Difference between revisions of "Steel/Calculations"
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{{Main|Steel}} | {{Main|Steel}} | ||
− | Calculations for all items in [[Steel#Acquisition analysis]]. Assume healthy pawns in full [[light]] in Strive to Survive [[difficulty]]. | + | Calculations for all items in [[Steel#Acquisition analysis]]. Assume healthy pawns in full [[light]] in Strive to Survive [[difficulty]]. All numbers are rounded to 1 decimal point; unrounded numbers used for all calculations. |
==Mining steel ore== | ==Mining steel ore== | ||
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For 8 Mining skill, healthy pawn : | For 8 Mining skill, healthy pawn : | ||
− | *{{ticks|1900}} to mine an ore. Mining Speed = 100%. {{Check Tag|Verify|Empirically tested. I took a stopwatch on a mining 8 pawn, then rounded to a pretty number.}} | + | *{{ticks|1900}} to mine an ore. [[Mining Speed]] = 100%. {{Check Tag|Verify|Empirically tested. I took a stopwatch on a mining 8 pawn, then rounded to a pretty number.}} |
− | *40 steel per ore. Mining Yield = 100%. | + | *40 steel per ore. [[Mining Yield]] = 100%. |
*(1900 ticks / 40 steel) = {{ticks|1900/40}} per steel. | *(1900 ticks / 40 steel) = {{ticks|1900/40}} per steel. | ||
*Plus travel time. | *Plus travel time. | ||
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For 8 Construction skill, healthy pawn, against a wall: | For 8 Construction skill, healthy pawn, against a wall: | ||
− | *{{ticks|135}} to deconstruct a steel wall. Construction Speed = 100%.{Check Tag|Verify|Empirically tested. Margin of error within 1 second}} | + | *{{ticks|135}} to deconstruct a steel wall. [[Construction Speed]] = 100%.{Check Tag|Verify|Empirically tested. Margin of error within 1 second}} |
*2.5 steel per wall. All items give half their steel. | *2.5 steel per wall. All items give half their steel. | ||
− | + | ||
+ | (135 ticks / 2.5 steel) = {{ticks|135/2.5}} per steel. | ||
*Plus travel time. | *Plus travel time. | ||
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*{{ticks|400}} per chunk. [[General Labor Speed]] = 100% | *{{ticks|400}} per chunk. [[General Labor Speed]] = 100% | ||
*15 steel per chunk. | *15 steel per chunk. | ||
− | + | ||
+ | (400 ticks / 15 steel) = {{ticks|400/15 round 1}} per steel | ||
*Plus travel time. | *Plus travel time. | ||
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*7 steel per autopistol / steel knife. More steel for any other item (25% of item worth) | *7 steel per autopistol / steel knife. More steel for any other item (25% of item worth) | ||
**You also get any other resources used to craft the item, other than [[component]]s/[[advanced component]]s and [[chemfuel]]. | **You also get any other resources used to craft the item, other than [[component]]s/[[advanced component]]s and [[chemfuel]]. | ||
− | + | ||
+ | (1600 ticks / 7 steel) = {{ticks|1600/7 round 1}} per steel | ||
==Shredding== | ==Shredding== | ||
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*{{ticks|300}} to shred a mechanoid. [[Mechanoid Shredding Speed]] = 100%. Constant per mechanoid. | *{{ticks|300}} to shred a mechanoid. [[Mechanoid Shredding Speed]] = 100%. Constant per mechanoid. | ||
*15 steel per scyther or lancer. 0% Missing Body Parts. | *15 steel per scyther or lancer. 0% Missing Body Parts. | ||
− | |||
*10 steel per militor -> 5 steel @ 50% Missing Body parts | *10 steel per militor -> 5 steel @ 50% Missing Body parts | ||
− | + | ||
+ | (300 ticks / 15 steel) = {{ticks|400/15 round 1}} per steel (0% missing lancer)<br> | ||
