Difference between revisions of "User:JuliaCat/test"
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− | + | == Singular Traits == | |
− | {| {{STDT| sortable | + | === Lifestyle === |
− | ! | + | {| id="Lifestyle" {{STDT| sortable c_08 }} |
− | |- | + | ! Name <!-- label with capital first letter --> |
− | <!-- | + | ! Commonality |
− | + | ! Description | |
− | + | ! Effect | |
− | + | ! Possessions | |
− | + | ! Conflicting Traits | |
− | < | + | |- id="Night owl" <!-- defName="NightOwl" --> |
− | + | ! Night owl | |
− | + | | 1.3 | |
− | + | | {PAWN_nameDef} likes to be up during the night, and sleep during the day.<br /><br />{PAWN_pronoun} gets a mood bonus if awake at night (23h-6h) and mood loss if awake during the day (11h-18h).<br /><br />{PAWN_pronoun} doesn't get a mood penalty for being in the dark. | |
− | + | | - | |
− | | | + | | 5~10x {{Icon Small|Wake-up|24}} [[Wake-up]] |
− | | | + | | None |
− | | | + | |- id="Undergrounder" <!-- defName="Undergrounder" --><!-- Note: There are several backstories that force this trait--> |
− | | | + | ! Undergrounder |
− | + | | 0.2 <!-- Note: There are several backstories that force this trait--> | |
− | + | | {PAWN_nameDef} has no need to experience the outdoors or light. {PAWN_pronoun} will never feel cooped up or get cabin fever and is not bothered by darkness. However, {PAWN_nameDef} will be unhappy while outdoors. | |
− | | | + | | '''Allowed Meditation Focus Types:''' Morbid |
− | + | | 30~60x {{Icon Small|Raw fungus|24}} [[Raw fungus]] | |
− | |- <!-- | + | | None |
− | | | + | |- id="Nudist" <!-- defName="Nudist" --> |
− | | | + | ! Nudist |
− | + | | 0.7 | |
− | | ''' | + | | {PAWN_nameDef} enjoys the feeling of freedom that comes from being nude. {PAWN_pronoun} can handle clothing, but will be happier without it. |
− | + | | - | |
− | | | + | | - |
− | | | + | | None |
− | | | + | |- id="Masochist" <!-- defName="Masochist" --> |
− | | | + | ! Masochist |
− | | | + | | 0.5 |
− | + | | For {PAWN_nameDef}, there's something exciting about getting hurt. {PAWN_pronoun} doesn't know why, {PAWN_pronoun}'s just wired differently. | |
− | + | | '''Allowed Meditation Focus Types:''' Morbid | |
− | | | + | | - |
− | | | + | | Wimp |
− | | | + | |- id="Body modder" <!-- defName="Transhumanist" --> |
− | + | ! Body modder | |
− | | | + | | 0.9 |
− | | | + | | {PAWN_nameDef} feels limited in {PAWN_possessive} feeble human body. {PAWN_pronoun} often dreams of being enhanced with artificial body parts or xenogenetics. |
− | | | + | | - |
− | + | | - | |
− | + | | Body purist | |
− | + | |- id="Body purist" <!-- defName="BodyPurist" --> | |
− | | | + | ! Body purist |
− | + | | 0.7 | |
− | + | | {PAWN_nameDef} believes the human body is limited for a reason. To {PAWN_objective}, artificial body parts and xenogenes are unethical and disgusting. | |
− | | | + | | - |
− | | | + | | - |
− | | | + | | Transhumanist |
− | + | |- id="Gourmand" <!-- defName="Gourmand" --> | |
− | |- <!-- | + | ! Gourmand |
− | | | + | | 1.0 |
− | | | + | | {PAWN_nameDef}'s life revolves around food. {PAWN_pronoun} gets hungry quickly, and will occasionally be overcome with the urge to eat ravenously, even when not hungry. |
− | | | + | | '''The Only Allowed Mental Breaks:''' Binging_Food<br />'''Random Mental State:''' Binging_Food<br />'''Random Mental State {{MTB}} Days Mood Curve:''' (0, 50)<br />'''Skill Gains:''' Cooking; {{+|4}}<br />'''Hunger Rate Factor:''' 150% |
