Difference between revisions of "Party spot"

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(Added link to the party event.)
 
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<onlyinclude>
 
 
{{infobox main|misc|
 
{{infobox main|misc|
 
|name = Party spot
 
|name = Party spot
 
|image = Party spot.png|Party spot
 
|image = Party spot.png|Party spot
|description = Designates a spot where parties will be centered. Parties use an area around the spot.
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|description = Designates a spot for throwing parties.
|type = Misc{{!}}Miscellaneous
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|type = Building
|type2 =
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|type2 = Misc
|placeable = Yes
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|placeable = true
|size = 1|1
+
|blockswind = false
|hp =  
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|passability = standable
|buy = Free
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|minifiable = false
|sell = Nothing
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|size = 1 ˣ 1
 +
|flammability = 0
 +
|terrain affordance = light
 +
|work to make = 0
 
}}
 
}}
</onlyinclude>
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'''Party spots''' are used to designated a place for [[Events#Party|parties]] to be held.
  
{{Info|A '''party spot''' is set to decide where [[Colonist|colonists]] have [[Events#Party|parties]]. More than one party spot can be placed, however only one is actually active (i.e. colonists throw parties only around one of the spots).
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== Acquisition ==
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Party spots do not require a colonist to construct or [[deconstruct]], nor is there a cost, build time, or [[skill]] requirements for placing them. Instead, they are simply selected from the menu and placed directly by the player.
  
Party spots are particularly useful when lots of your colonists are [[Hospital bed|hospitalized]]. Having colonists in [[Bed|bed]] near a party still counts as attending the party, therefore even immobilized colonists can stay sane. Unfortunately there is no way to predict them or to reliably get parties started.}}
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== Summary ==
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{{Stub|section=1|reason=How does a party spot get selected - does it take prirority over all social point options, how does it get selected if there are mumtiple spots etc}}
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A party spot is set to decide where [[colonist]]s have [[Events#Party|parties]]. More than one party spot can be placed, however only one is actually active (i.e. colonists throw parties only around one of the spots).
  
 +
Party spots are particularly useful when lots of your colonists are [[Hospital bed|hospitalized]]. Having colonists in [[bed]] near a party still counts as attending the party, therefore even immobilized colonists can stay sane. Unfortunately there is no way to predict them or to reliably get parties started.
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[[Titles#Bestowing_ceremony|Bestowing ceremonies]] {{RoyaltyIcon}} are also performed here if they do not require a throne room and none is assigned to the pawn to be bestowed upon.
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== Analysis ==
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{{Stub|section=1|reason=Missing Analysis}}
  
 
{{nav|misc|wide}}
 
{{nav|misc|wide}}
 
[[Category:Miscellaneous]]
 
[[Category:Miscellaneous]]

Latest revision as of 12:08, 9 June 2024

Party spot

Party spot

Designates a spot for throwing parties.

Base Stats

Type
BuildingMisc
Flammability
0%

Building

Size
1 × 1
Minifiable
False
Placeable
True
Passability
standable
Blocks Wind
False
Terrain Affordance
Light

Creation

Work To Make
ticks (0 secs)

Party spots are used to designated a place for parties to be held.

Acquisition[edit]

Party spots do not require a colonist to construct or deconstruct, nor is there a cost, build time, or skill requirements for placing them. Instead, they are simply selected from the menu and placed directly by the player.

Summary[edit]

A party spot is set to decide where colonists have parties. More than one party spot can be placed, however only one is actually active (i.e. colonists throw parties only around one of the spots).

Party spots are particularly useful when lots of your colonists are hospitalized. Having colonists in bed near a party still counts as attending the party, therefore even immobilized colonists can stay sane. Unfortunately there is no way to predict them or to reliably get parties started.

Bestowing ceremonies Content added by the Royalty DLC are also performed here if they do not require a throne room and none is assigned to the pawn to be bestowed upon.

Analysis[edit]