+ | (300 ticks / 5 steel) = {{ticks|400/5 round 1}} per steel (50% missing militor) | ||
==Deep Drilling== | ==Deep Drilling== | ||
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*35 steel per deep drill cycle. [[Mining Yield]] = 100%. | *35 steel per deep drill cycle. [[Mining Yield]] = 100%. | ||
*(14000 ticks / 35 steel) = {{ticks|14000/35}} per steel spent mining. | *(14000 ticks / 35 steel) = {{ticks|14000/35}} per steel spent mining. | ||
− | + | ||
+ | {{ticks|(180000*7.5/4/9000) + (14000/35) round 1}} per steel (scan + mine). | ||
*Plus travel time. | *Plus travel time. | ||
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*40 steel per ore. Mining Yield = 100%. | *40 steel per ore. Mining Yield = 100%. | ||
*(1900 ticks / 40 steel) = {{ticks|1900/40}} per steel spent mining. | *(1900 ticks / 40 steel) = {{ticks|1900/40}} per steel spent mining. | ||
− | + | ||
+ | {{ticks|(240000/2250) + (1900/40) round 1}} per steel (scan + mine). | ||
*Plus travel time, plus combat time (multiple days w/o transport pods) | *Plus travel time, plus combat time (multiple days w/o transport pods) | ||
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*(1900 ticks / 40 steel) = {{ticks|1900/40}} per steel spent mining. | *(1900 ticks / 40 steel) = {{ticks|1900/40}} per steel spent mining. | ||
*Chemfuel variable work based on how you get it and how far you need to go. | *Chemfuel variable work based on how you get it and how far you need to go. | ||
− | *{{ticks|(2500*9) + (70*9*370/22) round 1}} to create 350 chemfuel from [[corn]] in a [[biofuel refinery]]. Enough for a 10-tile trip. [[Plant Work Speed]] & [[Harvest Yield]] = 100% | + | *{{ticks|(2500*9) + (70*9*370/22) round 1}} total to create 350 chemfuel from [[corn]] in a [[biofuel refinery]]. Enough for a 10-tile trip. [[Plant Work Speed]] & [[Harvest Yield]] = 100% |
*{{ticks|1600*9}} to build 8 pods + 1 launcher. | *{{ticks|1600*9}} to build 8 pods + 1 launcher. | ||
*(14400 ticks / 1700 steel) = {{ticks|1600*9/1700 round 1}} per steel building pods | *(14400 ticks / 1700 steel) = {{ticks|1600*9/1700 round 1}} per steel building pods | ||
− | + | ||
+ | {{ticks|(240000/1700) + (1900/40) + (1600*9/1700) + (2500*9/1700) + ((70*9*370/22)/1700) round 1}} per steel (scan + mine + pod + fuel from corn). | ||
*Plus loading time, plus combat time | *Plus loading time, plus combat time |
Revision as of 10:36, 25 December 2022
Calculations for all items in Steel#Acquisition analysis. Assume healthy pawns in full light in Strive to Survive difficulty. All numbers are rounded to 1 decimal point; unrounded numbers used for all calculations.
Mining steel ore
Relevant stats: Mining Speed, Mining Yield, difficulty.
For 8 Mining skill, healthy pawn :
- 1,900 ticks (31.67 secs) to mine an ore. Mining Speed = 100%. [Verify]
- 40 steel per ore. Mining Yield = 100%.
- (1900 ticks / 40 steel) = 47.5 ticks (0.79 secs) per steel.
- Plus travel time.
Deconstruction
Relevant stats: Construction Speed, item in question
For 8 Construction skill, healthy pawn, against a wall:
- 135 ticks (2.25 secs) to deconstruct a steel wall. Construction Speed = 100%.{Check Tag|Verify|Empirically tested. Margin of error within 1 second}}
- 2.5 steel per wall. All items give half their steel.
(135 ticks / 2.5 steel) = 54 ticks (0.9 secs) per steel.
- Plus travel time.
Smelting
Relevant stats: General Labor Speed, item smelted
Steel slag chunks
For a healthy pawn:
- 400 ticks (6.67 secs) per chunk. General Labor Speed = 100%
- 15 steel per chunk.