− | | | + | | 1~3x {{Icon Small|Fine meal|24}} [[Fine meal]]s |
− | | | + | | Ascetic |
− | | | + | |} |
− | <!-- | + | |
− | + | === Living space === | |
− | | | + | {| id="Living space" {{STDT| sortable c_08 }} |
− | | | + | ! Name <!-- label with capital first letter --> |
− | + | ! Commonality | |
− | | | + | ! Description |
− | + | ! Effect | |
− | + | ! Possessions | |
− | + | ! Conflicting Traits | |
− | + | |- id="Ascetic" <!-- defName="Ascetic" --> | |
− | + | ! Ascetic | |
− | | | + | | 0.7 |
− | | | + | | {PAWN_nameDef} has forsaken physical comforts and enjoyments in favor of a simple, pure lifestyle. {PAWN_pronoun} will become unhappy if {PAWN_pronoun} has a bedroom that's too impressive. {PAWN_pronoun} also dislikes fancy food and prefers to eat raw. {PAWN_pronoun} never judges others by their appearance. |
− | + | | '''Certainty Loss Factor{{IdeologyIcon}}:''' 50%<br />'''Allowed Meditation Focus Types:''' Minimal<br />'''Disallowed Meditation Focus Types:''' Artistic | |
− | + | | - | |
− | <!-- | + | | Greedy, Jealous, Gourmand |
− | | | + | |- id="Greedy" <!-- defName="Greedy" --> |
− | | | + | ! Greedy |
− | + | | - | |
− | | | + | | {PAWN_nameDef} needs a really impressive bedroom. {PAWN_pronoun} gets a mood loss if {PAWN_pronoun} doesn't get what {PAWN_pronoun} wants. |
− | + | | - | |
− | | | + | | 10~20x {{Icon Small|Gold|24}} [[Gold]] |
− | | | + | | Ascetic, Jealous |
− | | | + | |- id="Jealous" <!-- defName="Jealous" --> |
− | | | + | ! Jealous |
− | | | + | | - |
− | | | + | | For {PAWN_nameDef}, it's degrading to have a less impressive bedroom than someone else. {PAWN_pronoun} gets a mood loss if any colonist has a more impressive bedroom. |
− | + | | - | |
− | | | + | | - |
− | | | + | | None |
− | + | |- id="Pyromaniac" <!-- defName="Pyromaniac" --> | |
− | + | ! Pyromaniac | |
− | | | + | | 0.8 |
− | | | + | | {PAWN_nameDef} loves fire. {PAWN_pronoun} will never extinguish fires, and will occasionally go on random fire starting sprees. {PAWN_pronoun} will be happy around flames, and happier when wielding an incendiary weapon. |
− | | | + | | '''Market Value Factor Offset:''' {{--|20%}}<br />'''The Only Allowed Mental Breaks:''' FireStartingSpree<br />'''Random Mental State:''' FireStartingSpree<br />'''Disabled Work Tags:''' Firefighting<br />'''Random Mental State {{MTB}} Days Mood Curve:''' (0, 50)<br />'''Allowed Meditation Focus Types:''' Flame |
− | | | + | | {{Icon Small|Molotov cocktail|24}} [[Molotov cocktail]]<br />10~20x {{Icon Small|Chemfuel|24}} [[Chemfuel]] |
− | | | + | | None |
− | + | |} | |
− | | ''' | + | |
− | | ''' | + | === Social views === |
− | + | {| id="Social views" {{STDT| sortable c_08 }} | |
− | | | + | ! Name <!-- label with capital first letter --> |
− | + | ! Commonality | |
− | + | ! Description | |
− | + | ! Effect | |
− | + | ! Possessions | |
− | + | ! Conflicting Traits | |
− | + | |- id="Bloodlust" <!-- defName="Bloodlust" --> | |
− | + | ! Bloodlust | |
− | | [ | + | | 0.8 |
− | | | + | | {PAWN_nameDef} gets a rush from hurting people, and never minds the sight of blood or death. {PAWN_pronoun} is four times as likely to start a social fight as others. |
− | | | + | | '''Social Fight Chance Factor:''' 400%<br />'''Allowed Meditation Focus Types:''' Morbid<br />'''Required Work Tags:''' Violent |
− | | | + | | {{Icon Small|Axe|24}} [[Axe]]{{IdeologyIcon}}<br />{{Icon Small|Longsword|24}} [[Longsword]] |
