Difference between revisions of "Template:Building Stats Table Row"

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(added option to have multiple buildings in one table in order to fix the sculptures table)
(DLC Icons)
 
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<includeonly><!--
+
<includeonly><tr {{#ifeq: {{#var:quality}} | Normal || {{#if: {{#var:stufftags}}|{{#if:{{#var:hasQuality}}|class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseQuality{{#replace:{{#replace:{{#replace:{{#var:name}}|<nowiki> </nowiki>}}|(}}|)}}"}} }} }}><!--
-->{{#vardefine: beautyFactor | {{#switch: {{#var:quality}}
+
 
  | Awful      = -0.1
+
Headers
| Poor      =  0.5
+
-->{{#if: {{#var:multipleBuildings}} |
| Normal    =  1
+
  <th style="text-align:left;"> {{#var:name}} </th>
| Good      =  2
+
}}
| Excellent  =  3
+
{{#if: {{#var:hasQuality}} |
| Masterwork =  5
+
  <th style="text-align:left;" data-sort-value="{{#var:qualitySort}}"> {{#var:quality}} </th>
| Legendary  =  8
+
}}
| #default   1
+
{{#if: {{#var:stufftags}} |
 +
  <th style="text-align:left;" data-sort-value="{{{1}}}"> {{Icon Small|{{{1}}} }} {{DLC Icons|{{{1}}} }} </th>
 +
}}<!--
 +
 
 +
Beauty
 +
-->{{#vardefine:preBeauty | {{#expr: {{#var:beauty}} <!-- base beauty of the building -->
 +
  * {{#ifexpr: {{#var:beauty}} < 0 | 1 | {{#if:{{#var:stufftags}}|{{Q|{{{1}}}|Beauty Factor}}|1}} }} <!-- beauty factor provided by the material. Set to 1 if base beauty of the building is negative -->
 +
   + {{Q|{{{1}}}|Beauty Offset|0}} <!-- beauty offset provided by the material -->
 
}} }}<!--
 
}} }}<!--
-->{{#vardefine: comfortFactor | {{#switch: {{#var:quality}}
+
-->{{#vardefine:tempBeauty |
| Awful      = 0.76
+
  {{#expr: {{#ifexpr: {{#var:preBeauty}} > 0
| Poor      = 0.88
+
     | {{#var:preBeauty}} * {{#var:beautyFactor}} {{#ifexpr: {{#var:beautyFactor}} > 0 | - | +}} 0.000000001 <!-- beauty factor provided by quality. apply small offset so 0.5 is rounded down/up depending on sign -->
| Normal     = 1
+
    | {{#var:preBeauty}} }}
| Good      = 1.12
+
  round 0}}
| Excellent  = 1.24
+
}}
| Masterwork = 1.45
+
<td> {{#vardefineecho:finalBeauty |
| Legendary  = 1.7
+
  {{#ifeq: {{#var:tempBeauty}} | -0 | 0 | {{#var:tempBeauty}} }}
| #default  = 1
+
}} </td><!--
}} }}<!--
+
 
-->{{#vardefine: restFactor | {{#switch: {{#var:quality}}
+
Comfort
| Awful      = 0.86
+
-->{{#if: {{#var:comfort}} |
| Poor      = 0.92
+
  <td> {{#expr: {{#var:comfort}} * {{#var:comfortFactor}} round 2}} </td>
| Normal    = 1
+
}}<!--
| Good      = 1.08
+
 
| Excellent  = 1.14
+
Rest effectiveness
| Masterwork = 1.25
+
-->{{#if: {{#var:restEffectiveness}} | {{#vardefine:restRate|{{#expr:(((1/((150/60000)*(24/10.5)))*150)/2500)}} }}<!-- See [[Rest#Positive]] for an explanation of the formula -->
| Legendary  = 1.6
+
  <td> {{%|{{#vardefineecho:finalRestEffectiveness | {{#var:restEffectiveness}}*{{#var:restFactor}}*{{#if:{{#var:stufftags}}|{{Q|{{{1}}}|Rest Effectiveness Factor|1}}|1}} }}|0}} ({{#expr:{{#var:restRate}}/({{#var:finalRestEffectiveness}}) round 2}}&nbsp;h) </td>
| #default  = 1
+
}}<!--
}} }}<!--
+
 
-->{{#vardefine: surgeryFactor | {{#switch: {{#var:quality}}
+
Surgery Success Chance Factor
| Awful      = 0.9
+
-->{{#if: {{#var:surgerySuccess}} |
| Poor      = 0.95
+
  <td> {{%|{{#var:surgerySuccess}}*{{#var:surgeryFactor}}|0}} </td>
| Normal    = 1
+
}}<!--
| Good      = 1.05
+
 
| Excellent  = 1.1
+
Recreation Power
| Masterwork = 1.15
+
-->{{#if: {{#var:recreation}} |
| Legendary  = 1.3
+
  <td> {{#expr: {{#var:recreation}} * {{#var:recreationFactor}} round 2}} </td>
| #default  = 1
+
}}<!--
}} }}<!--
+
 
