Difference between revisions of "Blood rain"
Jump to navigation
Jump to search
Erik111erik (talk | contribs) (Adding the page and some general information, will add the template later) |
|||
Line 1: | Line 1: | ||
+ | {{Anomaly}} | ||
+ | {{Stub}} | ||
+ | {{About|the event|the [[psychic ritual]] that can cause the event|Blood rain (ritual)}} | ||
Blood rain is an event in anamoly and induces the blood rage effect in pawns and animals. Blood rage increases melee damage. It can cause animals to go manhunter or pawns to have a violent breakdown. | Blood rain is an event in anamoly and induces the blood rage effect in pawns and animals. Blood rage increases melee damage. It can cause animals to go manhunter or pawns to have a violent breakdown. | ||
Revision as of 22:39, 19 April 2024
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
This article is about the event. For the psychic ritual that can cause the event, see Blood rain (ritual).
Blood rain is an event in anamoly and induces the blood rage effect in pawns and animals. Blood rage increases melee damage. It can cause animals to go manhunter or pawns to have a violent breakdown.
Blood rage (very mild): melee damage factor 100% (0-5% severity) Blood rage (mild): melee damage factor 110% Blood rage (moderate): melee damage factor 125% Blood rage (severe): melee damage factor 138% Blood rage (extreme): melee damage factor 150%