Difference between revisions of "Template:Weapon Material Table"
(These are all handled by True Melee DPS Calculator) |
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− | <includeonly>==Material | + | <includeonly>== Material table == |
{{#vardefine:name | {{{ 1 | {{PAGENAME}}}}} }}<!-- | {{#vardefine:name | {{{ 1 | {{PAGENAME}}}}} }}<!-- | ||
-->{{#vardefine:HP|{{formatnum:{{Q|{{#var:name}}|Max Hit Points Base|100}}|R}}}}<!-- | -->{{#vardefine:HP|{{formatnum:{{Q|{{#var:name}}|Max Hit Points Base|100}}|R}}}}<!-- | ||
− | -->{{#vardefine:stufftags|{{lc:{{Q|{{#var:name}}|Stuff Tags}}}}}} | + | -->{{#vardefine:stufftags|{{lc:{{Q|{{#var:name}}|Stuff Tags}}}}}}<!-- |
+ | -->{{#vardefine: attack1Cooldown|{{Q|{{{ 1 | {{PAGENAME}}}}}|Attack 1 Cooldown}}}}<!-- | ||
+ | -->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}}|<!-- | ||
+ | -->{{#vardefine: attack2Cooldown|{{Q|{{{ 1 | {{PAGENAME}}}}}|Attack 2 Cooldown}}}}}}<!-- | ||
+ | -->{{#if: {{Q|{{#var:name}}|Attack 3 Damage}}|<!-- | ||
+ | -->{{#vardefine: attack3Cooldown|{{Q|{{{ 1 | {{PAGENAME}}}}}|Attack 3 Cooldown}}}}}}<!-- | ||
+ | -->{{#if: {{Q|{{#var:name}}|Attack 4 Damage}}|<!-- | ||
+ | -->{{#vardefine: attack4Cooldown|{{Q|{{{ 1 | {{PAGENAME}}}}}|Attack 4 Cooldown}}}}}} | ||
<div><li style="display: inline-table;"> | <div><li style="display: inline-table;"> | ||
{| {{STDT|sortable c_03 text-center}} | {| {{STDT|sortable c_03 text-center}} | ||
− | |||
! rowspan="2" style="vertical-align: middle;" | Material | ! rowspan="2" style="vertical-align: middle;" | Material | ||
− | ! rowspan="2" style="vertical-align: middle;" | DPS<ref>Note: This is the actual base | + | ! rowspan="2" style="vertical-align: middle;" | DPS<ref name="Actual">Note: This is the actual base average derived from the [[Weapons#Listed_DPS_on_pawns|melee verb system]] updated in [[Version/1.1.2610|1.1.2610]], it may sometimes disagree with the listed value in the in-game infobox.<br>It may also change depending on the stats and the melee verbs available to the wielder</ref> |
− | ! rowspan="2" style="vertical-align: middle;" | AP<ref | + | ! rowspan="2" style="vertical-align: middle;" | AP<ref name="Actual"/> |
− | + | <th class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable" style="border-style: none;" colspan="5"> {{ucfirst:{{Q|{{{ 1 | {{PAGENAME}}}}}|Attack 1 Part}}}} ([[Damage types#{{Q|{{{ 1 | {{PAGENAME}}}}}|Attack 1 Type}}|{{Q|{{{ 1 | {{PAGENAME}}}}}|Attack 1 Type}}]]) </th> | |
{{#if: {{Q|{{#var:name}}|Attack 2 Damage}}| | {{#if: {{Q|{{#var:name}}|Attack 2 Damage}}| | ||
− | + | <th class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable" style="border-style: none;" colspan="5"> {{ucfirst:{{Q|{{{ 1 | {{PAGENAME}}}}}|Attack 2 Part}}}} ([[Damage types#{{Q|{{{ 1 | {{PAGENAME}}}}}|Attack 2 Type}}|{{Q|{{{ 1 | {{PAGENAME}}}}}|Attack 2 Type}}]]) </th> | |
− | }}{{#if: {{Q|{{#var:name}}|Attack 3 Damage}}|< | + | }}{{#if: {{Q|{{#var:name}}|Attack 3 Damage}}| |
− | + | <th class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable" style="border-style: none;" colspan="5"> {{ucfirst:{{Q|{{{ 1 | {{PAGENAME}}}}}|Attack 3 Part}}}} ([[Damage types#{{Q|{{{ 1 | {{PAGENAME}}}}}|Attack 3 Type}}|{{Q|{{{ 1 | {{PAGENAME}}}}}|Attack 3 Type}}]]) </th> | |
− | }}{{#if: {{Q|{{#var:name}}|Attack 4 Damage}}|< | + | }}{{#if: {{Q|{{#var:name}}|Attack 4 Damage}}| |
− | + | <th class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable" style="border-style: none;" colspan="5"> {{ucfirst:{{Q|{{{ 1 | {{PAGENAME}}}}}|Attack 4 Part}}}} ([[Damage types#{{Q|{{{ 1 | {{PAGENAME}}}}}|Attack 4 Type}}|{{Q|{{{ 1 | {{PAGENAME}}}}}|Attack 4 Type}}]]) </th> | |
}} | }} | ||