-->{{#vardefine: recreationFactor | {{#switch: {{#var:quality}}
+
Work
| Awful      = 0.76
+
--><td style="text-align:left;"> {{Align Ticks| {{#vardefineecho:tempWorkTicks|{{#if:{{#var:useWorkToMake}} | {{#expr: {{#if:{{#var:stufftags}}|{{Q|{{{1}}}|Work To Make Factor}}|1}} * {{#var:work|}} + {{#if:{{#var:stufftags}}|{{Q|{{{1}}}|Work To Make Offset|0}}|0}} round 0}}| {{#expr: {{#if:{{#var:stufftags}}|{{Q|{{{1}}}|Work To Build Factor}}|1}} * {{#var:work|}} + {{#if:{{#var:stufftags}}|{{Q|{{{1}}}|Work To Build Offset|0}}|0}} round 0}} }} }} }} </td><!--
| Poor      = 0.88
+
 
| Normal    = 1
+
HP
| Good      = 1.12
+
--><td> {{#expr: {{#if:{{#var:stufftags}}|{{Q|{{{1}}}|Max Hit Points Factor}}|1}}*{{#var:HP|}} round 0}} </td><!--
| Excellent  = 1.24
+
 
| Masterwork = 1.4
+
Flammability
| Legendary  = 1.8
+
--><td> {{#ifexpr: {{#vardefineecho:finalFlammability| {{#if:{{#var:stufftags}}|{{Q|{{{1}}}|Flammability Factor}}|1}}*{{#var:flammability|1}} }} > 1 | 100% | {{%|{{#var:finalFlammability}} }} }} </td><!--
| #default  = 1
+
 
}} }}
+
Door and Spike trap stats
<tr>
 
{{#if: {{#var:multipleBuildings}} |<th style="text-align:left;"> {{#var:name}} </th>}}
 
{{#if: {{#var:hasQuality}} |<th style="text-align:left;" data-sort-value="{{#var:qualitySort}};"> {{#var:quality}} </th>}}
 
{{#if: {{#var:stufftags}} |<th style="text-align:left;" data-sort-value="{{{1|}}}"> {{Icon Small|{{{1|}}} }} [[{{{1|}}}]] </th> }}
 
<td> {{#vardefineecho:tempBeauty|{{#expr: {{#ifexpr: {{#vardefineecho:preBeauty | {{Q|{{{1|Cloth}}}|Beauty Offset|0}} + {{#ifexpr: {{#var:beauty|}} < 0 | 1 | {{Q|{{{1|Cloth}}}|Beauty Factor}} }}*{{#var:beauty|}} {{#ifexpr: {{Q|{{{1|Cloth}}}|Beauty Factor}}*{{#var:beauty|}} > 0 | - 0.000000001}} }} > 0 | {{#var:preBeauty}} * {{#var:beautyFactor}} | {{#var:preBeauty}} }} round 0}} }} </td><!--
 
-->{{#if: {{#var:comfort}} | <td> {{#expr: {{#var:comfort}} * {{#var:comfortFactor}} }} }} </td>
 
<td style="text-align:left" > {{Align Ticks| {{#vardefineecho:tempWorkTicks|{{#if:{{#var:useWorkToMake}} | {{#expr: {{Q|{{{1|Cloth}}}|Work To Make Factor}} * {{#var:work|}} + {{Q|{{{1|Cloth}}}|Work To Make Offset|0}} round 0}}| {{#expr: {{Q|{{{1|Cloth}}}|Work To Build Factor}} * {{#var:work|}} + {{Q|{{{1|Cloth}}}|Work To Build Offset|0}} round 0}} }}}} }} </td>
 
<td> {{#expr: {{Q|{{{1|Cloth}}}|Max Hit Points Factor}}*{{#var:HP|}} round 0}} </td>
 
<td> {{#ifexpr: {{#vardefineecho:finalFlammability| {{Q|{{{1|Cloth}}}|Flammability Factor}}*{{#var:flammability|1}} }} > 1 | 100% | {{%|{{#var:finalFlammability}} }} }} </td><!--
 
 
-->{{#switch: {{#var:name}}
 
-->{{#switch: {{#var:name}}
   | Door | Autodoor | Fence gate | Animal flap = <td> {{%|{{Q|{{{1|Cloth}}}|Door Opening Speed Factor|1}} }} </td>
+
   | Autodoor =
   | Spike trap = <td> {{#vardefineecho:damage|{{#expr: {{Q|{{{1|Cloth}}}|Melee Sharp Damage Factor}}*100}} }} </td> <td> {{#expr: {{#var:damage}}/5}} </td> <td> {{%|{{#var:damage}}/5*0.015}} </td>
+
    <td> {{%|{{Q|{{{1}}}|Door Opening Speed Factor|1}} * 4}} </td>
 +
  | Door | Fence gate | Animal flap =
 +
    <td> {{%|{{Q|{{{1}}}|Door Opening Speed Factor|1}} }} </td>
 +
   | Spike trap =
 +
    <td> {{#vardefineecho:damage|{{#expr: {{Q|{{{1}}}|Melee Sharp Damage Factor}}*100}} }} </td>
 +
    <td> {{#expr: {{#var:damage}}/5}} </td>
 +
    <td> {{%|{{#var:damage}}/5*0.015}} </td>
 
}}<!--
 
}}<!--
-->{{#if: {{#var:useTerrainAffordance}}
+
 
  | <td style="text-align:center" {{#switch: {{lc:{{Q|{{{1|Cloth}}}|Terrain Affordance}} }}
+
Terrain affordance
    | heavy = data-sort-value="3"
+
-->{{#if: {{#var:useTerrainAffordance}} | {{#vardefine:terrainAffordance|{{Q|{{{1}}}|Terrain Affordance|Light}} }}
    | medium = data-sort-value="2"
+
  <td style="text-align:center;" data-sort-value="{{#switch: {{#var:terrainAffordance}} | Heavy = 3 | Medium = 2 | #default = 1}}"> {{#var:terrainAffordance}} }} </td><!--
    | #default = data-sort-value="1"
+
 
