =

Revision as of 17:14, 19 November 2022

Some Medicine

Some Medicine

Some Medicine

Medicine for making boo-boos better.

Base Stats

Type
[[{{{type}}}]]

Medical

Medical Potency
1%

This is medicine.

Summary

Medicine is used to make sick people better.

Start of template

The amount of XP gained from tending depends on the type of medicine used, and what it is used on (human or animal). The equation for this is:

XP = Medicine XP Factor × Patient XP Factor × Doctor's Learning Rate

Where:

  • Medicine XP Factor is the medicine's potency multiplied by 0.7, and clamped in the range of 0.5 and 1.
  • Patient XP Factor is a multiplier from the patient type. 175x for animal patients, and 500x for human patients.
  • Doctor's Learning Rate is the doctor's own multiplier on XP gained for the medicine skill. See "Improving Skills" for more details.
Medicine Potency XP Factor Tend XP from patient
Human Animal
Doctor care but no medicine.png None 0.30 0.5 250 87.5
Herbal medicine Herbal medicine 0.60 0.5 250 87.5
Medicine Medicine 1.00 0.7 350 122.5
Glitterworld medicine Glitterworld medicine 1.60 1 500 175

End of template

Analysis

Medicine should only be used on people who you want to not die.

The amount of XP gained from tending depends on the type of medicine used, and what it is used on (human or animal). The equation for this is:

XP = Patient XP Factor × Medicine XP Factor × Doctor's Learning Rate

Where:

  • Patient XP Factor is a multiplier from the patient type. ×175 for animal patients, and ×500 for human patients.
  • Medicine XP Factor is the medicine's potency multiplied by 0.7, and clamped in the range of 0.5 and 1.
  • Doctor's Learning Rate is the doctor's own multiplier on XP gained for the medicine skill. See "Improving Skills" for more details.
Medicine Potency XP Factor Tend XP from patient
Human Animal
Doctor care but no medicine.png None 0.30 0.5 250 87.5
Herbal medicine Herbal medicine 0.60 0.5 250 87.5
Medicine Medicine 1.00 0.7 350 122.5
Glitterworld medicine Glitterworld medicine 1.60 1 500 175

The amount of XP gained from tending depends on the type of medicine used, and what it is used on (human or animal). The equation for this is:

XP = Patient XP Factor × Medicine XP Factor × Doctor's Learning Rate

Where:

  • Patient XP Factor is a multiplier from the patient type. ×175 for animal patients, and ×500 for human patients.
  • Medicine XP Factor is the medicine's potency multiplied by 0.7, and clamped in the range of 0.5 and 1.
  • Doctor's Learning Rate is the doctor's own multiplier on XP gained for the medicine skill. See "Improving Skills" for more details.
Medicine Potency XP Factor Tend XP from patient
Human Animal
Doctor care but no medicine.png None 0.30 0.5 250 87.5
Herbal medicine Herbal medicine 0.60 0.5 250 87.5
Medicine Medicine 1.00 0.7 350 122.5
Glitterworld medicine Glitterworld medicine 1.60 1 500 175

Xenotype table

Gene Pigskins Impids Yttakin Neanderthals Dirtmoles Genies Hussars Highmates Wasters Sanguophages
Gene Firespew.pngFire spew true Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png

Research Points Table

0.09432

Speed Factor Per Level Points Per 2,500 ticks (1 in-game hour) Per Difficulty
Skill Factor Peaceful/Easy (x1.2) Medium/Rough (x1) Hard (x0.95) Extreme (x0.9)
0 0.15 4.95 4.13 3.92 3.71
1 19.5% 1.931 1.609 1.528 1.448
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20

The number of research points gained per tick is calculated with the following equation:

0.00825 × Pawn Research Speed × Building Research Speed Factor × Difficulty Factor

Where:

  • 0.00825 points/tick is the base research factor.[Note]
  • Pawn Research Speed is the research speed stat from the researcher. This depends on other factors, like health capacities and global work speed.
  • Building Research Speed Factor is the multiplier from the research station. This depends on other factors, like whether the building is outdoors, the temperature, the cleanliness of the room, and if any facilities are connected. The following are the base factors:
  • Difficulty Factor is the multiplier from the chosen difficulty settings. The factors for the default difficulties are:
    • Peaceful and Community Builder (Easy) - x1.2
    • Adventure Story (Normal) and Strive to Survive (Rough) - x1
    • Blood and Dust (Hard) - x0.95
    • Losing is Fun (Extreme) - x0.9
Research Speed Per Level Points Per 2,500 ticks (1 in-game hour) Per Difficulty
Skill Research Speed Peaceful/Easy (x1.2) Medium/Rough (x1) Hard (x0.95) Extreme (x0.9)
0 8% 1.98 1.65 1.568 1.485
1 19.5% 4.826 4.022 3.821 3.62
2 31% 7.673 6.394 6.074 5.754
3 42.5% 10.519 8.766 8.327 7.889
4 54% 13.365 11.138 10.581 10.024
5 65.5% 16.211 13.509 12.834 12.158
6 77% 19.058 15.881 15.087 14.293
7 88.5% 21.904 18.253 17.34 16.428
8 100% 24.75 20.625 19.594 18.563
9 111.5% 27.596 22.997 21.847 20.697
10 123% 30.443 25.369 24.1 22.832
11 134.5% 33.289 27.741 26.354 24.967
12 146% 36.135 30.113 28.607 27.101
13 157.5% 38.981 32.484 30.86 29.236
14 169% 41.828 34.856 33.113 31.371
15 180.5% 44.674 37.228 35.367 33.505
16 192% 47.52 39.6 37.62 35.64
17 203.5% 50.366 41.972 39.873 37.775
18 215% 53.213 44.344 42.127 39.909
19 226.5% 56.059 46.716 44.38 42.044
20 238% 58.905 49.088 46.633 44.179

Facilities

Facility then Main Building

Furniture

Facility Links To Range Max Number Effects
End table
End table.png
Any Bed
Sleeping spot.pngBedroll.png
Bed.pngHospital bed south.png
Next to head of bed 1 +5% Comfort
Dresser
64px
6 Tiles 1 +5% Comfort

Misc

Facility Links To Range Max Number Effects
Multi-analyzer
Multi-analyzer.png
Hi-tech research bench
Hi-tech research bench.png
8 Tiles 1 +10% Research speed
Tool cabinet
64px
Most Workbenches
TableSmithing.pngTable tailor electric north.pngTableButcher.png
MachiningTable.pngDrug lab.pngTableSculpting.png
8 Tiles 2 +6% Work Speed Factor

RitualContent added by the Ideology DLC

Facility Links To Range Max Number Effects
Lectern
Lectern.png
Any Altar
Medium altar.png
Ideogram
Ideogram christian a.png
Ritual spot
Ritual spot.png
? Tiles 1? +? Ritual Quality
The speaker will stand here during rituals
Any Ritual Seat
Pew
Pew.png
Kneel pillow
Kneel pillow.png
Kneel sheet
Kneel sheet.png
? Tiles ?? Gives ritual spectators a place to sit

Gene-tailoringContent added by the Biotech DLC

Facility Links To Range Max Number Effects
Gene processor
Gene processor.png
Gene assembler
Gene assembler south.png
12.9 Tiles 100 +2 Max Xenogerm Complexity
Gene bank
Genebank north.png
12.9 Tiles 100 Provides Genes from stored Genepacks

Main Building then Facility

Furniture

Building Facility Range Max Number Effects
Any Bed
Sleeping spot.pngBedroll.png
Bed.pngHospital bed south.png
End table
End table.png
Next to head of bed 1 +5% Comfort
Dresser
64px
6 Tiles 1 +5% Comfort

Misc

Building Facility Range Max Number Effects
Hi-tech research bench
Hi-tech research bench.png
Multi-analyzer
Multi-analyzer.png
8 Tiles 1 +10% Research speed
Most Workbenches
TableSmithing.pngTable tailor electric north.pngTableButcher.png
MachiningTable.pngDrug lab.pngTableSculpting.png
Tool cabinet
64px
8 Tiles 2 +6% Work Speed Factor

RitualContent added by the Ideology DLC

Building Facility Range Max Number Effects
Any Altar
Medium altar.png
Ideogram
Ideogram christian a.png
Ritual spot
Ritual spot.png
Lectern
Lectern.png
? Tiles 1? +? Ritual Quality
The speaker will stand here during rituals
Any Ritual Seat
Pew
Pew.png
Kneel pillow
Kneel pillow.png
Kneel sheet
Kneel sheet.png
? Tiles ?? Gives ritual spectators a place to sit

Gene-tailoringContent added by the Biotech DLC

Facility Links To Range Max Number Effects
Gene assembler
Gene assembler south.png
Gene processor
Gene processor.png
12.9 Tiles 100 +2 Max Xenogerm Complexity
Gene bank
Genebank north.png
12.9 Tiles 100 Provides Genes from stored Genepacks

