Difference between revisions of "Harvest"

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<noinclude>{{Main|Orders}}{{#set:Image|File:HarvestPlants.png}}</noinclude>
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[[{{Q|Harvest|Image}}|left]] '''Harvest''' marks [[plants]] to be harvested by colonists assigned to [[Work#Plant cut|Plant cut]]. Characters assigned to [[Work#Grow|Grow]] also harvest but with the intention of clearing the area to plant new crops. Harvesting of plants provides edibles such as [[agave]], [[berry|berries]], [[rice]], [[potatoes]], [[corn]], [[haygrass]], and processable herbs like [[smokeleaf]], [[psychoid leaves]], [[hops]], [[healroot]] and [[devilstrand]]. Plants that haven't borne produce will be destroyed in the process.
{{Main Article|Orders}}
 
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Mark '''[[Plants|plants]]''' to be harvested. '''[[Food|Food]]''' will be harvested as possible from plant. Potato plants, rice plants, strawberry plants (domesticated), corn plants, hop plants, cotton plants, Healroot and devilstrand can all be harvested for food, destroying the plant in the process.
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This should not be confused with the term "[[Human resources|Harvest]]" that is also a term used in medical operations, meaning to remove a body organ from a donor, usually with intent to transplant the organ to another patient or sell for profit. Harvestable organs in-game include: [[heart]], [[lung]]s, [[kidney]] and [[liver]]s.
  
Wild strawberry plants and Agave can be harvested for berries and agave fruit respectively, however the bush/agave is not destroyed for these plants.
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Unskilled or injured characters can fail at harvesting, destroying the harvest.<noinclude>
  
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Plants that are harvested at the first possible moment (at growth 65%) will only grant half of the total normal yield; this scales linearly towards full harvest as the growth percentage increases. This gives a slight penalty to early harvests. Also, damaged crops will have harvests reduced by up to 50%.
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[[Category:Orders|*]]
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{{Nav|order|wide}}
[[Category:Game mechanics]]
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[[Category:Orders]]
 
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Latest revision as of 15:05, 17 September 2023

HarvestPlants.png

Harvest marks plants to be harvested by colonists assigned to Plant cut. Characters assigned to Grow also harvest but with the intention of clearing the area to plant new crops. Harvesting of plants provides edibles such as agave, berries, rice, potatoes, corn, haygrass, and processable herbs like smokeleaf, psychoid leaves, hops, healroot and devilstrand. Plants that haven't borne produce will be destroyed in the process.

This should not be confused with the term "Harvest" that is also a term used in medical operations, meaning to remove a body organ from a donor, usually with intent to transplant the organ to another patient or sell for profit. Harvestable organs in-game include: heart, lungs, kidney and livers.

Unskilled or injured characters can fail at harvesting, destroying the harvest.

Plants that are harvested at the first possible moment (at growth 65%) will only grant half of the total normal yield; this scales linearly towards full harvest as the growth percentage increases. This gives a slight penalty to early harvests. Also, damaged crops will have harvests reduced by up to 50%.