− | + | | None | |
− | | | + | |- id="Psychopath" <!-- defName="Psychopath" --> |
− | | ' | + | ! Psychopath |
− | <!-- | + | | - |
− | + | | {PAWN_nameDef} has no empathy. The suffering of others doesn't bother {PAWN_objective} at all. {PAWN_pronoun} doesn't mind if others are butchered, left unburied, imprisoned, or sold to slavery - unless it affects {PAWN_objective}. {PAWN_pronoun} also feels no mood boost from socializing. | |
− | | | + | | '''Certainty Loss Factor{{IdeologyIcon}}:''' 50%<br />'''Allowed Meditation Focus Types:''' Morbid |
− | | | + | | {{Icon Small|Skull|24}} [[Skull]]<br />{{Icon Small|Heart|24}} [[Heart]] |
− | | | + | | None |
− | + | |- id="Cannibal" <!-- defName="Cannibal" --> | |
− | | | + | ! Cannibal |
− | + | | 0.6 | |
− | | | + | | {PAWN_nameDef} was taught that eating human meat is wrong and horrible. But one time, long ago, {PAWN_pronoun} tried it... and {PAWN_pronoun} liked it. |
− | | | + | | '''Allowed Meditation Focus Types:''' Morbid<br />'''Disallowed Thoughts From Ingestion:''' Humanlike: AteRawFood, AteHumanlikeMeatDirect, AteHumanlikeMeatAsIngredient<br />'''Extra Thoughts From Ingestion:''' Humanlike: AteHumanlikeMeatDirectCannibal, AteHumanlikeMeatAsIngredientCannibal |
− | | | + | | 30~60x {{Icon Small|Human meat|24}} [[Human meat]] |
− | + | | None | |
− | + | |} | |
− | + | ||
− | |} | + | === Combat === |
+ | {| id="Combat" {{STDT| sortable c_08 }} | ||
+ | ! Name <!-- label with capital first letter --> | ||
+ | ! Commonality | ||
+ | ! Description | ||
+ | ! Effect | ||
+ | ! Possessions | ||
+ | ! Conflicting Traits | ||
+ | |- id="Brawler" <!-- defName="Brawler" --> | ||
+ | ! Brawler | ||
+ | | - | ||
+ | | {PAWN_nameDef} likes to fight up close and personal. {PAWN_possessive} accuracy is greatly increased in melee combat, but {PAWN_pronoun}'ll be very unhappy if asked to carry a ranged weapon. | ||
+ | | '''Melee Hit Chance:''' {{+|4}}<br />'''Melee:''' {{+|4}}<br />'''Shooting:''' {{--|10}}<br />'''Social Fight Chance Factor:''' 400%<br />'''Allowed Meditation Focus Types:''' Morbid<br />'''Disallowed Inspirations:''' Frenzy_Shoot<br />'''Required Work Tags:''' Violent<br />'''Conflicting Passions:''' Shooting | ||
+ | | {{Icon Small|Knife|24}} [[Knife]] | ||
+ | | Shooting accuracy, Wimp | ||
+ | |- id="Nimble" <!-- defName="Nimble" --> | ||
+ | ! Nimble | ||
+ | | - | ||
+ | | {PAWN_nameDef} has remarkable kinesthetic intelligence. {PAWN_pronoun} seems to dance around danger with preternatural grace. | ||
+ | | '''Melee Dodge Chance:''' {{+|15}}<br />'''Pawn Trap Spring Chance:''' 10% | ||
+ | | - | ||
+ | | None | ||
+ | |- id="Tough" <!-- defName="Tough" --> | ||
+ | ! Tough | ||
+ | | 1.1 | ||
+ | | {PAWN_nameDef} has thick skin, dense flesh, and durable bones. {PAWN_pronoun} takes much less damage than other people from the same blows. {PAWN_pronoun} is extremely hard to kill. | ||
+ | | '''Incoming Damage Factor:''' 50% | ||
+ | | - | ||
+ | | None | ||
+ | |- id="Wimp" <!-- defName="Wimp" --> | ||
+ | ! Wimp | ||
+ | | - | ||
+ | | {PAWN_nameDef} is weak and cowardly. Even a little pain will immobilize {PAWN_objective}. | ||
+ | | '''Allow On Hostile Spawn:''' false<br />'''Pain Shock Threshold:''' {{--|50%}}<br />'''Certainty Loss Factor{{IdeologyIcon}}:''' 200%<br />'''Market Value Factor Offset:''' {{--|15%}} | ||
+ | | - | ||
+ | | Brawler, Masochist | ||
+ | |} | ||
