Difference between revisions of "Template:Animal Health Table/Human"
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{| {{STDT| sortable c_08 text-center}} | {| {{STDT| sortable c_08 text-center}} | ||
− | !Part Name!! Health!! Quantity!!Coverage<ref>Coverage determines the chance to hit this body part. It refers to the percentage of the super-part that this part covers, before its own sub-parts claim their own percentage. For example, if the base coverage of the super-part is 100%, and the coverage of the part is 20%, 20% of hits would hit the part, and 80% the super-part. If the part had its own sub-part with 50% coverage, the chances would be 10% sub-part, 10% part, 80% super part.</ref>!!Target Chance<ref>Target Chance is the actual chance for each part to be | + | !Part Name!! Health!! Quantity!!Coverage<ref>Coverage determines the chance to hit this body part. It refers to the percentage of the super-part that this part covers, before its own sub-parts claim their own percentage. For example, if the base coverage of the super-part is 100%, and the coverage of the part is 20%, 20% of hits would hit the part, and 80% the super-part. If the part had its own sub-part with 50% coverage, the chances would be 10% sub-part, 10% part, 80% super part.</ref>!!Target Chance<ref>Target Chance is the actual chance for each part to be the initial target damaged when all parts' coverages have been taken into account(I.E. Neck covers 7.5% of Torso but Head covers 80% of Neck so it actually has only a 1.5% chance to be targeted). Different [[damage types]] can propagate damage in different ways and cause parts to be hit more often than this table shows. See page for details.</ref>!!Subpart of||Internal!!Group<ref>What apparel coverage covers this body part.</ref>!!Capacity<ref>Note that [[capacities]] can affect other capacities in turn. Only the primary effect is listed. See specific pages for details.</ref>!!Effect if Destroyed/Removed |
|- id="BPT torso" | |- id="BPT torso" | ||
![[#Torso|Torso]] | ![[#Torso|Torso]] |
Revision as of 01:20, 25 November 2022
Part Name | Health | Quantity | Coverage[1] | Target Chance[2] | Subpart of | Internal | Group[3] | Capacity[4] | Effect if Destroyed/Removed |
---|---|---|---|---|---|---|---|---|---|
Torso | Expression error: Unexpected * operator. | 1 | 100% | 40.5% | N/A[5] | Torso | - | Death | |
Neck | Expression error: Unexpected * operator. | 1 | 7.5% | 1.5% | Torso | Neck | Breathing Eating Talking |
Death | |
Head | Expression error: Unexpected * operator. | 1 | 80% | 2.82% | Neck | UpperHead FullHead HeadAttackTool |
- | Death | |
Skull | Expression error: Unexpected * operator. | 1 | 18.0% | 0.51% | Head | UpperHead Eyes FullHead |
- | Cannot be destroyed Increasing Pain based on damage. | |
Brain | Expression error: Unexpected * operator. | 1 | 80.0% | 0.41% | Skull | UpperHead Eyes FullHead |
Consciousness | Death Damage always results in scarring. | |
Eye | Expression error: Unexpected * operator. | 2 | 7.0% | 0.42% | Head | Eyes FullHead |
Sight | -25% Sight. -100% if both lost. -15 Disfigured Social penalty. 0% Hit Chance against Blunt damage. | |
Ear | Expression error: Unexpected * operator. | 2 | 7.0% | 0.42% | Head | UpperHead FullHead |
Hearing | -25% Hearing. -100% if both lost. -15 Disfigured Social penalty | |
Nose | Expression error: Unexpected * operator. | 1 | 10.0% | 0.6% | Head | FullHead | - | -15 Disfigured Social penalty | |
Jaw | Expression error: Unexpected * operator. | 1 | 15.0% | 0.9% | Head | Teeth FullHead |
Eating Talking |
-100% Talking and -90% Eating -15 Disfigured Social penalty | |
Tongue | Expression error: Unexpected * operator.[6] | 1 | 0% | 0% | Jaw | FullHead | Eating Talking |
-100% Talking and -50% Eating -15 Disfigured Social penalty | |
Waist | Expression error: Unexpected * operator.[6] | 1 | 0% | 0% | Torso | Waist | - | N/A | |
Spine | Expression error: Unexpected * operator. | 1 | 2.5% | 1.01% | Torso | Torso | Moving | -100% Moving[7] | |
Ribcage | Expression error: Unexpected * operator. | 1 | 3.6% | 1.46% | Torso | Torso | Breathing | Cannot be destroyed Up to -48% Breathing Increasing Pain based on damage. | |
Sternum | Expression error: Unexpected * operator. | 1 | 1.5% | 0.61% | Torso | Torso | Breathing | Cannot be destroyed Up to -48% Breathing Increasing Pain based on damage. | |
Heart | Expression error: Unexpected * operator. | 1 | 2% | 0.81% | Torso | Torso | Blood Pumping | Death | |
Lung | Expression error: Unexpected * operator. | 2 | 2.5% | 1.01% | Torso | Torso | Breathing | -50% Breathing. Death if both lost | |
Stomach | Expression error: Unexpected * operator. | 1 | 2.5% | 1.01% | Torso | Torso | Metabolism | -50% Metabolism | |
