Difference between revisions of "User:Turnovus/Sandbox"
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+ | <div class="infobox float:right;"> | ||
+ | <p class="heading">Rock</p> | ||
+ | <div class="wrapper"> | ||
+ | <div class="image_wrapper" title="Rock">[[File:Bioferrite b.png|250x250px]]</div> | ||
+ | <p class="text-center" style="display:block; font-size:89%; padding: .5em;">A cool rock I found.</p> | ||
+ | <p class='subheading' style='height: 1em !important; padding: 0.25em 0 0.5em !important'>Base Stats</p> | ||
+ | <dl> | ||
+ | ;Stuff Category | ||
+ | :Rock | ||
+ | ;Stuff Color | ||
+ | :100, 80, 80 <div style="width:12px;height:12px;background-color:rgb(100,80,80);display:inline-block;border:1px solid black;"></div> | ||
+ | ;Tech Level | ||
+ | :Rock | ||
+ | ;Weapon Class | ||
+ | :Rock | ||
+ | </dl>{{clear}} | ||
+ | </div> | ||
+ | </div> | ||
+ | |||
= Small stuff = | = Small stuff = | ||
Square: <div style="width:10px;height:10px;background-color:Red;"></div> | Square: <div style="width:10px;height:10px;background-color:Red;"></div> |
Revision as of 12:42, 12 April 2024
Rock
Small stuff
Square:
Another square:
text text text
Yet another square: |
text text text
Some Medicine
Some Medicine
This is medicine.
Summary
Medicine is used to make sick people better.
Start of template
The amount of XP gained from tending depends on the type of medicine used, and what it is used on (human or animal). The equation for this is:
XP = Medicine XP Factor × Patient XP Factor × Doctor's Learning Rate |
Where:
- Medicine XP Factor is the medicine's potency multiplied by 0.7, and clamped in the range of 0.5 and 1.
- Patient XP Factor is a multiplier from the patient type. 175x for animal patients, and 500x for human patients.
- Doctor's Learning Rate is the doctor's own multiplier on XP gained for the medicine skill. See "Improving Skills" for more details.
Medicine | Potency | XP Factor | Tend XP from patient | |
---|---|---|---|---|
Human | Animal | |||
None | 0.30 | 0.5 | 250 | 87.5 |
Herbal medicine | 0.60 | 0.5 | 250 | 87.5 |
Medicine | 1.00 | 0.7 | 350 | 122.5 |
Glitterworld medicine | 1.60 | 1 | 500 | 175 |
End of template
Analysis
Medicine should only be used on people who you want to not die.
The amount of XP gained from tending depends on the type of medicine used, and what it is used on (human or animal). The equation for this is:
XP = Patient XP Factor × Medicine XP Factor × Doctor's Learning Rate |
Where:
- Patient XP Factor is a multiplier from the patient type. ×175 for animal patients, and ×500 for human patients.
- Medicine XP Factor is the medicine's potency multiplied by 0.7, and clamped in the range of 0.5 and 1.
- Doctor's Learning Rate is the doctor's own multiplier on XP gained for the medicine skill. See "Improving Skills" for more details.
Medicine | Potency | XP Factor | Tend XP from patient | |
---|---|---|---|---|
Human | Animal | |||
None | 0.30 | 0.5 | 250 | 87.5 |
Herbal medicine | 0.60 | 0.5 | 250 | 87.5 |
Medicine | 1.00 | 0.7 | 350 | 122.5 |
Glitterworld medicine | 1.60 | 1 | 500 | 175 |
The amount of XP gained from tending depends on the type of medicine used, and what it is used on (human or animal). The equation for this is:
XP = Patient XP Factor × Medicine XP Factor × Doctor's Learning Rate |
Where:
- Patient XP Factor is a multiplier from the patient type. ×175 for animal patients, and ×500 for human patients.
- Medicine XP Factor is the medicine's potency multiplied by 0.7, and clamped in the range of 0.5 and 1.
- Doctor's Learning Rate is the doctor's own multiplier on XP gained for the medicine skill. See "Improving Skills" for more details.
Medicine | Potency | XP Factor | Tend XP from patient | |
---|---|---|---|---|
Human | Animal | |||
None | 0.30 | 0.5 | 250 | 87.5 |
Herbal medicine | 0.60 | 0.5 | 250 | 87.5 |
Medicine | 1.00 | 0.7 | 350 | 122.5 |
Glitterworld medicine | 1.60 | 1 | 500 | 175 |
Xenotype table
Gene | Category | Xenotype | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Pigskins | Impids | Yttakin | Neanderthals | Dirtmoles | Genies | Hussars | Highmates | Wasters | Sanguophages | ||
Fire spew | Ability |
Research Points Table
0.09432
Speed Factor Per Level | Points Per 2,500 ticks (1 in-game hour) Per Difficulty | ||||
---|---|---|---|---|---|
Skill | Factor | Peaceful/Easy (x1.2) | Medium/Rough (x1) | Hard (x0.95) | Extreme (x0.9) |
0 | 0.15 | 4.95 | 4.13 | 3.92 | 3.71 |
1 | 19.5% | 1.931 | 1.609 | 1.528 | 1.448 |
2 | |||||
3 | |||||
4 | |||||
5 | |||||
6 | |||||
7 | |||||
8 | |||||
9 | |||||
10 | |||||
11 | |||||
12 | |||||
13 | |||||
14 | |||||
15 | |||||
16 | |||||
17 | |||||
18 | |||||
19 | |||||
20 |
The number of research points gained per tick is calculated with the following equation:
0.00825 × Pawn Research Speed × Building Research Speed Factor × Difficulty Factor
Where:
- 0.00825 points/tick is the base research factor.[Note]
- Pawn Research Speed is the research speed stat from the researcher. This depends on other factors, like health capacities and global work speed.