− | ! rowspan="2" style="vertical-align: middle;" data-sort-type="number" | | + | ! rowspan="2" style="vertical-align: middle;" data-sort-type="number" | HP |
− | ! rowspan="2" style="vertical-align: middle;" data-sort-type="number" | | + | ! rowspan="2" style="vertical-align: middle;" data-sort-type="number" | Value [<span style="color:#0645ad;" class="mw-collapsible mw-customtoggle-collapseMeleeTable" id="mw-customcollapsible-collapseMeleeTable">Expand</span><span style="color:#0645ad;" class="mw-collapsible mw-collapsed mw-customtoggle-collapseMeleeTable" id="mw-customcollapsible-collapseMeleeTable">Collapse</span>] |
− | + | <tr> | |
− | + | <th class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable" data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> Dam.</th> | |
− | + | <th class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable" data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> Cool.</th> | |
− | + | <th class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable" data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> AP</th> | |
− | + | <th class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable" data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> DPS</th> | |
− | + | <th class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable" data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> Chance<ref name="Chance">Chance for attack to be selected, assuming only the weapon's attack verbs are considered. It may change depending on the melee verbs available to the wielder</ref></th> | |
{{#if: {{Q|{{#var:name}}|Attack 2 Damage}}| | {{#if: {{Q|{{#var:name}}|Attack 2 Damage}}| | ||
− | + | <th class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable" data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> Dam.</th> | |
− | + | <th class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable" data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> Cool.</th> | |
− | + | <th class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable" data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> AP</th> | |
− | + | <th class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable" data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> DPS</th> | |
− | + | <th class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable" data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> Chance<ref name="Chance"/></th> | |
− | }}{{#if: {{Q|{{#var:name}}|Attack 3 Damage}}|< | + | }}{{#if: {{Q|{{#var:name}}|Attack 3 Damage}}| |
− | + | <th class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable" data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> Dam.</th> | |
− | + | <th class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable" data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> Cool.</th> | |
− | + | <th class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable" data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> AP</th> | |
− | + | <th class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable" data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> DPS</th> | |
− | + | <th class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable" data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> Chance<ref name="Chance"/></th> | |
− | }}{{#if: {{Q|{{#var:name}}|Attack 4 Damage}}|< | + | }}{{#if: {{Q|{{#var:name}}|Attack 4 Damage}}| |
− | + | <th class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable" data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> Dam.</th> | |
− | + | <th class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable" data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> Cool.</th> | |
