Difference between revisions of "Blood rain"
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m (Adding to entities category) |
(fixed typo anamoly -> anomaly) |
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{{Stub|reason=General but also is MDF a mult or an offset? to the stat}} | {{Stub|reason=General but also is MDF a mult or an offset? to the stat}} | ||
{{About|the event|the [[psychic ritual]] that can cause the event|Blood rain (ritual)}} | {{About|the event|the [[psychic ritual]] that can cause the event|Blood rain (ritual)}} | ||
− | Blood rain is an event in | + | Blood rain is an event in anomaly and induces the blood rage effect in pawns and animals. Blood rage increases melee damage. It can cause animals to go manhunter or pawns to have a violent breakdown. |
* '''Blood rage (very mild):''' [[Melee damage factor]] 100% (0-5% severity) | * '''Blood rage (very mild):''' [[Melee damage factor]] 100% (0-5% severity) |
Revision as of 08:19, 19 May 2024
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: General but also is MDF a mult or an offset? to the stat. |
This article is about the event. For the psychic ritual that can cause the event, see Blood rain (ritual).
Blood rain is an event in anomaly and induces the blood rage effect in pawns and animals. Blood rage increases melee damage. It can cause animals to go manhunter or pawns to have a violent breakdown.
- Blood rage (very mild): Melee damage factor 100% (0-5% severity)
- Blood rage (mild): melee damage factor 110%
- Blood rage (moderate): Melee damage factor 125%
- Blood rage (severe): melee damage factor 138%
- Blood rage (extreme): melee damage factor 150%
This event can be random or triggered by rituals. It is a great way to deal with enemies animals can become hostile to, such as mechanoids, as animals follow their usual rules of not attacking through doors unless they see them used. This means your pawns can simply hide from them inside, whereas they will attack many raids.