Liver | Expression error: Unexpected * operator. | 1 | 2.5% | 1.01% | Torso | Torso | Blood Filtration Metabolism |
Death | |
Kidney | Expression error: Unexpected * operator. | 2 | 1.7% | 0.69% | Torso | Torso | Blood Filtration | -50% Blood Filtration. Death if both lost | |
Shoulder | Expression error: Unexpected * operator. | 2 | 12.0% | 2.76% | Torso | Shoulders | Manipulation | -50% Manipulation. -100% if both lost | |
Arm | Expression error: Unexpected * operator. | 2 | 77.0% | 7.95% | Shoulder | Arms | Manipulation | -50% Manipulation. -100% if both lost | |
Clavicle | Expression error: Unexpected * operator. | 2 | 9% | 1.08% | Shoulder | Torso | Manipulation | Cannot be destroyed Up to -48% Manipulation Increasing Pain based on damage taken. | |
Humerus | Expression error: Unexpected * operator. | 2 | 10.0% | 0.79% | Arm | Arms | Manipulation | -50% Manipulation. -100% if both lost | |
Radius | Expression error: Unexpected * operator. | 2 | 10.0% | 0.79% | Arm | Arms | Manipulation | -50% Manipulation. -100% if both lost | |
Hand | Expression error: Unexpected * operator. | 2 | 14.0% | 0.83% | Arm | Hands | Manipulation | -50% Manipulation. -100% if both lost | |
Pinky Finger | Expression error: Unexpected * operator. | 2 | 6.0% | 0.08% | Hand | Hands LeftHand[8] RightHand[8] |
Manipulation | -8% Manipulation. -16% if both lost | |
Ring Finger | Expression error: Unexpected * operator. | 2 | 7.0% | 0.09% | Hand | Hands LeftHand[8] RightHand[8] |
Manipulation | -8% Manipulation. -16% if both lost | |
Middle Finger | Expression error: Unexpected * operator. | 2 | 8.0% | 0.1% | Hand | Hands LeftHand[8] RightHand[8] MiddleFingers |
Manipulation | -8% Manipulation. -16% if both lost | |
Index Finger | Expression error: Unexpected * operator. | 2 | 7.0% | 0.09% | Hand | Hands LeftHand[8] RightHand[8] |
Manipulation | -8% Manipulation. -16% if both lost | |
Thumb | Expression error: Unexpected * operator. | 2 | 8.0% | 0.1% | Hand | Hands LeftHand[8] RightHand[8] |
Manipulation | -8% Manipulation. -16% if both lost | |
Pelvis | Expression error: Unexpected * operator. | 1 | 2.5% | 1.01% | Torso | Torso | Moving | Cannot be destroyed Up to -96% Moving. | |
Leg | Expression error: Unexpected * operator. | 2 | 14.0% | 12.6% | Torso | Legs | Moving | -50% Moving. -100% if both lost | |
Femur | Expression error: Unexpected * operator. | 2 | 10.0% | 1.26% | Leg | Legs | Moving | -50% Moving. -100% if both lost | |
Tibia | Expression error: Unexpected * operator. | 2 | 10.0% | 1.26% | Leg | Legs | Moving | -50% Moving. -100% if both lost | |
Foot | Expression error: Unexpected * operator. | 2 | 10.0% | 0.85% | Leg | Feet | Moving | -50% Moving. -100% if both lost | |
Little Toe | Expression error: Unexpected * operator. | 2 | 6.0% | 0.08% | Foot | Feet | Moving | -4% Moving. -8% if both lost | |
Fourth Toe | Expression error: Unexpected * operator. | 2 | 7.0% | 0.1% | Foot | Feet | Moving | -4% Moving. -8% if both lost | |
Middle Toe | Expression error: Unexpected * operator. | 2 | 8.0% | 0.11% | Foot | Feet | Moving | -4% Moving. -8% if both lost | |
Second Toe | Expression error: Unexpected * operator. | 2 | 9.0% | 0.13% | Foot | Feet | Moving | -4% Moving. -8% if both lost | |
Big Toe | Expression error: Unexpected * operator. | 2 | 9.0% | 0.13% | Foot | Feet | Moving | -4% Moving. -8% if both lost |
- ↑ Coverage determines the chance to hit this body part. It refers to the percentage of the super-part that this part covers, before its own sub-parts claim their own percentage. For example, if the base coverage of the super-part is 100%, and the coverage of the part is 20%, 20% of hits would hit the part, and 80% the super-part. If the part had its own sub-part with 50% coverage, the chances would be 10% sub-part, 10% part, 80% super part.
- ↑ Target Chance is the actual chance for each part to be the initial target damaged when all parts' coverages have been taken into account(I.E. Neck covers 7.5% of Torso but Head covers 80% of Neck so it actually has only a 1.5% chance to be targeted). Different damage types can propagate damage in different ways and cause parts to be hit more often than this table shows. See page for details.
- ↑ What apparel coverage covers this body part.
- ↑ Note that capacities can affect other capacities in turn. Only the primary effect is listed. See specific pages for details.
- ↑ This is the part that everything else connects to to be considered 'connected'.
- ↑ 6.0 6.1 This part has no coverage and cannot be damaged.
- ↑ If Moving drops below 16% a pawn cannot move. A pawn that cannot move cannot work.
- ↑ 8.0 8.1 8.2 8.3 8.4 8.5 8.6 8.7 8.8 8.9 Only the relevant choice of LeftHand OR RightHand will apply, not both.