I really should make a comic on some of my colonies one day.
Stories from rimworld I've had so far
- A rought outlander scrapper finds an abandoned factory.
List of things to do, I suppose
- Fully document the undocumented, currently Anomaly needs a lot of love.
- Standardization, we desperately need to make the main page of each DLC more similar and organised. Royalty is fine, Ideology is a mess, and Biotech still has some kinks.
- Learn to code? I'm not a modder, but I'm an artist, and rather meticulous, if possible, I wanna learn how to do retextures and fix translation issues.
Testing with Templates, standardizing Biotech navbox to be similar to Royalty. Make Ideology navbox? one day, maybe
How do I colour Navboxes? Should make Royalty navbox gold, and Biotech Navbox blue, keeping it thematic
Analysis. A lot of seemingly obsolete links, maybe. What the hell is a stasis cocoon? Gene Modding should need a guide page, or dedicated page I think.
Update figured out how to add colours, but seems inconsistent
Update 2 Biotech Navbox is complete. Only link missing is mech signallers, I am unsure what this is. I've coloured the all the DLC navboxes, each looks great, but Ideology seems a but bright? The hex colours I chose were from the DLC templates.
 |
| |
|---|
| | Apparel |
|
|---|
| | Families |
Relationships | |
|---|
| Life stages | |
|---|
| Furniture | |
|---|
|
|---|
| | Genetics |
|
|---|
| | Mechanoids |
Labourers | |
|---|
| Combatants | |
|---|
| Commanders | |
|---|
|
|---|
| | Mechanitors |
Control | |
|---|
| Mechanoid creation | |
|---|
| Maintenance | |
|---|
|
|---|
| | Pollution |
Nature | |
|---|
| Mitigation | |
|---|
| Adaptation | |
|---|
| Hubris | |
|---|
|
|---|
|
 |
| |
|---|
| | Apparel | |
|---|
| | Ideoligions | |
|---|
| | Slavery |
Suppressiom, terror sculptures, slave collar, slave body strap |
|---|
| | Tree connection |
put gauranlen stuff here |
|---|
| | Buildables |
format like this? Sleep accelerator(Transhumanits) • Autobong(high life) |
|---|
| | Apparel |
yadda yadda |
|---|
| | Archonexus? |
Fun fact. Ideology DLC does feature one new song for the Archonexus ending. Not sure if made by Alistair Lindsay |
|---|
|
 |
| |
|---|
| | Apparel |
- |
|---|
| | Entities |
|
|---|
| | Psychic rituals | |
|---|
| | Weapons |
Hellcat rifle, Nervespiker, |
|---|
| | Drugs? |
- |
|---|
| | Containment |
containment stuff. |
|---|
| | Resources? where to put Bioferrite |
- |
|---|
| | Something |
- |
|---|
|
 |
| |
|---|
| | Apparel |
|
|---|
| | Artificial body parts |
Artificial metabolism | |
|---|
| Brain wiring | |
|---|
| Circadian influence | |
|---|
| Compact weaponry | |
|---|
| Flesh shaping | |
|---|
| Healing factors | |
|---|
| Molecular analysis | |
|---|
| Neural computation | |
|---|
| Poison synthesis | |
|---|
| Skin hardening | |
|---|
| Specialized limbs | |
|---|
| Other | |
|---|
| Obsolete | |
|---|
|
|---|
| | Diseases | |
|---|
| | Empire | |
|---|
| | Fine floors | |
|---|
| | Furniture | |
|---|
| | Mechanoid clusters |
|
|---|
| | Meditation | |
|---|
| | Utility | |
|---|
| | Weapons | |
|---|
| | Other | |
|---|
|