- Building Research Speed Factor is the multiplier from the research station. This depends on other factors, like whether the building is outdoors, the temperature, the cleanliness of the room, and if any facilities are connected. The following are the base factors:
- Simple research bench: ×0.75
- Hi-tech research bench: ×1.00
- Hi-tech research bench with Multi-analyzer: ×1.10
- Difficulty Factor is the multiplier from the chosen difficulty settings. The factors for the default difficulties are:
- Peaceful and Community Builder (Easy) - x1.2
- Adventure Story (Normal) and Strive to Survive (Rough) - x1
- Blood and Dust (Hard) - x0.95
- Losing is Fun (Extreme) - x0.9
Research Speed Per Level | Points Per 2,500 ticks (1 in-game hour) Per Difficulty | ||||
---|---|---|---|---|---|
Skill | Research Speed | Peaceful/Easy (x1.2) | Medium/Rough (x1) | Hard (x0.95) | Extreme (x0.9) |
0 | 8% | 1.98 | 1.65 | 1.568 | 1.485 |
1 | 19.5% | 4.826 | 4.022 | 3.821 | 3.62 |
2 | 31% | 7.673 | 6.394 | 6.074 | 5.754 |
3 | 42.5% | 10.519 | 8.766 | 8.327 | 7.889 |
4 | 54% | 13.365 | 11.138 | 10.581 | 10.024 |
5 | 65.5% | 16.211 | 13.509 | 12.834 | 12.158 |
6 | 77% | 19.058 | 15.881 | 15.087 | 14.293 |
7 | 88.5% | 21.904 | 18.253 | 17.34 | 16.428 |
8 | 100% | 24.75 | 20.625 | 19.594 | 18.563 |
9 | 111.5% | 27.596 | 22.997 | 21.847 | 20.697 |
10 | 123% | 30.443 | 25.369 | 24.1 | 22.832 |
11 | 134.5% | 33.289 | 27.741 | 26.354 | 24.967 |
12 | 146% | 36.135 | 30.113 | 28.607 | 27.101 |
13 | 157.5% | 38.981 | 32.484 | 30.86 | 29.236 |
14 | 169% | 41.828 | 34.856 | 33.113 | 31.371 |
15 | 180.5% | 44.674 | 37.228 | 35.367 | 33.505 |
16 | 192% | 47.52 | 39.6 | 37.62 | 35.64 |
17 | 203.5% | 50.366 | 41.972 | 39.873 | 37.775 |
18 | 215% | 53.213 | 44.344 | 42.127 | 39.909 |
19 | 226.5% | 56.059 | 46.716 | 44.38 | 42.044 |
20 | 238% | 58.905 | 49.088 | 46.633 | 44.179 |
Facilities
Facility then Main Building
Furniture
Facility | Links To | Range | Max Number | Effects |
---|---|---|---|---|
End table |
Any Bed |
Next to head of bed | 1 | +5% Comfort |
Dresser |
6 Tiles | 1 | +5% Comfort |
Misc
Facility | Links To | Range | Max Number | Effects |
---|---|---|---|---|
Multi-analyzer |
Hi-tech research bench |
8 Tiles | 1 | +10% Research speed |
Tool cabinet |
Most Workbenches |
8 Tiles | 2 | +6% Work Speed Factor |
Ritual
Facility | Links To | Range | Max Number | Effects |
---|---|---|---|---|
Lectern |
Any Altar Ideogram Ritual spot |
? Tiles | 1? | +? Ritual Quality The speaker will stand here during rituals |
Any Ritual Seat Pew Kneel pillow Kneel sheet |
? Tiles | ?? | Gives ritual spectators a place to sit |
Gene-tailoring
Facility | Links To | Range | Max Number | Effects |
---|---|---|---|---|
Gene processor |
Gene assembler |
12.9 Tiles | 100 | +2 Max Xenogerm Complexity |
Gene bank |
12.9 Tiles | 100 | Provides Genes from stored Genepacks |
Main Building then Facility
Furniture
Building | Facility | Range | Max Number | Effects |
---|---|---|---|---|
Any Bed |
End table |
Next to head of bed | 1 | +5% Comfort |
Dresser |
6 Tiles | 1 | +5% Comfort |
Misc
Building | Facility | Range | Max Number | Effects |
---|---|---|---|---|
Hi-tech research bench |
Multi-analyzer |
8 Tiles | 1 | +10% Research speed |
Most Workbenches |
Tool cabinet |
8 Tiles | 2 | +6% Work Speed Factor |
Ritual
Building | Facility | Range | Max Number | Effects |
---|---|---|---|---|
Any Altar Ideogram Ritual spot |
Lectern |
? Tiles | 1? | +? Ritual Quality The speaker will stand here during rituals |
Any Ritual Seat Pew Kneel pillow Kneel sheet |
? Tiles | ?? | Gives ritual spectators a place to sit |
Gene-tailoring
