Difference between revisions of "Hemogen"
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== Hemogen total == | == Hemogen total == | ||
+ | [[File:Hemogen Gizmo.png|thumb|right|Hemogen gizmo showing a hemogen value of 88, maximum of 100, a target hemogen of 90, and [[hemogen pack]] consumption allowed]] | ||
+ | A pawn's current hemogen total and their maximum hemogen is displayed in a gizmo to the right of their info pane when the pawn is selected. The current hemogen total can be increased by [[#Feeding|consuming hemogen]] as detailed below, and is reduced through daily [[#Decay|decay]] and use of [[#Abilities|abilities]]. The maximum hemogen is the cap on how much hemogen a pawn can hold. Any hemogen consumed that would put the total over this value is wasted. By default the maximum is 100 but pawns that can [[deathrest]] can increase it through the use [[hemopump]]s at at a rate of {{+|25}} per pump. | ||
+ | |||
+ | The gizmo also allows the selection of target value by left clicking on the bar, displayed as a white line over the bar {{Check Tag|Change with max change?|If a pawn has a target value set at say 50, and then they deathrest with 4 hemopumps (adding 100 hemogen storage), does the target value stay at 50 or increase to 100}}- the pawn will then atuomatically attempt to consume [[hemogen pack]]s or bloodfeed from prisoners designated for bloodfeeding to reach that value {{Check Tag|Reach or exceed?|Say its set to 90 and they are at 88 - will they comesume a +20 hemo pack or wait till they are at 70 to consume it?}}{{Check Tag|Frequency?|How often does this check for this}}{{Check Tag|Priorities?|How does this interact with things such as Schedule assingments? Will they drop everything to get the target value?}} | ||
+ | |||
=== Decay === | === Decay === | ||
− | Pawns with the hemogenic gene decay at -2 per day. | + | Pawns with the [[hemogenic]] gene decay at -2 per day. |
− | Pawns with the hemogen drain decay at an addition -8 per day, for a total of -10 per day. | + | Pawns with the [[hemogen drain]] gene decay at an addition -8 per day, for a total of -10 per day. |
While the rates are known, it is currently unknown when or in what quantity this decrement occurs.{{Check Tag|Detail|For example; does it instantaneously increase by -10 at midnight? Noon? Unique to the pawn? Or does it increase by -10*(150/(24*2500)) every 150 ticks like other needs, or some other fractional increase?}} | While the rates are known, it is currently unknown when or in what quantity this decrement occurs.{{Check Tag|Detail|For example; does it instantaneously increase by -10 at midnight? Noon? Unique to the pawn? Or does it increase by -10*(150/(24*2500)) every 150 ticks like other needs, or some other fractional increase?}} | ||
=== Feeding === | === Feeding === | ||
− | Bloodfeeding | + | {{Stub|section=1|reason= 1) Bloodfeeding a) from colonists/slaves b) from prisoners (when they do it etc) 2) Hemogen packs 3) Hemogen gain multiplier}} |
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− | Hemogen packs | ||
− | |||
− | Hemogen gain multiplier | ||
=== Abilities === | === Abilities === |
Revision as of 00:51, 26 April 2023
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: General. |
A reserve of biological strength which can be gained and spent in a variety of ways. Hemogen can be increased by bloodfeeding from a human or consuming hemogen packs. You can obtain hemogen packs using the 'extract hemogen pack' medical operation on a non-hemogenic human. If hemogen reaches zero, [they] will become very unhappy.
— Hemogen description
Hemogen is a measure of the need and reserves of hemogenic pawns to fuel their bodies and abilities.
Hemogen total
A pawn's current hemogen total and their maximum hemogen is displayed in a gizmo to the right of their info pane when the pawn is selected. The current hemogen total can be increased by consuming hemogen as detailed below, and is reduced through daily decay and use of abilities. The maximum hemogen is the cap on how much hemogen a pawn can hold. Any hemogen consumed that would put the total over this value is wasted. By default the maximum is 100 but pawns that can deathrest can increase it through the use hemopumps at at a rate of +25 per pump.
The gizmo also allows the selection of target value by left clicking on the bar, displayed as a white line over the bar [Change with max change?]- the pawn will then atuomatically attempt to consume hemogen packs or bloodfeed from prisoners designated for bloodfeeding to reach that value [Reach or exceed?][Frequency?][Priorities?]
Decay
Pawns with the hemogenic gene decay at -2 per day.
Pawns with the hemogen drain gene decay at an addition -8 per day, for a total of -10 per day.
While the rates are known, it is currently unknown when or in what quantity this decrement occurs.[Detail]
Feeding
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: 1) Bloodfeeding a) from colonists/slaves b) from prisoners (when they do it etc) 2) Hemogen packs 3) Hemogen gain multiplier. |
Abilities
Ability | Hemogen | |
---|---|---|
Bloodfeed | +20 | |
Coagulate | −20 | |
Longjump | −5 | |
Piercing spine | −20 |
Hemogen craving
Due to a lack of hemogen, this person's body is breaking down hemogen reserves in their bone marrow. This causes disorientation and a painful craving for human blood.
— Description
When a hemogenic pawns hemogen reserves hit 0, they begin having a craving for hemogen. This craving inflicts increasingly severe mood, pain, and consciousness penalties. Once hemogen is over 0, the severity of the craving gradually decays until it disappears.
While a pawn hemogen value is 0, their hemogen craving severity at a rate of +5% per hour. While the rate is known, it is currently unknown when or in what increment this severity increase occurs.[Detail]
So long as hemogen is above 0, hemogen craving severity reduces at a rate of −10% per hour. Hemogen craving does not accelerate hemogen decay like malnutrition does for saturation.
Label | Severity | Time from 0 Hemogen | Time to 0% Severity (Upper) |
Mood | Pain | Consciousness |
---|---|---|---|---|---|---|
Minor | >0% and ≤34% | 0 ticks (0 in-game hours) | 8,750 ticks (3.5 in-game hours) | −10 | − 5% | 90% Max |
Moderate | ≥35% and ≤69% | 17,500 ticks (7 in-game hours) | 17,500 ticks (7 in-game hours) | −15 | −10% | 80% Max |
Major | ≥70% and ≤100% | 35,000 ticks (14 in-game hours) | 50,000 ticks (20 in-game hours) | −20 | −15% | 50% Max |
Note: Mood penalty does not include the penalty from pain.
Analysis
?
Version history
- Biotech DLC Release - Introduced.
- 1.4.3531 - Fix: AI sanguophages can use longjump without any remaining hemogen.