(400 ticks / 15 steel) = 26.7 ticks (0.45 secs) per steel
- Plus travel time.
Weapons and apparel
For a healthy pawn:
- 1,600 ticks (26.67 secs) per item. General Labor Speed = 100%
- 7 steel per autopistol / steel knife. More steel for any other item (25% of item worth)
- You also get any other resources used to craft the item, other than components/advanced components and chemfuel.
(1600 ticks / 7 steel) = 228.6 ticks (3.81 secs) per steel
Shredding
Relevant stats: Mechanoid Shredding Efficiency, Mechanoid Shredding Speed, mechanoid type, Missing Body Parts, whenever done on a machining table
For 10 Crafting skill, healthy pawn:
- 300 ticks (5 secs) to shred a mechanoid. Mechanoid Shredding Speed = 100%. Constant per mechanoid.
- 15 steel per scyther or lancer. 0% Missing Body Parts.
- 10 steel per militor -> 5 steel @ 50% Missing Body parts
(300 ticks / 15 steel) = 26.7 ticks (0.45 secs) per steel (0% missing lancer)
(300 ticks / 5 steel) = 80 ticks (1.33 secs) per steel (50% missing militor)
Deep Drilling
Relevant stats: Research Speed, Deep Drilling Speed, Mining Yield
For 8 Intellectual + 8 Mining skill, healthy pawn(s):
- 180,000 ticks (50 mins) average to find any deposit. Research Speed = 100%.
- (4/7.5) = 53% to get steel. 337,500 ticks (93.75 mins) average to find a steel deposit. (not rounded in calculations)
- Average 9000 steel per deposit.
- (180000 ticks * .53 steel / 9000 ticks) = 37.5 ticks (0.63 secs) per steel scan
- 14,000 ticks (3.89 mins) per deep drill cycle. Deep Drilling Speed = 100%.
- 35 steel per deep drill cycle. Mining Yield = 100%.
- (14000 ticks / 35 steel) = 400 ticks (6.67 secs) per steel spent mining.
437.5 ticks (7.29 secs) per steel (scan + mine).
- Plus travel time.
Long-range mineral scanner
Relevant stats: Research Speed, Mining Speed, Mining Yield, difficulty, means of travel
For 8 Intellectual + 8 Mining skill, healthy pawn(s):
- 240,000 ticks (66.67 mins) average to find any deposit. Research Speed = 100%.
- Average 2250 steel. Mining Yield = 100%.
- (2400000 ticks / 2250 steel) = 106.7 ticks (1.78 secs) per steel spent scanning.
- 1,900 ticks (31.67 secs) to mine an ore. Mining Speed = 100%. [Verify]
- 40 steel per ore. Mining Yield = 100%.
- (1900 ticks / 40 steel) = 47.5 ticks (0.79 secs) per steel spent mining.
154.2 ticks (2.57 secs) per steel (scan + mine).
- Plus travel time, plus combat time (multiple days w/o transport pods)
Transport pods
- 1700 steel per scan.
- 2250 base steel/scan, -550 steel for 8 transport pods + 1 pod launcher, if components are created from steel. (1 pod to arrive, 7 pods + 1 launcher to send 1050kg = 2100 steel).
- (2400000 ticks / 1700 steel) = 141.2 ticks (2.35 secs) per steel spent scanning.
- (1900 ticks / 40 steel) = 47.5 ticks (0.79 secs) per steel spent mining.
- Chemfuel variable work based on how you get it and how far you need to go.
- 33,095.5 ticks (9.19 mins) total to create 350 chemfuel from corn in a biofuel refinery. Enough for a 10-tile trip. Plant Work Speed & Harvest Yield = 100%
- 14,400 ticks (4 mins) to build 8 pods + 1 launcher.
- (14400 ticks / 1700 steel) = 8.5 ticks (0.14 secs) per steel building pods
216.6 ticks (3.61 secs) per steel (scan + mine + pod + fuel from corn).
- Plus loading time, plus combat time