}} > {{Q|{{{1|Cloth}}}|Terrain Affordance|Light}} }} </td>
+
Market value
<td style="text-align:left" > {{Align Silver|{{#vardefineecho:tempMarketValue|{{Market Value Calculator|{{#var:name}}|{{{1|Cloth}}}|{{#var:quality}} }}}} }} {{Icon Small|silver}} </td><!--
+
--><td> {{formatnum: {{#vardefineecho:tempMarketValue| {{Market Value Calculator|{{#var:name}}|{{#if:{{#var:stufftags}}|{{{1}}} }}|{{#var:quality}} }} }} }} {{Icon Small|silver}} </td><!--
-->{{#if: {{#var:workValueRatios}}| <td> {{#expr: {{#var:tempBeauty}}/{{#var:tempWorkTicks}} round 3}} </td>
+
 
   <td> {{#expr: {{#var:tempBeauty}}/{{#var:tempMarketValue}} round 3}} </td>
+
Ratios
 +
-->{{#if: {{#var:workValueRatios}} |
 +
  <td> {{#expr: {{#var:finalBeauty}}/{{#var:tempWorkTicks}} round 3}} </td>
 +
   <td> {{#expr: {{#var:finalBeauty}}/{{#var:tempMarketValue}} round 3}} </td>
 
   <td> {{#expr: {{#var:tempMarketValue}}/{{#var:tempWorkTicks}} round 3}} </td>
 
   <td> {{#expr: {{#var:tempMarketValue}}/{{#var:tempWorkTicks}} round 3}} </td>
   <td> {{#expr: {{#var:tempMarketValue}}/({{#var:stuffAmount}}{{#if: {{Q|{{{1|Cloth}}}|Small Volume}}|*10}}) round 3}} }} </td>
+
   <td> {{#expr: {{#var:tempMarketValue}}/({{#var:stuffAmount}}{{#if: {{Q|{{{1}}}|Small Volume}}|*10}}) round 3}} }} </td>
</tr></includeonly><noinclude>{{Move|destination=Template:Building Stats Table Row|reason=Standardization with [[Template: Weapon Stats Table]]}}
+
</tr></includeonly><noinclude>
 
{{Documentation}}
 
{{Documentation}}
 
</noinclude>
 
</noinclude>

Latest revision as of 16:53, 15 April 2024

Documentation icon Template documentation[view] [edit] [history] [purge]

Summary[edit]

This template is only ever called as part of Template:Building Stats Table. It uses the variables defined in that template to render a single row of the table.

{{vardefine:workValueRatios|1}} can be used to display additional columns for special usecases.

Example usage[edit]

This template isn't designed to be used in isolation, so as an example {{Building Stats Table | Bed}}, which displays the table for the Bed, is shown.

