Difference between revisions of "Creepjoiner"

From RimWorld Wiki
Jump to navigation Jump to search
(Basic information regarding creepy joiners and their mechanics)
 
Line 1: Line 1:
 +
{{Stub}}
 
Creepy joiners are an exclusive event for the anomaly DLC. A random pawn appears that wants to join your colony. They usually have some great benefit, but come with large risks too.  
 
Creepy joiners are an exclusive event for the anomaly DLC. A random pawn appears that wants to join your colony. They usually have some great benefit, but come with large risks too.  
  
 
Main creepy joiner types:  
 
Main creepy joiner types:  
  
- Leathery stranger
+
* Leathery stranger
- Dark scholar
+
* Dark scholar
- Deal maker
+
* Deal maker
- Drifter
+
* Drifter
- Blind healer
+
* Blind healer
- Timeless one
+
* Timeless one
- Cult escapee
+
* Cult escapee
- Lone genius
+
* Lone genius
  
 
They can have one of the following benefits:
 
They can have one of the following benefits:
  
- Perfect human (high skills, perfect memory trait)
+
* Perfect human (high skills, perfect memory trait)
- Occultist (research bonus)
+
* Occultist (research bonus)
- Unnatural healing (unnatural healing skill)
+
* Unnatural healing (unnatural healing skill)
- Shambler overlord  
+
* Shambler overlord  
- Fleshcrafter
+
* Fleshcrafter
- Alchemist (transmute steel skill)  
+
* Alchemist (transmute steel skill)  
- Joybringer
+
* Joybringer
- Death refusal  
+
* Death refusal  
- Body mastery
+
* Body mastery
- Psychic butcher (can instantly kill and butcher pawns/animals/entities)
+
* Psychic butcher (can instantly kill and butcher pawns/animals/entities)
  
 
They always come with a downside as well:
 
They always come with a downside as well:
  
- Nothing
+
* Nothing
- Leaves
+
* Leaves
- Aggressive
+
* Aggressive
- Metalhorror
+
* Metalhorror
- Crumbling mind
+
* Crumbling mind
- Entity jailbreaker
+
* Entity jailbreaker
- Psychic agony
+
* Psychic agony
- Organ decay
+
* Organ decay
- Disturbing
+
* Disturbing
  
 
If they become aggressive, they can react in various ways:
 
If they become aggressive, they can react in various ways:
  
- Basic assault
+
* Basic assault
- Fleshbeast emergence
+
* Fleshbeast emergence
- Sightstealer attack  
+
* Sightstealer attack  
  
 
When rejected when they are asking to join your colony, they can either depart peacefully or attack you.  
 
When rejected when they are asking to join your colony, they can either depart peacefully or attack you.  
  
 
Not all combinations are possible. For some options their is a minimal raid points requirement (e.g. metalhorror or fleshbeast emergence), and some types will be limited to the downsides and benefits (e.g., blind healer will always have unnatural healing, or somebody with joybringer cannot have disturbing).
 
Not all combinations are possible. For some options their is a minimal raid points requirement (e.g. metalhorror or fleshbeast emergence), and some types will be limited to the downsides and benefits (e.g., blind healer will always have unnatural healing, or somebody with joybringer cannot have disturbing).

Revision as of 19:49, 15 April 2024

Creepy joiners are an exclusive event for the anomaly DLC. A random pawn appears that wants to join your colony. They usually have some great benefit, but come with large risks too.

Main creepy joiner types:

  • Leathery stranger
  • Dark scholar
  • Deal maker
  • Drifter
  • Blind healer
  • Timeless one
  • Cult escapee
  • Lone genius

They can have one of the following benefits:

  • Perfect human (high skills, perfect memory trait)
  • Occultist (research bonus)
  • Unnatural healing (unnatural healing skill)
  • Shambler overlord
  • Fleshcrafter
  • Alchemist (transmute steel skill)
  • Joybringer
  • Death refusal
  • Body mastery
  • Psychic butcher (can instantly kill and butcher pawns/animals/entities)

They always come with a downside as well:

  • Nothing
  • Leaves
  • Aggressive
  • Metalhorror
  • Crumbling mind
  • Entity jailbreaker
  • Psychic agony
  • Organ decay
  • Disturbing

If they become aggressive, they can react in various ways:

  • Basic assault
  • Fleshbeast emergence
  • Sightstealer attack

When rejected when they are asking to join your colony, they can either depart peacefully or attack you.

Not all combinations are possible. For some options their is a minimal raid points requirement (e.g. metalhorror or fleshbeast emergence), and some types will be limited to the downsides and benefits (e.g., blind healer will always have unnatural healing, or somebody with joybringer cannot have disturbing).