Facility | Links To | Range | Max Number | Effects |
---|---|---|---|---|
Gene assembler |
Gene processor |
12.9 Tiles | 100 | +2 Max Xenogerm Complexity |
Gene bank |
12.9 Tiles | 100 | Provides Genes from stored Genepacks |
Big Combined Table
Sub-headers
Furniture | ||||
---|---|---|---|---|
Facility | Links To | Range | Max Number | Effects |
End table |
Any Bed |
Next to head of bed | 1 | +5% Comfort |
Dresser |
6 Tiles | 1 | +5% Comfort | |
Misc | ||||
Facility | Links To | Range | Max Number | Effects |
Multi-analyzer |
Hi-tech research bench |
8 Tiles | 1 | +10% Research speed |
Tool cabinet |
Most Workbenches |
8 Tiles | 2 | +6% Work Speed Factor |
Ritual | ||||
Facility | Links To | Range | Max Number | Effects |
Lectern |
Any Altar Ideogram Ritual spot |
? Tiles | 1? | +? Ritual Quality The speaker will stand here during rituals |
Any Ritual Seat Pew Kneel pillow Kneel sheet |
? Tiles | ?? | Gives ritual spectators a place to sit | |
Gene-tailoring | ||||
Facility | Links To | Range | Max Number | Effects |
Gene processor |
Gene assembler |
12.9 Tiles | 100 | +2 Max Xenogerm Complexity |
Gene bank |
12.9 Tiles | 100 | Provides Genes from stored Genepacks |
Furniture | ||||
---|---|---|---|---|
Building | Facilities | Range | Max Number | Effects |
Any Bed |
End table |
Next to head of bed | 1 | +5% Comfort |
Dresser |
6 Tiles | 1 | +5% Comfort | |
Misc | ||||
Building | Facilities | Range | Max Number | Effects |
Hi-tech research bench |
Multi-analyzer |
8 Tiles | 1 | +10% Research speed |
Most Workbenches |
Tool cabinet |
8 Tiles | 2 | +6% Work Speed Factor |
Ritual | ||||
Building | Facilities | Range | Max Number | Effects |
Any Altar Ideogram Ritual spot |
Lectern |
? Tiles | 1? | +? Ritual Quality The speaker will stand here during rituals |
Any Ritual Seat Pew Kneel pillow Kneel sheet |
? Tiles | ?? | Gives ritual spectators a place to sit | |
Gene-tailoring | ||||
Building | Facilities | Range | Max Number | Effects |
Gene assembler |
Gene processor |
12.9 Tiles | 100 | +2 Max Xenogerm Complexity |
Gene bank |
12.9 Tiles | 100 | Provides Genes from stored Genepacks |
No Sub-headers
Facility | Links To | Range | Max Number | Effects |
---|---|---|---|---|
Furniture | ||||
End table |
Any Bed |
Next to head of bed | 1 | +5% Comfort |
Dresser |
6 Tiles | 1 | +5% Comfort | |
Misc | ||||
Multi-analyzer |
Hi-tech research bench |
8 Tiles | 1 | +10% Research speed |
Tool cabinet |
Most Workbenches |
8 Tiles | 2 | +6% Work Speed Factor |
Ritual | ||||
Lectern |
Any Altar Ideogram Ritual spot |
? Tiles | 1? | +? Ritual Quality The speaker will stand here during rituals |
Any Ritual Seat Pew Kneel pillow Kneel sheet |
? Tiles | ?? | Gives ritual spectators a place to sit | |
Gene-tailoring | ||||
Gene processor |
Gene assembler |
12.9 Tiles | 100 | +2 Max Xenogerm Complexity |
Gene bank |
12.9 Tiles | 100 | Provides Genes from stored Genepacks |
No Sections
Facility | Links To | Range | Max Number | Effects |
---|---|---|---|---|
End table |
Any Bed |
Next to head of bed | 1 | +5% Comfort |
Dresser |
6 Tiles | 1 | +5% Comfort | |
Multi-analyzer |
Hi-tech research bench |
8 Tiles | 1 | +10% Research speed |
Tool cabinet |
Most Workbenches |
8 Tiles | 2 | +6% Work Speed Factor |
Lectern |
Any Altar Ideogram Ritual spot |
? Tiles | 1? | +? Ritual Quality The speaker will stand here during rituals |
Any Ritual Seat Pew Kneel pillow Kneel sheet |
? Tiles | ?? | Gives ritual spectators a place to sit | |
Gene processor |
Gene assembler |
12.9 Tiles | 100 | +2 Max Xenogerm Complexity |
Gene bank |
12.9 Tiles | 100 | Provides Genes from stored Genepacks |