Stats table

Feature Toggle
QualityRitual Quality Check Off.pngRitual Quality Check On.png
  • Table (1x2) Table (1x2) Beauty Work to Build HP Flamma­bility Market
    Value
    Quality Material
    Awful Bioferrite Bioferrite Content added by the Anomaly DLC 0 001,875 ticks (31.25 secs) 150 75% 14 Silver
    Awful Gold Gold -2 000,675 ticks (11.25 secs) 45 40% 1,400 Silver
    Awful Granite blocks Granite blocks 0 004,640 ticks (1.29 mins) 128 0% 21 Silver
    Awful Limestone blocks Limestone blocks 0 004,640 ticks (1.29 mins) 116 0% 21 Silver
    Awful Marble blocks Marble blocks 0 004,265 ticks (1.18 mins) 90 0% 20 Silver
    Awful Plasteel Plasteel 0 001,650 ticks (27.5 secs) 210 0% 129 Silver
    Awful Sandstone blocks Sandstone blocks 0 003,890 ticks (1.08 mins) 105 0% 20 Silver
    Awful Silver Silver -1 000,750 ticks (12.5 secs) 53 40% 141 Silver
    Awful Slate blocks Slate blocks 0 004,640 ticks (1.29 mins) 98 0% 21 Silver
    Awful Steel Steel 0 000,750 ticks (12.5 secs) 75 40% 28 Silver
    Awful Jade Jade -1 003,750 ticks (1.04 mins) 38 0% 77 Silver
    Awful Uranium Uranium 0 001,425 ticks (23.75 secs) 188 0% 87 Silver
    Awful Wood Wood 0 000,525 ticks (8.75 secs) 49 100% 18 Silver
    Poor Bioferrite Bioferrite Content added by the Anomaly DLC 0 001,875 ticks (31.25 secs) 150 75% 21 Silver
    Poor Gold Gold 11 000,675 ticks (11.25 secs) 45 40% 2,100 Silver
    Poor Granite blocks Granite blocks 0 004,640 ticks (1.29 mins) 128 0% 31 Silver
    Poor Limestone blocks Limestone blocks 0 004,640 ticks (1.29 mins) 116 0% 31 Silver
    Poor Marble blocks Marble blocks 1 004,265 ticks (1.18 mins) 90 0% 30 Silver
    Poor Plasteel Plasteel 0 001,650 ticks (27.5 secs) 210 0% 193 Silver
    Poor Sandstone blocks Sandstone blocks 0 003,890 ticks (1.08 mins) 105 0% 29 Silver
    Poor Silver Silver 3 000,750 ticks (12.5 secs) 53 40% 210 Silver
    Poor Slate blocks Slate blocks 0 004,640 ticks (1.29 mins) 98 0% 31 Silver
    Poor Steel Steel 0 000,750 ticks (12.5 secs) 75 40% 42 Silver
    Poor Jade Jade 6 003,750 ticks (1.04 mins) 38 0% 115 Silver
    Poor Uranium Uranium 0 001,425 ticks (23.75 secs) 188 0% 130 Silver
    Poor Wood Wood 0 000,525 ticks (8.75 secs) 49 100% 27 Silver
    Normal Bioferrite Bioferrite Content added by the Anomaly DLC 0 001,875 ticks (31.25 secs) 150 75% 28 Silver
    Normal Gold Gold 22 000,675 ticks (11.25 secs) 45 40% 2,800 Silver
    Normal Granite blocks Granite blocks 0 004,640 ticks (1.29 mins) 128 0% 42 Silver
    Normal Limestone blocks Limestone blocks 0 004,640 ticks (1.29 mins) 116 0% 42 Silver
    Normal Marble blocks Marble blocks 2 004,265 ticks (1.18 mins) 90 0% 41 Silver
    Normal Plasteel Plasteel 0 001,650 ticks (27.5 secs) 210 0% 260 Silver
    Normal Sandstone blocks Sandstone blocks 1 003,890 ticks (1.08 mins) 105 0% 39 Silver
    Normal Silver Silver 7 000,750 ticks (12.5 secs) 53 40% 285 Silver
    Normal Slate blocks Slate blocks 1 004,640 ticks (1.29 mins) 98 0% 42 Silver
    Normal Steel Steel 0 000,750 ticks (12.5 secs) 75 40% 56 Silver
    Normal Jade Jade 11 003,750 ticks (1.04 mins) 38 0% 154 Silver
    Normal Uranium Uranium 0 001,425 ticks (23.75 secs) 188 0% 173 Silver
    Normal Wood Wood 0 000,525 ticks (8.75 secs) 49 100% 36 Silver
    Good Bioferrite Bioferrite Content added by the Anomaly DLC 0 001,875 ticks (31.25 secs) 150 75% 35 Silver
    Good Gold Gold 44 000,675 ticks (11.25 secs) 45 40% 3,300 Silver
    Good Granite blocks Granite blocks 1 004,640 ticks (1.29 mins) 128 0% 52 Silver
    Good Limestone blocks Limestone blocks 1 004,640 ticks (1.29 mins) 116 0% 52 Silver
    Good Marble blocks Marble blocks 3 004,265 ticks (1.18 mins) 90 0% 51 Silver
    Good Plasteel Plasteel 1 001,650 ticks (27.5 secs) 210 0% 320 Silver