− | + | <th class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable" data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> AP</th> | |
− | + | <th class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable" data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> DPS</th> | |
− | + | <th class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable" data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> Chance<ref name="Chance"/></th> | |
}} | }} | ||
− | + | </tr> | |
− | {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery|}}|| | + | {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery|}} || |
− | {{ | + | {{#ask: [[Stuff Category::Leathery]] |
− | + | | format = template | |
− | + | | template = Weapon Material Table Row | |
− | + | | link = none | |
− | + | }} }}<!-- | |
− | + | -->{{#ifeq: | {{#pos:{{#var:stufftags}}|fabric|}} || | |
− | + | {{#ask: [[Stuff Category::Fabric]] | |
− | + | | format = template | |
− | + | | template = Weapon Material Table Row | |
− | + | | link = none | |
− | + | }} }}<!-- | |
− | + | -->{{#ifeq: | {{#pos:{{#var:stufftags}}|woody|}} || | |
− | + | {{#ask: [[Stuff Category::Woody]] | |
− | + | | format = template | |
− | + | | template = Weapon Material Table Row | |
− | + | | link = none | |
− | + | }} }}<!-- | |
− | + | -->{{#ifeq: | {{#pos:{{#var:stufftags}}|stony|}} || | |
− | + | {{#ask: [[Stuff Category::Stony]] | |
− | + | | format = template | |
− | + | | template = Weapon Material Table Row | |
− | + | | link = none | |
− | {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric|}}|| | + | }} }}<!-- |
− | {{ | + | -->{{#ifeq: | {{#pos:{{#var:stufftags}}|metallic|}} || |
− | + | {{#ask: [[Stuff Category::Metallic]] | |
− | + | | format = template | |
− | + | | template = Weapon Material Table Row | |
− | + | | link = none | |
− | + | }} }} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | {{#ifeq: | {{#pos:{{#var:stufftags}}|woody|}}|| | ||
− | {{Weapon Material Table Row | | ||
− | }} | ||
− | |||
− | {{#ifeq: | {{#pos:{{#var:stufftags}}|stony|}}|| | ||
− | {{ | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | }} | ||
− | |||
− | {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic|}}|| | ||
− | {{ | ||
− | |||
− | |||
− | |||
− | |||
− | }} | ||
− | |||
|} | |} | ||
− | <sup>Assuming Normal quality, for the effect of other qualities, see [[Quality]].</sup> </li></div></includeonly><noinclude> | + | <sup>Assuming Normal quality, for the effect of other qualities, see [[Quality]].</sup> |
+ | </li></div><references/></includeonly><noinclude> | ||
{{documentation}} | {{documentation}} | ||
</noinclude> | </noinclude> |
Latest revision as of 10:05, 31 December 2022
Template:Weapon Material Table has been deprecated or removed from the wiki; it is no longer updated or in use. Reason: Functionality merged in Template: Weapon Stats Table |
Description[edit]
This template generates a table summarizing stats for a weapon for the variety of different materials available for it.
The template will automatically detect the material types applicable to the item using the Stuff Tags variable in the infobox and display them. The item must be stuffable and must have the correct Resource X/Resource X Amount parameters in addition to the Stuff Tags, and Resource 1 must be set to "Stuff".
Note that it will automatically add the appropriate heading.
This template is dependent on Template:Weapon Material Table Row and Template:True Melee DPS Calculator
Parameters[edit]
The first parameter (if present) will specify which weapon to generate the template for.
If absent, {{PAGENAME}}
will be used.
