Difference between revisions of "Shuttle"
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− | Found at [[Empire]] faction bases (though it will | + | Found at [[Empire]] faction bases (though it will quickly fly out), used in [[quests]] and called by the Call Shuttle [[Titles#Permits|permit]]. A shuttle called by permit will transport colonists, items, and animals on a one-way trip to anywhere you like within 70 world tiles. The shuttle can hold a total of 1000kg when loaded on a colony map, but as of 1.2.2900, it ignored this weight limit when called for a caravan on the world map. |
− | When | + | When a functional shuttle is destroyed, it drops {{icon Small|Uranium}} 50 [[uranium]] + {{icon Small|Plasteel}} 50 [[plasteel]] + {{icon Small|component}} 4 [[component]]s + {{icon Small|Steel slag chunk|16}} 4 [[Steel slag chunk]]s. Crashed shuttles, when deconstructed, yield {{icon Small|Plasteel}} 35 [[plasteel]] + {{icon Small|Steel}} 20 [[steel]] + {{icon Small|Component}} 5 [[component]]s when deconstructed. |
− | |||
− | If there is a functional landing pad, set out with 4 [[Ship landing beacon]]s placed in at least a 9x9 area, shuttles will attempt to land on that pad if possible. This does not apply to [[Quests|crashed shuttles]]. | + | If there is a functional landing pad, set out with 4 [[Ship landing beacon]]s placed in at least a 9x9 area, shuttles will attempt to land on that pad, if possible. This does not apply to [[Quests|crashed shuttles]], which will land in a random spot on the map. |
<gallery> | <gallery> | ||
− | Crashed shuttle.png|Crashed shuttle from the quest. | + | Crashed shuttle.png|Crashed shuttle from the respective quest. |
</gallery> | </gallery> | ||
== Version history == | == Version history == | ||
* [[Version/1.1.2563|1.1.2563]] - Now avoids landing on crops. | * [[Version/1.1.2563|1.1.2563]] - Now avoids landing on crops. | ||
− | * ? - Plasteel yield increased from 35 to 50. | + | * ? - Plasteel yield increased from 35 to 50. |
* [[Version/1.3.3066|1.3.3066]] - Shuttles leave 50 uranium instead of 100 steel when killed. Refactored shuttles into generic Transport ships. These ships follow a series of jobs which can be controlled by quest logic, UI, and Lords. Transport ships are tracked while flying, loading, unloading, etc. | * [[Version/1.3.3066|1.3.3066]] - Shuttles leave 50 uranium instead of 100 steel when killed. Refactored shuttles into generic Transport ships. These ships follow a series of jobs which can be controlled by quest logic, UI, and Lords. Transport ships are tracked while flying, loading, unloading, etc. | ||
[[Category:Miscellaneous]] | [[Category:Miscellaneous]] |
Revision as of 23:19, 11 November 2023
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
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Shuttle
A spacer-tech shuttle designed for transit between surface and orbit, or between moons of a planetary system.
Base Stats
- Type
- Misc
- HP
- 1000
- Flammability
- 100%
Building
- Size
- 5 × 3
- Placeable
- True
Creation
Found at Empire faction bases (though it will quickly fly out), used in quests and called by the Call Shuttle permit. A shuttle called by permit will transport colonists, items, and animals on a one-way trip to anywhere you like within 70 world tiles. The shuttle can hold a total of 1000kg when loaded on a colony map, but as of 1.2.2900, it ignored this weight limit when called for a caravan on the world map.
When a functional shuttle is destroyed, it drops 50 uranium + 50 plasteel + 4 components + 4 Steel slag chunks. Crashed shuttles, when deconstructed, yield 35 plasteel + 20 steel + 5 components when deconstructed.
If there is a functional landing pad, set out with 4 Ship landing beacons placed in at least a 9x9 area, shuttles will attempt to land on that pad, if possible. This does not apply to crashed shuttles, which will land in a random spot on the map.
Version history
- 1.1.2563 - Now avoids landing on crops.
- ? - Plasteel yield increased from 35 to 50.
- 1.3.3066 - Shuttles leave 50 uranium instead of 100 steel when killed. Refactored shuttles into generic Transport ships. These ships follow a series of jobs which can be controlled by quest logic, UI, and Lords. Transport ships are tracked while flying, loading, unloading, etc.