    Good Sandstone blocks Sandstone blocks 1 003,890 ticks (1.08 mins) 105 0% 49 Silver
    Good Silver Silver 14 000,750 ticks (12.5 secs) 53 40% 355 Silver
    Good Slate blocks Slate blocks 1 004,640 ticks (1.29 mins) 98 0% 52 Silver
    Good Steel Steel 1 000,750 ticks (12.5 secs) 75 40% 70 Silver
    Good Jade Jade 22 003,750 ticks (1.04 mins) 38 0% 192 Silver
    Good Uranium Uranium 0 001,425 ticks (23.75 secs) 188 0% 215 Silver
    Good Wood Wood 1 000,525 ticks (8.75 secs) 49 100% 44 Silver
    Excellent Bioferrite Bioferrite Content added by the Anomaly DLC 0 001,875 ticks (31.25 secs) 150 75% 42 Silver
    Excellent Gold Gold 66 000,675 ticks (11.25 secs) 45 40% 3,800 Silver
    Excellent Granite blocks Granite blocks 1 004,640 ticks (1.29 mins) 128 0% 63 Silver
    Excellent Limestone blocks Limestone blocks 1 004,640 ticks (1.29 mins) 116 0% 63 Silver
    Excellent Marble blocks Marble blocks 5 004,265 ticks (1.18 mins) 90 0% 61 Silver
    Excellent Plasteel Plasteel 1 001,650 ticks (27.5 secs) 210 0% 385 Silver
    Excellent Sandstone blocks Sandstone blocks 2 003,890 ticks (1.08 mins) 105 0% 59 Silver
    Excellent Silver Silver 21 000,750 ticks (12.5 secs) 53 40% 425 Silver
    Excellent Slate blocks Slate blocks 2 004,640 ticks (1.29 mins) 98 0% 63 Silver
    Excellent Steel Steel 1 000,750 ticks (12.5 secs) 75 40% 84 Silver
    Excellent Jade Jade 34 003,750 ticks (1.04 mins) 38 0% 230 Silver
    Excellent Uranium Uranium 1 001,425 ticks (23.75 secs) 188 0% 260 Silver
    Excellent Wood Wood 1 000,525 ticks (8.75 secs) 49 100% 53 Silver
    Masterwork Bioferrite Bioferrite Content added by the Anomaly DLC 1 001,875 ticks (31.25 secs) 150 75% 70 Silver
    Masterwork Gold Gold 110 000,675 ticks (11.25 secs) 45 40% 4,800 Silver
    Masterwork Granite blocks Granite blocks 2 004,640 ticks (1.29 mins) 128 0% 105 Silver
    Masterwork Limestone blocks Limestone blocks 2 004,640 ticks (1.29 mins) 116 0% 105 Silver
    Masterwork Marble blocks Marble blocks 8 004,265 ticks (1.18 mins) 90 0% 102 Silver
    Masterwork Plasteel Plasteel 2 001,650 ticks (27.5 secs) 210 0% 645 Silver
    Masterwork Sandstone blocks Sandstone blocks 3 003,890 ticks (1.08 mins) 105 0% 98 Silver
    Masterwork Silver Silver 35 000,750 ticks (12.5 secs) 53 40% 705 Silver
    Masterwork Slate blocks Slate blocks 3 004,640 ticks (1.29 mins) 98 0% 105 Silver
    Masterwork Steel Steel 2 000,750 ticks (12.5 secs) 75 40% 140 Silver
    Masterwork Jade Jade 56 003,750 ticks (1.04 mins) 38 0% 385 Silver
    Masterwork Uranium Uranium 1 001,425 ticks (23.75 secs) 188 0% 435 Silver
    Masterwork Wood Wood 2 000,525 ticks (8.75 secs) 49 100% 89 Silver
    Legendary Bioferrite Bioferrite Content added by the Anomaly DLC 1 001,875 ticks (31.25 secs) 150 75% 139 Silver
    Legendary Gold Gold 176 000,675 ticks (11.25 secs) 45 40% 5,800 Silver
    Legendary Granite blocks Granite blocks 4 004,640 ticks (1.29 mins) 128 0% 210 Silver
    Legendary Limestone blocks Limestone blocks 4 004,640 ticks (1.29 mins) 116 0% 210 Silver
    Legendary Marble blocks Marble blocks 13 004,265 ticks (1.18 mins) 90 0% 205 Silver
    Legendary Plasteel Plasteel 4 001,650 ticks (27.5 secs) 210 0% 1,290 Silver
    Legendary Sandstone blocks Sandstone blocks 4 003,890 ticks (1.08 mins) 105 0% 196 Silver
    Legendary Silver Silver 56 000,750 ticks (12.5 secs) 53 40% 1,415 Silver
    Legendary Slate blocks Slate blocks 4 004,640 ticks (1.29 mins) 98 0% 210 Silver
    Legendary Steel Steel 4 000,750 ticks (12.5 secs) 75 40% 280 Silver
    Legendary Jade Jade 90 003,750 ticks (1.04 mins) 38 0% 765 Silver
    Legendary Uranium Uranium 2 001,425 ticks (23.75 secs) 188 0% 865 Silver
    Legendary Wood Wood 4 000,525 ticks (8.75 secs) 49 100% 178 Silver
  • Stats table