+ | |||
+ | === Skills === | ||
+ | {| id="Skills" {{STDT| sortable c_08 }} | ||
+ | ! Name <!-- label with capital first letter --> | ||
+ | ! Commonality | ||
+ | ! Description | ||
+ | ! Effect | ||
+ | ! Possessions | ||
+ | ! Conflicting Traits | ||
+ | |- id="Too smart" <!-- defName="TooSmart" --> | ||
+ | ! Too smart | ||
+ | | - | ||
+ | | {PAWN_nameDef} is too smart for {PAWN_possessive} own good. {PAWN_pronoun} learns everything much faster than everyone, but can be quite eccentric. | ||
+ | | '''Global Learning Factor:''' {{+|75%}}<br />'''Mental Break Threshold:''' {{++|0.12}} <br />'''Certainty Loss Factor{{IdeologyIcon}}:''' 50%<br />'''Required Work Tags:''' Intellectual | ||
+ | | {{Icon Small|Schematic|24}} [[Schematic]] | ||
+ | | Nerves, Slow learner | ||
+ | |- id="Fast learner" <!-- defName="FastLearner" --> | ||
+ | ! Fast learner | ||
+ | | - | ||
+ | | {PAWN_nameDef} has a knack for learning. {PAWN_pronoun} picks things up much faster than others. | ||
+ | | '''Global Learning Factor:''' {{+|75%}} | ||
+ | | {{Icon Small|Textbook|24}} [[Textbook]] | ||
+ | | '''Exclusion Tags:''' Slow Fast Learner | ||
+ | |- id="Slow learner" <!-- defName="SlowLearner" --> | ||
+ | ! Slow learner | ||
+ | | - | ||
+ | | {PAWN_nameDef} is slow on the uptake. {PAWN_pronoun} learns much slower than others. | ||
+ | | '''Global Learning Factor:''' {{--|75%}}<br />'''Certainty Loss Factor{{IdeologyIcon}}:''' 50% | ||
+ | | - | ||
+ | | Too smart<br />'''Exclusion Tags:''' Slow Fast Learner | ||
+ | |- id="Great memory" <!-- defName="GreatMemory" --> | ||
+ | ! Great memory | ||
+ | | 1.1 | ||
+ | | {PAWN_nameDef} has a fantastic memory for detail. {PAWN_pronoun} will lose unused skills at half the rate of other people. | ||
+ | | - | ||
+ | | - | ||
+ | | None | ||
+ | |- id="Quick sleeper" <!-- defName="QuickSleeper" --> | ||
+ | ! Quick sleeper | ||
+ | | - | ||
+ | | {PAWN_nameDef} doesn't need as much sleep as the average person. Whether {PAWN_pronoun}'s sleeping on a bed or on the ground, {PAWN_pronoun} will be fully rested in about two thirds the usual time. | ||
+ | | '''Rest Rate Multiplier:''' {{+|50%}} | ||
+ | | - | ||
+ | | - | ||
+ | |- id="Tortured artist" <!-- defName="TorturedArtist" --> | ||
+ | ! Tortured artist | ||
+ | | 0.6 | ||
+ | | {PAWN_nameDef} feels alienated and misunderstood by other human beings. {PAWN_pronoun} will have a constant mood debuff, but gain a chance (50%) to get a creativity inspiration after a mental break. | ||
+ | | '''Mental Break Inspiration Gain Set:''' Inspired_Creativity<br />'''Mental Break Inspiration Gain Reason Text:''' As a suffering tortured artist, [PAWN_nameIndef] has experienced an inspiration.<br />'''Mental Break Inspiration Gain Chance:''' 50%<br />'''Allowed Meditation Focus Types:''' Morbid<br />'''Forced Passions:''' Artistic | ||
+ | | 10~20x {{Icon Small|Dye|24}} [[Dye]] | ||
+ | | None | ||
+ | |} | ||
+ | |||
+ | === Relationships === | ||
+ | {| id="Relationships" {{STDT| sortable c_08 }} | ||
+ | ! Name <!-- label with capital first letter --> | ||
+ | ! Commonality | ||
+ | ! Description | ||
+ | ! Effect | ||
+ | ! Possessions | ||
+ | ! Conflicting Traits | ||
+ | |- id="Kind" <!-- defName="Kind" --> | ||
+ | ! Kind | ||
+ | | 2 | ||
+ | | {PAWN_nameDef} is an exceptionally agreeable and giving person. {PAWN_pronoun} rarely insults others or starts fights, and will sometimes offer kind words to brighten the moods of those around {PAWN_objective}. {PAWN_pronoun} also never judges people by their appearance. | ||
