Difference between revisions of "Mind-numb serum"
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| description = A syringe of clear, viscous fluid. Injected near the brainstem, it deadens the mind, rendering the user unable to feel the highs and lows of human emotion. This temporarily prevents them from having mental breaks and inspirations. | | description = A syringe of clear, viscous fluid. Injected near the brainstem, it deadens the mind, rendering the user unable to feel the highs and lows of human emotion. This temporarily prevents them from having mental breaks and inspirations. | ||
| name = Mind-numb serum | | name = Mind-numb serum | ||
| image = Mind-numb serum.png | | image = Mind-numb serum.png | ||
+ | <!-- Base Stats --> | ||
+ | | type = Drug | ||
+ | | type2 = Serum | ||
+ | | tech level = Industrial | ||
+ | | hp = 60 | ||
+ | | deterioration = | ||
+ | | marketvalue = 80 | ||
+ | | mass base = 0.5 | ||
+ | | flammability = 0.7 | ||
+ | | stack limit = 10 | ||
+ | | path cost = 14 | ||
+ | | rotatable = false | ||
+ | <!-- Ingestion --> | ||
+ | | joy offset = | ||
+ | | joy kind = | ||
+ | | addictiveness = | ||
+ | | max num to ingest at once = 1 | ||
+ | | ingestion time = 100 | ||
+ | <!-- Creation --> | ||
+ | | production facility 1 = Serum lab | ||
+ | | skill 1 = Crafting | ||
+ | | skill 1 level = 3 | ||
+ | | research = Mind-numb serum | ||
+ | | work to make = 1320 | ||
+ | | work speed stat = Drug Synthesis Speed | ||
+ | | resource 1 = Neutroamine | ||
+ | | resource 1 amount = 2 | ||
+ | | resource 2 = Bioferrite | ||
+ | | resource 2 amount = 30 | ||
+ | <!-- Technical --> | ||
+ | | defName = MindNumbSerum | ||
+ | | food preference = NeverForFood | ||
+ | | drug category = medical | ||
+ | | is pleasure drug = | ||
+ | | preferability = NeverForNutrition | ||
+ | | thingSetMakerTags = RewardStandardLowFreq | ||
+ | | page verified for version = | ||
}} | }} | ||
Revision as of 14:37, 10 May 2024
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
Spoiler warning: This page may contain details about the gameplay that might be considered spoilers. If you wish to enjoy the content first hand, you probably shouldn't continue reading beyond this point. |
Mind-numb serum
A syringe of clear, viscous fluid. Injected near the brainstem, it deadens the mind, rendering the user unable to feel the highs and lows of human emotion. This temporarily prevents them from having mental breaks and inspirations.
Base Stats
- Tech Level
- Industrial
- Stack Limit
- 10
- Mass
- 0.5 kg
- HP
- 60
- Flammability
- 70%
- Rotatable
- False
- Path Cost
- 14 (48%)
Ingestion
- Maximum To Ingest
- 1
- Ingestion Time
- 100 ticks (1.67 secs)
Creation
- Required Research
- Mind-numb serum
- Skill Required
- Crafting 3
- Work To Make
- 1,320 ticks (22 secs)
- Work Speed Stat
- Drug Synthesis Speed
Technical
- defName
- MindNumbSerum
- thingSetMakerTags
- RewardStandardLowFreq
- Preferability
- NeverForNutrition
- Food Preference
- NeverForFood"medical" is not in the list (None, Medical, Social, Hard, Any) of allowed values for the "Drug Category" property.
- Drug Category
- medical
The mind-numb serum is an item added by the Anomaly DLC
Acquisition
The mind-numb serum can be crafted at a Serum lab with 2 neutroamine 30 bioferrite once it has been researched. It can also occasionally be bought from traders. [Detail Needed]
Summary
When used, the mind-numb serum causes -5% consciousness and disables all thoughts for 2 days.
Analysis
ANALYSIS TEXT
Version history
- Anomaly DLC Release - Added.
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