    Feature Toggle
    QualityRitual Quality Check Off.pngRitual Quality Check On.png
  • Bed Bed Beauty Comfort Rest
    effectiveness
    [A]
    Surgery
    success
    chance
    factor [B]
    Work to Build HP Flamma­bility Market
    Value
    Quality Material
    Awful Bioferrite Bioferrite Content added by the Anomaly DLC 0 0.57 73% (14.36 h) 90% 002,000 ticks (33.33 secs) 280 75% 20 Silver
    Awful Gold Gold -2 0.57 86% (12.21 h) 90% 000,720 ticks (12 secs) 84 40% 2,250 Silver
    Awful Granite blocks Granite blocks 0 0.57 77% (13.57 h) 90% 004,940 ticks (1.37 mins) 238 0% 29 Silver
    Awful Limestone blocks Limestone blocks 0 0.57 77% (13.57 h) 90% 004,940 ticks (1.37 mins) 217 0% 29 Silver
    Awful Marble blocks Marble blocks 0 0.57 77% (13.57 h) 90% 004,540 ticks (1.26 mins) 168 0% 28 Silver
    Awful Plasteel Plasteel 0 0.57 86% (12.21 h) 90% 001,760 ticks (29.33 secs) 392 0% 205 Silver
    Awful Sandstone blocks Sandstone blocks 0 0.57 77% (13.57 h) 90% 004,140 ticks (1.15 mins) 196 0% 28 Silver
    Awful Silver Silver -1 0.57 86% (12.21 h) 90% 000,800 ticks (13.33 secs) 98 40% 225 Silver
    Awful Slate blocks Slate blocks 0 0.57 77% (13.57 h) 90% 004,940 ticks (1.37 mins) 182 0% 29 Silver
    Awful Steel Steel 0 0.57 86% (12.21 h) 90% 000,800 ticks (13.33 secs) 140 40% 44 Silver
    Awful Jade Jade -1 0.57 86% (12.21 h) 90% 004,000 ticks (1.11 mins) 70 0% 120 Silver
    Awful Uranium Uranium 0 0.57 86% (12.21 h) 90% 001,520 ticks (25.33 secs) 350 0% 138 Silver
    Awful Wood Wood 0 0.57 86% (12.21 h) 90% 000,560 ticks (9.33 secs) 91 100% 28 Silver
    Poor Bioferrite Bioferrite Content added by the Anomaly DLC 0 0.66 78% (13.43 h) 95% 002,000 ticks (33.33 secs) 280 75% 31 Silver
    Poor Gold Gold 12 0.66 92% (11.41 h) 95% 000,720 ticks (12 secs) 84 40% 3,375 Silver
    Poor Granite blocks Granite blocks 0 0.66 83% (12.68 h) 95% 004,940 ticks (1.37 mins) 238 0% 44 Silver
    Poor Limestone blocks Limestone blocks 0 0.66 83% (12.68 h) 95% 004,940 ticks (1.37 mins) 217 0% 44 Silver
    Poor Marble blocks Marble blocks 1 0.66 83% (12.68 h) 95% 004,540 ticks (1.26 mins) 168 0% 43 Silver
    Poor Plasteel Plasteel 0 0.66 92% (11.41 h) 95% 001,760 ticks (29.33 secs) 392 0% 310 Silver
    Poor Sandstone blocks Sandstone blocks 1 0.66 83% (12.68 h) 95% 004,140 ticks (1.15 mins) 196 0% 42 Silver
    Poor Silver Silver 4 0.66 92% (11.41 h) 95% 000,800 ticks (13.33 secs) 98 40% 340 Silver
    Poor Slate blocks Slate blocks 1 0.66 83% (12.68 h) 95% 004,940 ticks (1.37 mins) 182 0% 44 Silver
    Poor Steel Steel 0 0.66 92% (11.41 h) 95% 000,800 ticks (13.33 secs) 140 40% 66 Silver
    Poor Jade Jade 6 0.66 92% (11.41 h) 95% 004,000 ticks (1.11 mins) 70 0% 180 Silver
    Poor Uranium Uranium 0 0.66 92% (11.41 h) 95% 001,520 ticks (25.33 secs) 350 0% 205 Silver
    Poor Wood Wood 0 0.66 92% (11.41 h) 95% 000,560 ticks (9.33 secs) 91 100% 42 Silver
    Normal Bioferrite Bioferrite Content added by the Anomaly DLC 0 0.75 85% (12.35 h) 100% 002,000 ticks (33.33 secs) 280 75% 41 Silver
    Normal Gold Gold 24 0.75 100% (10.5 h) 100% 000,720 ticks (12 secs) 84 40% 4,505 Silver
    Normal Granite blocks Granite blocks 1 0.75 90% (11.67 h) 100% 004,940 ticks (1.37 mins) 238 0% 58 Silver
    Normal Limestone blocks Limestone blocks 1 0.75 90% (11.67 h) 100% 004,940 ticks (1.37 mins) 217 0% 58 Silver
    Normal Marble blocks Marble blocks 2 0.75 90% (11.67 h) 100% 004,540 ticks (1.26 mins) 168 0% 57 Silver
    Normal Plasteel Plasteel 1 0.75 100% (10.5 h) 100% 001,760 ticks (29.33 secs) 392 0% 410 Silver
    Normal Sandstone blocks Sandstone blocks 1 0.75 90% (11.67 h) 100% 004,140 ticks (1.15 mins) 196 0% 55 Silver
    Normal Silver Silver 8 0.75 100% (10.5 h) 100% 000,800 ticks (13.33 secs) 98 40% 455 Silver
    Normal Slate blocks Slate blocks 1 0.75 90% (11.67 h) 100% 004,940 ticks (1.37 mins) 182 0% 58 Silver
    Normal Steel Steel 1 0.75 100% (10.5 h) 100% 000,800 ticks (13.33 secs) 140 40% 88 Silver
    Normal Jade Jade 12 0.75 100% (10.5 h) 100% 004,000 ticks (1.11 mins) 70 0% 240 Silver
    Normal Uranium Uranium 0 0.75 100% (10.5 h) 100% 001,520 ticks (25.33 secs) 350 0% 275 Silver
    Normal Wood Wood 1 0.75 100% (10.5 h) 100% 000,560 ticks (9.33 secs) 91 100% 56 Silver
    Good Bioferrite Bioferrite Content added by the Anomaly DLC 0 0.84 92% (11.44 h) 105% 002,000 ticks (33.33 secs) 280 75% 51 Silver
    Good Gold Gold 48 0.84 108% (9.72 h) 105% 000,720 ticks (12 secs) 84 40% 5,005 Silver
    Good Granite blocks Granite blocks 2 0.84 97% (10.8 h) 105% 004,940 ticks (1.37 mins) 238 0% 73 Silver
    Good Limestone blocks Limestone blocks 2 0.84 97% (10.8 h) 105% 004,940 ticks (1.37 mins) 217 0% 73 Silver
    Good Marble blocks Marble blocks 5 0.84 97% (10.8 h) 105% 004,540 ticks (1.26 mins) 168 0% 71 Silver
    Good Plasteel Plasteel 2 0.84 108% (9.72 h) 105% 001,760 ticks (29.33 secs) 392 0% 515 Silver
    Good Sandstone blocks Sandstone blocks 2 0.84 97% (10.8 h) 105% 004,140 ticks (1.15 mins) 196 0% 69 Silver