Example usage[edit]
{{Weapon Material Table}}
on the Ikwa page would produce:
Material table
Material | DPS[1] | AP[1] | Handle (Blunt) | Handle (Poke) | Head (Stab) | Edge (Cut) | HP | Value [ExpandCollapse] | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | |||||
Wooden Ikwa | 3.79 | 10.98% | 8.1 | 2s | 11.7% | 4.05 | 37.5% | 8.1 | 2s | 11.7% | 4.05 | 37.5% | 6 | 2s | 8.8% | 3 | 12.5% | 6 | 2s | 8.8% | 3 | 12.5% | 65 | 73 |
Bioferrite Ikwa | 8.33 | 24.38% | 8.1 | 2s | 11.7% | 4.05 | 12.5% | 8.1 | 2s | 11.7% | 4.05 | 12.5% | 19.5 | 2s | 28.6% | 9.75 | 37.5% | 19.5 | 2s | 28.6% | 9.75 | 37.5% | 200 | 83 |
Golden Ikwa | 5.34 | 15.63% | 9 | 2s | 13% | 4.5 | 12.5% | 9 | 2s | 13% | 4.5 | 12.5% | 11.25 | 2s | 16.5% | 5.63 | 37.5% | 11.25 | 2s | 16.5% | 5.63 | 37.5% | 60 | 5015 |
Plasteel Ikwa | 9 | 21.08% | 8.1 | 1.28s | 11.7% | 6.33 | 12.5% | 8.1 | 1.28s | 11.7% | 6.33 | 12.5% | 16.5 | 1.28s | 24.2% | 12.89 | 37.5% | 16.5 | 1.28s | 24.2% | 12.89 | 37.5% | 280 | 490 |
Silver Ikwa | 5.91 | 17.28% | 9 | 2s | 13% | 4.5 | 12.5% | 9 | 2s | 13% | 4.5 | 12.5% | 12.75 | 2s | 18.7% | 6.38 | 37.5% | 12.75 | 2s | 18.7% | 6.38 | 37.5% | 70 | 520 |
Steel Ikwa | 6.75 | 19.75% | 9 | 2s | 13% | 4.5 | 12.5% | 9 | 2s | 13% | 4.5 | 12.5% | 15 | 2s | 22% | 7.5 | 37.5% | 15 | 2s | 22% | 7.5 | 37.5% | 100 | 113 |
Uranium Ikwa | 7.16 | 23.03% | 13.5 | 2.42s | 19.5% | 5.58 | 12.5% | 13.5 | 2.42s | 19.5% | 5.58 | 12.5% | 16.5 | 2.42s | 24.2% | 6.82 | 37.5% | 16.5 | 2.42s | 24.2% | 6.82 | 37.5% | 250 | 335 |
Assuming Normal quality, for the effect of other qualities, see Quality.
- ↑ 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
It may also change depending on the stats and the melee verbs available to the wielder - ↑ 2.0 2.1 2.2 2.3 Chance for attack to be selected, assuming only the weapon's attack verbs are considered. It may change depending on the melee verbs available to the wielder
{{Weapon Material Table | Axe}}
on any page would produce:
Material table
Material | DPS[1] | AP[1] | Handle (Poke) | Edge (Cut) | HP | Value [ExpandCollapse] | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | |||||
Wooden Axe | 3.79 | 10.98% | 8.1 | 2s | 11.7% | 4.05 | 75% | 6 | 2s | 8.8% | 3 | 25% | 65 | 78 |
Bioferrite Axe | 8.33 | 24.38% | 8.1 | 2s | 11.7% | 4.05 | 25% | 19.5 | 2s | 28.6% | 9.75 | 75% | 200 | 101 |
Golden Axe | 5.34 | 15.63% | 9 | 2s | 13% | 4.5 | 25% | 11.25 | 2s | 16.5% | 5.63 | 75% | 60 | 5025 |
Plasteel Axe | 9 | 21.08% | 8.1 | 1.28s | 11.7% | 6.33 | 25% | 16.5 | 1.28s | 24.2% | 12.89 | 75% | 280 | 505 |
Silver Axe | 5.91 | 17.28% | 9 | 2s | 13% | 4.5 | 25% | 12.75 | 2s | 18.7% | 6.38 | 75% | 70 | 525 |
Steel Axe | 6.75 | 19.75% | 9 | 2s | 13% | 4.5 | 25% | 15 | 2s | 22% | 7.5 | 75% | 100 | 120 |
Uranium Axe | 7.16 | 23.03% | 13.5 | 2.42s | 19.5% | 5.58 | 25% | 16.5 | 2.42s | 24.2% | 6.82 | 75% | 250 | 350 |
Assuming Normal quality, for the effect of other qualities, see Quality.
- ↑ 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
It may also change depending on the stats and the melee verbs available to the wielder - ↑ 2.0 2.1 Chance for attack to be selected, assuming only the weapon's attack verbs are considered. It may change depending on the melee verbs available to the wielder
The above documentation is transcluded from Template:Weapon Material Table/doc. (edit | history) Editors can experiment in this template's sandbox (create | mirror) and testcases (create) pages. Please add categories to the /doc subpage. Subpages of this template. |