+ | | '''Certainty Loss Factor{{IdeologyIcon}}:''' 200% | ||
+ | | - | ||
+ | | Abrasive, Psychopath | ||
+ | |- id="Abrasive" <!-- defName="Abrasive" --> | ||
+ | ! Abrasive | ||
+ | | - | ||
+ | | {PAWN_nameDef} always says exactly what's on {PAWN_possessive} mind, especially if it's bugging {PAWN_objective}. That tends to rub people the wrong way. | ||
+ | | '''Market Value Factor Offset:''' {{--|15%}}<br />'''Certainty Loss Factor{{IdeologyIcon}}:''' 50%<br />'''Required Work Tags:''' Social | ||
+ | | - | ||
+ | | None | ||
+ | |- id="Annoying voice" <!-- defName="AnnoyingVoice" --> | ||
+ | ! Annoying voice | ||
+ | | 0.5 | ||
+ | | {PAWN_nameDef}'s voice has a particularly grating, nasal quality to it, and {PAWN_pronoun} tends to talk in barked, garbled phrases. This predisposes others to dislike {PAWN_objective}. | ||
+ | | '''Market Value Factor Offset:''' {{--|20%}} | ||
+ | | - | ||
+ | | None | ||
+ | |- id="Creepy breathing" <!-- defName="CreepyBreathing" --> | ||
+ | ! Creepy breathing | ||
+ | | 0.5 | ||
+ | | {PAWN_nameDef} breathes heavily all the time, and sweats constantly. People find it creepy. | ||
+ | | '''Market Value Factor Offset:''' {{--|10%}} | ||
+ | | - | ||
+ | | None | ||
+ | |- id="Misandrist" <!-- defName="DislikesMen" --> | ||
+ | ! Misandrist | ||
+ | | 0.3 (1.7) | ||
+ | | {PAWN_nameDef} really dislikes and distrusts men. | ||
+ | | - | ||
+ | | - | ||
+ | | None | ||
+ | |- id="Misogynist" <!-- defName="DislikesWomen" --> | ||
+ | ! Misogynist | ||
+ | | 1.7 (0.3) | ||
+ | | {PAWN_nameDef} really dislikes and distrusts women. | ||
+ | | - | ||
+ | | - | ||
+ | | None | ||
+ | |- id="Gay" <!-- defName="Gay" --> | ||
+ | ! Gay | ||
+ | | 0.3 | ||
+ | | {PAWN_nameDef} is romantically attracted to people of {PAWN_possessive} own gender. | ||
+ | | - | ||
+ | | - | ||
+ | | '''Exclusion Tags:''' Sexual Orientation | ||
+ | |- id="Bisexual" <!-- defName="Bisexual" --> | ||
+ | ! Bisexual | ||
+ | | 0.2 | ||
+ | | {PAWN_nameDef} is romantically attracted to both men and women. | ||
+ | | - | ||
+ | | - | ||
+ | | '''Exclusion Tags:''' Sexual Orientation | ||
+ | |- id="Asexual" <!-- defName="Asexual" --> | ||
+ | ! Asexual | ||
+ | | 0.2 | ||
+ | | {PAWN_nameDef} has no sexual attraction to anyone at all. | ||
+ | | - | ||
+ | | - | ||
+ | | '''Exclusion Tags:''' Sexual Orientation | ||
+ | |} |
Revision as of 21:49, 26 August 2024
Singular Traits
Lifestyle
Name | Commonality | Description | Effect | Possessions | Conflicting Traits |
---|---|---|---|---|---|
Night owl | 1.3 | {PAWN_nameDef} likes to be up during the night, and sleep during the day. {PAWN_pronoun} gets a mood bonus if awake at night (23h-6h) and mood loss if awake during the day (11h-18h). {PAWN_pronoun} doesn't get a mood penalty for being in the dark. |
- | 5~10x Wake-up | None |
Undergrounder | 0.2 | {PAWN_nameDef} has no need to experience the outdoors or light. {PAWN_pronoun} will never feel cooped up or get cabin fever and is not bothered by darkness. However, {PAWN_nameDef} will be unhappy while outdoors. | Allowed Meditation Focus Types: Morbid | 30~60x Raw fungus | None |
Nudist | 0.7 | {PAWN_nameDef} enjoys the feeling of freedom that comes from being nude. {PAWN_pronoun} can handle clothing, but will be happier without it. | - | - | None |