    Good Silver Silver 16 0.84 108% (9.72 h) 105% 000,800 ticks (13.33 secs) 98 40% 565 Silver
    Good Slate blocks Slate blocks 2 0.84 97% (10.8 h) 105% 004,940 ticks (1.37 mins) 182 0% 73 Silver
    Good Steel Steel 2 0.84 108% (9.72 h) 105% 000,800 ticks (13.33 secs) 140 40% 111 Silver
    Good Jade Jade 25 0.84 108% (9.72 h) 105% 004,000 ticks (1.11 mins) 70 0% 300 Silver
    Good Uranium Uranium 1 0.84 108% (9.72 h) 105% 001,520 ticks (25.33 secs) 350 0% 345 Silver
    Good Wood Wood 2 0.84 108% (9.72 h) 105% 000,560 ticks (9.33 secs) 91 100% 70 Silver
    Excellent Bioferrite Bioferrite Content added by the Anomaly DLC 1 0.93 97% (10.84 h) 110% 002,000 ticks (33.33 secs) 280 75% 61 Silver
    Excellent Gold Gold 72 0.93 114% (9.21 h) 110% 000,720 ticks (12 secs) 84 40% 5,505 Silver
    Excellent Granite blocks Granite blocks 3 0.93 103% (10.23 h) 110% 004,940 ticks (1.37 mins) 238 0% 87 Silver
    Excellent Limestone blocks Limestone blocks 3 0.93 103% (10.23 h) 110% 004,940 ticks (1.37 mins) 217 0% 87 Silver
    Excellent Marble blocks Marble blocks 7 0.93 103% (10.23 h) 110% 004,540 ticks (1.26 mins) 168 0% 85 Silver
    Excellent Plasteel Plasteel 3 0.93 114% (9.21 h) 110% 001,760 ticks (29.33 secs) 392 0% 615 Silver
    Excellent Sandstone blocks Sandstone blocks 3 0.93 103% (10.23 h) 110% 004,140 ticks (1.15 mins) 196 0% 83 Silver
    Excellent Silver Silver 24 0.93 114% (9.21 h) 110% 000,800 ticks (13.33 secs) 98 40% 680 Silver
    Excellent Slate blocks Slate blocks 3 0.93 103% (10.23 h) 110% 004,940 ticks (1.37 mins) 182 0% 87 Silver
    Excellent Steel Steel 3 0.93 114% (9.21 h) 110% 000,800 ticks (13.33 secs) 140 40% 133 Silver
    Excellent Jade Jade 37 0.93 114% (9.21 h) 110% 004,000 ticks (1.11 mins) 70 0% 360 Silver
    Excellent Uranium Uranium 1 0.93 114% (9.21 h) 110% 001,520 ticks (25.33 secs) 350 0% 415 Silver
    Excellent Wood Wood 3 0.93 114% (9.21 h) 110% 000,560 ticks (9.33 secs) 91 100% 84 Silver
    Masterwork Bioferrite Bioferrite Content added by the Anomaly DLC 1 1.09 106% (9.88 h) 115% 002,000 ticks (33.33 secs) 280 75% 102 Silver
    Masterwork Gold Gold 120 1.09 125% (8.4 h) 115% 000,720 ticks (12 secs) 84 40% 6,505 Silver
    Masterwork Granite blocks Granite blocks 5 1.09 113% (9.33 h) 115% 004,940 ticks (1.37 mins) 238 0% 146 Silver
    Masterwork Limestone blocks Limestone blocks 5 1.09 113% (9.33 h) 115% 004,940 ticks (1.37 mins) 217 0% 146 Silver
    Masterwork Marble blocks Marble blocks 12 1.09 113% (9.33 h) 115% 004,540 ticks (1.26 mins) 168 0% 142 Silver
    Masterwork Plasteel Plasteel 5 1.09 125% (8.4 h) 115% 001,760 ticks (29.33 secs) 392 0% 1,030 Silver
    Masterwork Sandstone blocks Sandstone blocks 5 1.09 113% (9.33 h) 115% 004,140 ticks (1.15 mins) 196 0% 139 Silver
    Masterwork Silver Silver 40 1.09 125% (8.4 h) 115% 000,800 ticks (13.33 secs) 98 40% 1,130 Silver
    Masterwork Slate blocks Slate blocks 5 1.09 113% (9.33 h) 115% 004,940 ticks (1.37 mins) 182 0% 146 Silver
    Masterwork Steel Steel 5 1.09 125% (8.4 h) 115% 000,800 ticks (13.33 secs) 140 40% 220 Silver
    Masterwork Jade Jade 62 1.09 125% (8.4 h) 115% 004,000 ticks (1.11 mins) 70 0% 600 Silver
    Masterwork Uranium Uranium 2 1.09 125% (8.4 h) 115% 001,520 ticks (25.33 secs) 350 0% 690 Silver
    Masterwork Wood Wood 5 1.09 125% (8.4 h) 115% 000,560 ticks (9.33 secs) 91 100% 140 Silver
    Legendary Bioferrite Bioferrite Content added by the Anomaly DLC 2 1.28 136% (7.72 h) 130% 002,000 ticks (33.33 secs) 280 75% 205 Silver
    Legendary Gold Gold 192 1.28 160% (6.56 h) 130% 000,720 ticks (12 secs) 84 40% 7,505 Silver
    Legendary Granite blocks Granite blocks 8 1.28 144% (7.29 h) 130% 004,940 ticks (1.37 mins) 238 0% 290 Silver
    Legendary Limestone blocks Limestone blocks 8 1.28 144% (7.29 h) 130% 004,940 ticks (1.37 mins) 217 0% 290 Silver
    Legendary Marble blocks Marble blocks 19 1.28 144% (7.29 h) 130% 004,540 ticks (1.26 mins) 168 0% 285 Silver
    Legendary Plasteel Plasteel 8 1.28 160% (6.56 h) 130% 001,760 ticks (29.33 secs) 392 0% 2,055 Silver
    Legendary Sandstone blocks Sandstone blocks 9 1.28 144% (7.29 h) 130% 004,140 ticks (1.15 mins) 196 0% 275 Silver
    Legendary Silver Silver 64 1.28 160% (6.56 h) 130% 000,800 ticks (13.33 secs) 98 40% 2,265 Silver
    Legendary Slate blocks Slate blocks 9 1.28 144% (7.29 h) 130% 004,940 ticks (1.37 mins) 182 0% 290 Silver
    Legendary Steel Steel 8 1.28 160% (6.56 h) 130% 000,800 ticks (13.33 secs) 140 40% 440 Silver
    Legendary Jade Jade 100 1.28 160% (6.56 h) 130% 004,000 ticks (1.11 mins) 70 0% 1,195 Silver
    Legendary Uranium Uranium 4 1.28 160% (6.56 h) 130% 001,520 ticks (25.33 secs) 350 0% 1,375 Silver
    Legendary Wood Wood 8 1.28 160% (6.56 h) 130% 000,560 ticks (9.33 secs) 91 100% 280 Silver
  • A Bracketed numbers are in-game hours to refill rest to 100% from 0% at the given rest effectiveness.
    B This assumes the bed is inside a clean, properly lit room. For the full effects of light, cleanliness and placing a bed outside see Surgery Success Chance Factor.

