Talk:Creepjoiner

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Creepjoiners turn hostile after social fights?

2
Frenchua (talkcontribs)

In the "Summary -> Drawbacks" section, it mentions that Creepjoiners will become hostile if they receive friendly fire damage. (right after the bullet point list)

I just encountered a situation where a creepjoiner became hostile immediately after getting into a social fight with a refugee we were hosting (as part of a refugee quest he was a controllable pawn, even though he wasn't a permanent colonist).

I would just edit the page to add that social fights also make creepjoiners hostile, but I'm new to Anomoly (haven't played this game in a while now), so I don't know if this is completely accurate.

Is it the case that any damage the creepjoiner suffers from another controllable pawn causes them to be hostile? (for example, if you draft someone and punch the creepjoiner)? Maybe we should add this info to the page.

Quandangv (talkcontribs)

I've always thought that creepjoiners will go hostile whenever they receive any damage at all.

Reply to "Creepjoiners turn hostile after social fights?"
Erik111erik (talkcontribs)

I noticed that Cynapse called them in the bugfixes Creepjoiner instead of Creepy joiner. Should we create a new page and redirect this one to the new one?

Dandan550 (talkcontribs)

Would be Creep Joiner instead. Since it write as it is a program just like those in mods.

Peach (talkcontribs)

It's called a creepjoiner event in-game too, but creepy joiner just sounds right to me xD

Harakoni (talkcontribs)

User:Peach as in its on the letter or just in the code? Whatever the player facing name is in-game should be the page name

Generalveek (talkcontribs)

There isn't anything player-facing on the event letter, but the dev-mode event is called 'Generate Creepjoiner'. Given that, I think the page should probably be "Creepjoiner", one word, no 'y'.

Reply to "Naming of page"
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