Difference between revisions of "Stasis cocoon"
(Further improved page, making it on par with the rest. Unsure if each type of cocoon has different health depending on the insect within.) |
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{{Biotech}} | {{Biotech}} | ||
{{Stub|reason=General but also categories}} | {{Stub|reason=General but also categories}} | ||
− | Stasis cocoons are structures added by the [[Biotech DLC]]. | + | {{infobox main|misc| |
+ | | name = Stasis Cocoon | ||
+ | | image = CocoonMegaspiderB.png|96px | ||
+ | | description = When conditions are inhospitable, insects sometimes form stasis cocoons and burrow underground. These cocoons keep insects safe from fire, extreme temperatures, and other threats for years.<br> | ||
+ | Pollutants can stimulate cocoons and cause them to resurface, and strong pollutants can attract cocoons from great distances.<br> | ||
+ | Cocoons do nothing if they are not disturbed. If a cocoon is disturbed or destroyed, the insect within will awaken and attack, triggering other nearby cocoons in the process. | ||
+ | | type = Building | ||
+ | | type2 = | ||
+ | | size = 1 ˣ 1 | ||
+ | | cover = 0.5 | ||
+ | | hp = 150 | ||
+ | | flammability = 0 | ||
+ | }} | ||
+ | Stasis cocoons are structures added by the [[Biotech DLC]]. | ||
+ | == Occurrence == | ||
+ | Stasis cocoons appear during an event called [[Wastepack infestation]]. These events occur when [[wastepack|wastepacks]] are left to deteriorate in a matter that allows [[pollution]] to spread. | ||
+ | == Analysis == | ||
+ | The cocoons come in three different variants. Each corresponding one of the three types of [[insectoid]] in the base game. Upon appearing on the map following a wastepack infestation event, the cocoons remain dormant. However, upon being triggered, insectoids would burst out of said cocoons and attack any colonist in the vicinity in an agitated frenzy. Cocoons can be triggered by colonist standing close by, each cocoon has a radius of activation that should be avoided lest one wishes to spawn in insectoids. | ||
+ | == Gallery == | ||
+ | <gallery> | ||
+ | CocoonMegascarabA.png| Megascarab stasis cocoon Variant A | ||
+ | CocoonMegascarabB.png| Megascarab stasis cocoon Variant B | ||
+ | CocoonMegascarabC.png| Megascarab stasis cocoon Variant C | ||
+ | CocoonMegaspiderA.png| Megaspider stasis cocoon Variant A | ||
+ | CocoonMegaspiderB.png| Megaspider stasis cocoon Variant B | ||
+ | CocoonMegaspiderC.png| Megaspider stasis cocoon Variant C | ||
+ | CocoonSpelopedeA.png| Spelopede stasis cocoon Variant A | ||
+ | CocoonSpelopedeB.png| Spelopede stasis cocoon Variant B | ||
+ | CocoonSpelopedeC.png| Spelopede stasis cocoon Variant C | ||
+ | </gallery> | ||
+ | == Version history == | ||
+ | * [[Biotech DLC]] Release - Added |
Latest revision as of 13:48, 24 April 2024
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: General but also categories. |
Stasis Cocoon
When conditions are inhospitable, insects sometimes form stasis cocoons and burrow underground. These cocoons keep insects safe from fire, extreme temperatures, and other threats for years.
Pollutants can stimulate cocoons and cause them to resurface, and strong pollutants can attract cocoons from great distances.
Cocoons do nothing if they are not disturbed. If a cocoon is disturbed or destroyed, the insect within will awaken and attack, triggering other nearby cocoons in the process.
Base Stats
- Type
- Building
- HP
- 150
- Flammability
- 0%
Building
- Size
- 1 × 1
- Cover Effectiveness
- 50%
Stasis cocoons are structures added by the Biotech DLC.
Occurrence[edit]
Stasis cocoons appear during an event called Wastepack infestation. These events occur when wastepacks are left to deteriorate in a matter that allows pollution to spread.
Analysis[edit]
The cocoons come in three different variants. Each corresponding one of the three types of insectoid in the base game. Upon appearing on the map following a wastepack infestation event, the cocoons remain dormant. However, upon being triggered, insectoids would burst out of said cocoons and attack any colonist in the vicinity in an agitated frenzy. Cocoons can be triggered by colonist standing close by, each cocoon has a radius of activation that should be avoided lest one wishes to spawn in insectoids.
Gallery[edit]
Version history[edit]
- Biotech DLC Release - Added