    Stats table

  • Autodoor Autodoor Beauty Work to Build HP Flamma­bility Door
    Speed
    Market
    Value
    Material
    Bioferrite Bioferrite Content added by the Anomaly DLC 0 002,750 ticks (45.83 secs) 320 75% 400% 169 Silver
    Gold Gold 20 000,990 ticks (16.5 secs) 96 40% 400% 2,645 Silver
    Granite blocks Granite blocks 0 006,740 ticks (1.87 mins) 272 0% 180% 187 Silver
    Limestone blocks Limestone blocks 0 006,740 ticks (1.87 mins) 248 0% 180% 187 Silver
    Marble blocks Marble blocks 1 006,190 ticks (1.72 mins) 192 0% 180% 185 Silver
    Plasteel Plasteel 0 002,420 ticks (40.33 secs) 448 0% 400% 375 Silver
    Sandstone blocks Sandstone blocks 0 005,640 ticks (1.57 mins) 224 0% 180% 183 Silver
    Silver Silver 6 001,100 ticks (18.33 secs) 112 40% 400% 395 Silver
    Slate blocks Slate blocks 0 006,740 ticks (1.87 mins) 208 0% 180% 187 Silver
    Steel Steel 0 001,100 ticks (18.33 secs) 160 40% 400% 192 Silver
    Jade Jade 10 005,500 ticks (1.53 mins) 80 0% 400% 285 Silver
    Uranium Uranium 0 002,090 ticks (34.83 secs) 400 0% 300% 295 Silver
    Wood Wood 0 000,770 ticks (12.83 secs) 104 100% 480% 173 Silver
  • Stats table

  • Fence gate Fence gate Beauty Work to Build HP Flamma­bility Door
    Speed
    Market
    Value
    Material
    Bioferrite Bioferrite Content added by the Anomaly DLC 0 001,250 ticks (20.83 secs) 40 75% 100% 23 Silver
    Gold Gold 20 000,450 ticks (7.5 secs) 12 40% 100% 2,500 Silver
    Granite blocks Granite blocks 0 003,140 ticks (52.33 secs) 34 0% 45% 34 Silver
    Limestone blocks Limestone blocks 0 003,140 ticks (52.33 secs) 31 0% 45% 34 Silver
    Marble blocks Marble blocks 1 002,890 ticks (48.17 secs) 24 0% 45% 33 Silver
    Plasteel Plasteel 0 001,100 ticks (18.33 secs) 56 0% 100% 230 Silver
    Sandstone blocks Sandstone blocks 0 002,640 ticks (44 secs) 28 0% 45% 32 Silver
    Silver Silver 6 000,500 ticks (8.33 secs) 14 40% 100% 250 Silver
    Slate blocks Slate blocks 0 003,140 ticks (52.33 secs) 26 0% 45% 34 Silver
    Steel Steel 0 000,500 ticks (8.33 secs) 20 40% 100% 49 Silver
    Jade Jade 10 002,500 ticks (41.67 secs) 10 0% 100% 134 Silver
    Uranium Uranium 0 000,950 ticks (15.83 secs) 50 0% 75% 153 Silver
    Wood Wood 0 000,350 ticks (5.83 secs) 13 100% 120% 31 Silver
  • Stats table

  • Spike trap Spike trap Beauty Work to Build HP Flamma­bility Total
    Damage
    Attack
    Damage
    Armor
    Penetration
    Market
    Value
    Material
    Bioferrite Bioferrite Content added by the Anomaly DLC -18 008,000 ticks (2.22 mins) 80 75% 130 26 39% 63 Silver
    Gold Gold 2 002,880 ticks (48 secs) 24 40% 75 15 22.5% 4,510 Silver
    Granite blocks Granite blocks -18 019,340 ticks (5.37 mins) 68 0% 65 13 19.5% 110 Silver
    Limestone blocks Limestone blocks -18 019,340 ticks (5.37 mins) 62 0% 60 12 18% 110 Silver
    Marble blocks Marble blocks -17 017,740 ticks (4.93 mins) 48 0% 60 12 18% 104 Silver
    Plasteel Plasteel -18 007,040 ticks (1.96 mins) 112 0% 110 22 33% 430 Silver
    Sandstone blocks Sandstone blocks -18 016,140 ticks (4.48 mins) 56 0% 50 10 15% 99 Silver
    Silver Silver -12 003,200 ticks (53.33 secs) 28 40% 85 17 25.5% 460 Silver
    Slate blocks Slate blocks -18 019,340 ticks (5.37 mins) 52 0% 60 12 18% 110 Silver
    Steel Steel -18 003,200 ticks (53.33 secs) 40 40% 100 20 30% 97 Silver
    Jade Jade -8 016,000 ticks (4.44 mins) 20 0% 100 20 30% 285 Silver
    Uranium Uranium -18 006,080 ticks (1.69 mins) 100 0% 110 22 33% 290 Silver
    Wood Wood -18 002,240 ticks (37.33 secs) 26 100% 40 8 12% 62 Silver