Masochist | 0.5 | For {PAWN_nameDef}, there's something exciting about getting hurt. {PAWN_pronoun} doesn't know why, {PAWN_pronoun}'s just wired differently. | Allowed Meditation Focus Types: Morbid | - | Wimp |
Body modder | 0.9 | {PAWN_nameDef} feels limited in {PAWN_possessive} feeble human body. {PAWN_pronoun} often dreams of being enhanced with artificial body parts or xenogenetics. | - | - | Body purist |
Body purist | 0.7 | {PAWN_nameDef} believes the human body is limited for a reason. To {PAWN_objective}, artificial body parts and xenogenes are unethical and disgusting. | - | - | Transhumanist |
Gourmand | 1.0 | {PAWN_nameDef}'s life revolves around food. {PAWN_pronoun} gets hungry quickly, and will occasionally be overcome with the urge to eat ravenously, even when not hungry. | The Only Allowed Mental Breaks: Binging_Food Random Mental State: Binging_Food Random Mental State MTB Days Mood Curve: (0, 50) Skill Gains: Cooking; +4 Hunger Rate Factor: 150% |
1~3x Fine meals | Ascetic |
Living space
Name | Commonality | Description | Effect | Possessions | Conflicting Traits |
---|---|---|---|---|---|
Ascetic | 0.7 | {PAWN_nameDef} has forsaken physical comforts and enjoyments in favor of a simple, pure lifestyle. {PAWN_pronoun} will become unhappy if {PAWN_pronoun} has a bedroom that's too impressive. {PAWN_pronoun} also dislikes fancy food and prefers to eat raw. {PAWN_pronoun} never judges others by their appearance. | Certainty Loss Factor: 50% Allowed Meditation Focus Types: Minimal Disallowed Meditation Focus Types: Artistic |
- | Greedy, Jealous, Gourmand |
Greedy | - | {PAWN_nameDef} needs a really impressive bedroom. {PAWN_pronoun} gets a mood loss if {PAWN_pronoun} doesn't get what {PAWN_pronoun} wants. | - | 10~20x Gold | Ascetic, Jealous |
Jealous | - | For {PAWN_nameDef}, it's degrading to have a less impressive bedroom than someone else. {PAWN_pronoun} gets a mood loss if any colonist has a more impressive bedroom. | - | - | None |
Pyromaniac | 0.8 | {PAWN_nameDef} loves fire. {PAWN_pronoun} will never extinguish fires, and will occasionally go on random fire starting sprees. {PAWN_pronoun} will be happy around flames, and happier when wielding an incendiary weapon. | Market Value Factor Offset: −20% The Only Allowed Mental Breaks: FireStartingSpree Random Mental State: FireStartingSpree Disabled Work Tags: Firefighting Random Mental State MTB Days Mood Curve: (0, 50) Allowed Meditation Focus Types: Flame |
Molotov cocktail 10~20x Chemfuel |
None |
Social views
Name | Commonality | Description | Effect | Possessions | Conflicting Traits |
---|---|---|---|---|---|
Bloodlust | 0.8 | {PAWN_nameDef} gets a rush from hurting people, and never minds the sight of blood or death. {PAWN_pronoun} is four times as likely to start a social fight as others. | Social Fight Chance Factor: 400% Allowed Meditation Focus Types: Morbid Required Work Tags: Violent |
Axe Longsword |
None |
Psychopath | - | {PAWN_nameDef} has no empathy. The suffering of others doesn't bother {PAWN_objective} at all. {PAWN_pronoun} doesn't mind if others are butchered, left unburied, imprisoned, or sold to slavery - unless it affects {PAWN_objective}. {PAWN_pronoun} also feels no mood boost from socializing. | Certainty Loss Factor: 50% Allowed Meditation Focus Types: Morbid |
Skull Heart |
None |