Big Combined Table

Sub-headers

Furniture
Facility Links To Range Max Number Effects
End table
End table.png
Any Bed
Sleeping spot.pngBedroll.png
Bed.pngHospital bed south.png
Next to head of bed 1 +5% Comfort
Dresser
64px
6 Tiles 1 +5% Comfort
Misc
Facility Links To Range Max Number Effects
Multi-analyzer
Multi-analyzer.png
Hi-tech research bench
Hi-tech research bench.png
8 Tiles 1 +10% Research speed
Tool cabinet
64px
Most Workbenches
TableSmithing.pngTable tailor electric north.pngTableButcher.png
MachiningTable.pngDrug lab.pngTableSculpting.png
8 Tiles 2 +6% Work Speed Factor
RitualContent added by the Ideology DLC
Facility Links To Range Max Number Effects
Lectern
Lectern.png
Any Altar
Medium altar.png
Ideogram
Ideogram christian a.png
Ritual spot
Ritual spot.png
? Tiles 1? +? Ritual Quality
The speaker will stand here during rituals
Any Ritual Seat
Pew
Pew.png
Kneel pillow
Kneel pillow.png
Kneel sheet
Kneel sheet.png
? Tiles ?? Gives ritual spectators a place to sit
Gene-tailoringContent added by the Biotech DLC
Facility Links To Range Max Number Effects
Gene processor
Gene processor.png
Gene assembler
Gene assembler south.png
12.9 Tiles 100 +2 Max Xenogerm Complexity
Gene bank
Genebank north.png
12.9 Tiles 100 Provides Genes from stored Genepacks

No Sub-headers

Facility Links To Range Max Number Effects
Furniture
End table
End table.png
Any Bed
Sleeping spot.pngBedroll.png
Bed.pngHospital bed south.png
Next to head of bed 1 +5% Comfort
Dresser
64px
6 Tiles 1 +5% Comfort
Misc
Multi-analyzer
Multi-analyzer.png
Hi-tech research bench
Hi-tech research bench.png
8 Tiles 1 +10% Research speed
Tool cabinet
64px
Most Workbenches
TableSmithing.pngTable tailor electric north.pngTableButcher.png
MachiningTable.pngDrug lab.pngTableSculpting.png
8 Tiles 2 +6% Work Speed Factor
RitualContent added by the Ideology DLC
Lectern
Lectern.png
Any Altar
Medium altar.png
Ideogram
Ideogram christian a.png
Ritual spot
Ritual spot.png
? Tiles 1? +? Ritual Quality
The speaker will stand here during rituals
Any Ritual Seat
Pew
Pew.png
Kneel pillow
Kneel pillow.png
Kneel sheet
Kneel sheet.png
? Tiles ?? Gives ritual spectators a place to sit
Gene-tailoringContent added by the Biotech DLC
Gene processor
Gene processor.png
Gene assembler
Gene assembler south.png
12.9 Tiles 100 +2 Max Xenogerm Complexity
Gene bank
Genebank north.png
12.9 Tiles 100 Provides Genes from stored Genepacks

No Sections

Facility Links To Range Max Number Effects
End table
End table.png
Any Bed
Sleeping spot.pngBedroll.png
Bed.pngHospital bed south.png
Next to head of bed 1 +5% Comfort
Dresser
64px
6 Tiles 1 +5% Comfort
Multi-analyzer
Multi-analyzer.png
Hi-tech research bench
Hi-tech research bench.png
8 Tiles 1 +10% Research speed
Tool cabinet
64px
Most Workbenches
TableSmithing.pngTable tailor electric north.pngTableButcher.png
MachiningTable.pngDrug lab.pngTableSculpting.png
8 Tiles 2 +6% Work Speed Factor
Lectern
Lectern.png
Any Altar
Medium altar.png
Ideogram
Ideogram christian a.png
Ritual spot
Ritual spot.png
? Tiles 1? +? Ritual Quality
The speaker will stand here during rituals
Any Ritual Seat
Pew
Pew.png
Kneel pillow
Kneel pillow.png
Kneel sheet
Kneel sheet.png
? Tiles ?? Gives ritual spectators a place to sit
Gene processor
Gene processor.png
Gene assembler
Gene assembler south.png
12.9 Tiles 100 +2 Max Xenogerm Complexity
Gene bank
Genebank north.png
12.9 Tiles 100 Provides Genes from stored Genepacks