Difference between revisions of "Damage per Second"
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(Rewrote the DPS page.) |
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− | Damage per second (a.k.a. DPS for short) | + | '''Damage per second''' (a.k.a. '''DPS''' for short) is a measure of how much damage a given weapon does per second. |
− | ==Calculation== | + | == Disclaimer == |
+ | These DPS formulas don't account for a pawn's shooting skills. | ||
+ | |||
+ | It's just a calculation of raw, total output damage (on a single target). | ||
+ | |||
+ | == Calculation == | ||
+ | {{stub|section=1|reason=1 ) Ranged DPS bands 2) melee DPS inc True DPS}} | ||
The DPS of weapons on the [[Weapons|weapons page]] have been calculated using the following formula: | The DPS of weapons on the [[Weapons|weapons page]] have been calculated using the following formula: | ||
− | + | === Optimal DPS === | |
+ | This is the maximum potential damage, ignoring accuracy. | ||
+ | |||
+ | '''<code>Max DPS = (Damage × Burst Shot Count) ÷ (Ranged Cooldown ([[ticks]]) + Warm-up ([[ticks]]) + (Burst Time ([[ticks]]) * (Burst Count - 1)) × 60 </code>''' | ||
+ | |||
+ | For example: | ||
+ | |||
+ | '''<code>[[Charge rifle]] max DPS = ({{Q|Charge rifle|Damage Base}} × {{Q|Charge rifle|Burst Count}}) ÷ ({{Q|Charge rifle|Ranged Cooldown Base}} [[ticks]] + {{Q|Charge rifle|Aiming Time Base}} [[ticks]] + {{Q|Charge rifle|Burst Ticks}} [[ticks]] × ({{Q|Charge rifle|Burst Count}} - 1)) × 60 = {{#expr: ({{Q|Charge rifle|Damage Base}} * {{Q|Charge rifle|Burst Count}}) / ({{Q|Charge rifle|Ranged Cooldown Base}} + {{Q|Charge rifle|Aiming Time Base}} + {{Q|Charge rifle|Burst Ticks}} * ({{Q|Charge rifle|Burst Count}} - 1)) * 60 round 2}}</code>''' | ||
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[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||
− | [[Category:Weapons]] | + | [[Category:Weapons|#Damage per Second]] |
Latest revision as of 14:36, 24 April 2023
Damage per second (a.k.a. DPS for short) is a measure of how much damage a given weapon does per second.
Disclaimer[edit]
These DPS formulas don't account for a pawn's shooting skills.
It's just a calculation of raw, total output damage (on a single target).
Calculation[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: 1 ) Ranged DPS bands 2) melee DPS inc True DPS. |
The DPS of weapons on the weapons page have been calculated using the following formula:
Optimal DPS[edit]
This is the maximum potential damage, ignoring accuracy.
Max DPS = (Damage × Burst Shot Count) ÷ (Ranged Cooldown (ticks) + Warm-up (ticks) + (Burst Time (ticks) * (Burst Count - 1)) × 60
For example:
Charge rifle max DPS = (15 × 3) ÷ (120 ticks + 60 ticks + 12 ticks × (3 - 1)) × 60 = 13.24