Cannibal | 0.6 | {PAWN_nameDef} was taught that eating human meat is wrong and horrible. But one time, long ago, {PAWN_pronoun} tried it... and {PAWN_pronoun} liked it. | Allowed Meditation Focus Types: Morbid Disallowed Thoughts From Ingestion: Humanlike: AteRawFood, AteHumanlikeMeatDirect, AteHumanlikeMeatAsIngredient Extra Thoughts From Ingestion: Humanlike: AteHumanlikeMeatDirectCannibal, AteHumanlikeMeatAsIngredientCannibal |
30~60x Human meat | None |
Combat
Name | Commonality | Description | Effect | Possessions | Conflicting Traits |
---|---|---|---|---|---|
Brawler | - | {PAWN_nameDef} likes to fight up close and personal. {PAWN_possessive} accuracy is greatly increased in melee combat, but {PAWN_pronoun}'ll be very unhappy if asked to carry a ranged weapon. | Melee Hit Chance: +4 Melee: +4 Shooting: −10 Social Fight Chance Factor: 400% Allowed Meditation Focus Types: Morbid Disallowed Inspirations: Frenzy_Shoot Required Work Tags: Violent Conflicting Passions: Shooting |
Knife | Shooting accuracy, Wimp |
Nimble | - | {PAWN_nameDef} has remarkable kinesthetic intelligence. {PAWN_pronoun} seems to dance around danger with preternatural grace. | Melee Dodge Chance: +15 Pawn Trap Spring Chance: 10% |
- | None |
Tough | 1.1 | {PAWN_nameDef} has thick skin, dense flesh, and durable bones. {PAWN_pronoun} takes much less damage than other people from the same blows. {PAWN_pronoun} is extremely hard to kill. | Incoming Damage Factor: 50% | - | None |
Wimp | - | {PAWN_nameDef} is weak and cowardly. Even a little pain will immobilize {PAWN_objective}. | Allow On Hostile Spawn: false Pain Shock Threshold: −50% Certainty Loss Factor: 200% Market Value Factor Offset: −15% |
- | Brawler, Masochist |
Skills
Name | Commonality | Description | Effect | Possessions | Conflicting Traits |
---|---|---|---|---|---|
Too smart | - | {PAWN_nameDef} is too smart for {PAWN_possessive} own good. {PAWN_pronoun} learns everything much faster than everyone, but can be quite eccentric. | Global Learning Factor: +75% Mental Break Threshold: +0.12 Certainty Loss Factor: 50% Required Work Tags: Intellectual |
Schematic | Nerves, Slow learner |
Fast learner | - | {PAWN_nameDef} has a knack for learning. {PAWN_pronoun} picks things up much faster than others. | Global Learning Factor: +75% | Textbook | Exclusion Tags: Slow Fast Learner |
Slow learner | - | {PAWN_nameDef} is slow on the uptake. {PAWN_pronoun} learns much slower than others. | Global Learning Factor: −75% Certainty Loss Factor: 50% |
- | Too smart Exclusion Tags: Slow Fast Learner |
Great memory | 1.1 | {PAWN_nameDef} has a fantastic memory for detail. {PAWN_pronoun} will lose unused skills at half the rate of other people. | - | - | None |
Quick sleeper | - | {PAWN_nameDef} doesn't need as much sleep as the average person. Whether {PAWN_pronoun}'s sleeping on a bed or on the ground, {PAWN_pronoun} will be fully rested in about two thirds the usual time. | Rest Rate Multiplier: +50% | - | - |
Tortured artist | 0.6 | {PAWN_nameDef} feels alienated and misunderstood by other human beings. {PAWN_pronoun} will have a constant mood debuff, but gain a chance (50%) to get a creativity inspiration after a mental break. | Mental Break Inspiration Gain Set: Inspired_Creativity Mental Break Inspiration Gain Reason Text: As a suffering tortured artist, [PAWN_nameIndef] has experienced an inspiration. Mental Break Inspiration Gain Chance: 50% Allowed Meditation Focus Types: Morbid Forced Passions: Artistic |
10~20x Dye | None |