Difference between revisions of "Ancient lamp"
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== Analysis == | == Analysis == | ||
− | + | The ancient lamp provides a very small amount of light immediately around itself, unconditionally. This light is incredibly weak, barely able to reach the tiles next to it, making it unsuitable for most tasks. | |
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+ | However, if the terrain is in your favor, you can build a [[Simple research bench]] right next to it, so that the colonist is in light to increase your research speed very slightly. You can also fit a second work station, such as a [[Hand tailor bench]] on the opposite side. This gives its light a niche similar to the [[Unstable power cell]] and [[Mech node]], without the costs associated with those two structures (both having -20 beauty, the mech node being far more valuable to just deconstruct for plasteel and components, and the unstable power cell exploding violently if it's damaged). | ||
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+ | It also provides no heat, which may make it slightly preferable to torches in conditions where heat cannot be easily managed, or where wood is scarce. However, it cannot satisfy ideological requirements (e.g. darklight or styles). | ||
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== Version history == | == Version history == | ||
* [[Ideology DLC]] Release - Added. | * [[Ideology DLC]] Release - Added. | ||
[[Category:Ruins]][[Category:Lamp]] | [[Category:Ruins]][[Category:Lamp]] |
Revision as of 14:58, 29 November 2022
This article relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled. |
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Ancient lamp
Ancient lamps are buildings found ruins added by the Ideology DLC. They provide perpetual, but dim lighting
Summary
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Analysis
The ancient lamp provides a very small amount of light immediately around itself, unconditionally. This light is incredibly weak, barely able to reach the tiles next to it, making it unsuitable for most tasks.
However, if the terrain is in your favor, you can build a Simple research bench right next to it, so that the colonist is in light to increase your research speed very slightly. You can also fit a second work station, such as a Hand tailor bench on the opposite side. This gives its light a niche similar to the Unstable power cell and Mech node, without the costs associated with those two structures (both having -20 beauty, the mech node being far more valuable to just deconstruct for plasteel and components, and the unstable power cell exploding violently if it's damaged).
It also provides no heat, which may make it slightly preferable to torches in conditions where heat cannot be easily managed, or where wood is scarce. However, it cannot satisfy ideological requirements (e.g. darklight or styles).
Version history
- Ideology DLC Release - Added.