Difference between revisions of "Pollution stimulus"
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Severity increase is very rapid compared to its depletion. A single hour spent in polluted terrain will keep a pawn in the maximum tier for 40 hours. This means that relatively little polluted terrain is needed to maintain the bonuses. Place some under where a pawn will commonly spend a few hours a day. Bedrooms and meditation spots are good if not every colonist has the gene. | Severity increase is very rapid compared to its depletion. A single hour spent in polluted terrain will keep a pawn in the maximum tier for 40 hours. This means that relatively little polluted terrain is needed to maintain the bonuses. Place some under where a pawn will commonly spend a few hours a day. Bedrooms and meditation spots are good if not every colonist has the gene. | ||
+ | |||
+ | == Version history == | ||
+ | * [[Biotech DLC]] Release - Added. | ||
[[Category:Health]] | [[Category:Health]] |
Revision as of 13:34, 18 March 2023
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
This article is suggested to be rewritten. Reason: Needs proper categorization before removing this tag. Do not remove it without a correct category. You can help the RimWorld Wiki by improving it. |
This page is suggested to be moved. Destination: Please suggest a target page. Reason: Alternate to categorization is to move this elsewhere., such as Ailments (though its not negative?). |
Pollution stimulus is a beneficial hediff that is granted to insectoids and pawns with the Pollution stimulus gene when on polluted terrain.
Stages
Stage | Begins at | Symptoms |
---|---|---|
Pollution stimulus (minor) | ≥0% |
|
Pollution stimulus (moderate) | ≥20% |
|
Pollution stimulus (maximum) | ≥50% |
|
Progression
This section is suggested to be rewritten. Reason: Numbers are based on .xmls and need to be verified in game. You can help the RimWorld Wiki by improving it. |
Every 60 ticks (1 sec), an insectoid or pawn with the gene will increase in stimulus severity by +3.33% if on polluted terrain, or −0.03% if on unpolluted terrain.
Threshold range | Real time since 0% severity[1] | Game time since 0% severity[2] | Real time in state[3] | Game time in state[4] | Real time since 100% severity[5] | Game time since 100% severity[6] | |
---|---|---|---|---|---|---|---|
None | 0% | - | - | - | - | 200,000 ticks (55.56 mins) | 3.33 in-game days |
Pollution stimulus (minor) | 1% - 19% | 18.02 ticks (0.3 secs) | 0.01 in-game hours | 36,000 ticks (10 mins) | 0.6 in-game days | 162,000 ticks (45 mins) | 2.7 in-game days |
Pollution stimulus (moderate) | 20% - 49% | 360.36 ticks (6.01 secs) | 0.14 in-game hours | 58,000 ticks (16.11 mins) | 0.97 in-game days | 102,000 ticks (28.33 mins) | 1.7 in-game days |
Pollution stimulus (maximum) | 50% - 100% | 900.9 ticks (15.02 secs) | 0.36 in-game hours | 100,000 ticks (27.78 mins) | 1.67 in-game days | - | - |
Pollution stimulus (maximum) | 100% | 1,801.8 ticks (30.03 secs) | 0.72 in-game hours | - | - | - | - |
- ↑ Real time spent before entering the state, assuming severity is increasing and the starting severity is 0%
- ↑ Game time spent before entering the state, assuming severity is increasing and the starting severity is 0%
- ↑ Real time spent in the state before crossing the lower threshold, assuming severity is decreasing from higher threshold
- ↑ Game time spent in the state before crossing the lower threshold, assuming severity is decreasing from higher threshold
- ↑ Real time spent before entering the state, assuming severity is decreasing and the starting severity is 100%
- ↑ Game time spent before entering the state, assuming severity is decreasing and the starting severity is 100%
Analysis
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: General stub, also verify as above.. |
Severity increase is very rapid compared to its depletion. A single hour spent in polluted terrain will keep a pawn in the maximum tier for 40 hours. This means that relatively little polluted terrain is needed to maintain the bonuses. Place some under where a pawn will commonly spend a few hours a day. Bedrooms and meditation spots are good if not every colonist has the gene.
Version history
- Biotech DLC Release - Added.