Difference between revisions of "User:JuliaCat/test"

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m (backstory testing)
m (Singular traits)
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<noinclude>&larr; <small>[[Backstories]]</small> [[Category:Characters]]
+
== Singular Traits ==
{| {{STDT| sortable c_17}}
+
=== Lifestyle ===
! Title <br/> (Short Title) !! Description !! Bodytype !! Skill Modifications !! Spawn Categories !! Traits !! Possessions
+
{| id="Lifestyle" {{STDT| sortable c_08 }}
|-</noinclude>
+
! Name <!-- label with capital first letter -->
<!-- Solid Rare -->
+
! Commonality
<!-- BackStoryDef Abstract="True" Name="Solid"
+
! Description
| '''Shuffleable:''' false /BackStoryDef -->
+
! Effect
<!-- Tynan -->
+
! Possessions
<!-- BackstoryDef ParentName="Solid" -->
+
! Conflicting Traits
<!-- TynanCustomChildhood -->
+
|- id="Night owl" <!-- defName="NightOwl" -->
| punk <br /> (punk)
+
! Night owl
| [PAWN_nameDef] spent his childhood selling knockoff cigarettes to 15-year-olds. The cigarettes were often full of grass clippings.
+
| 1.3
| Intellectual: {{--|2}}<br />Social: {{--|2}} <!-- BackstoryDef ParentName="Solid" -->
+
| {PAWN_nameDef} likes to be up during the night, and sleep during the day.<br /><br />{PAWN_pronoun} gets a mood bonus if awake at night (23h-6h) and mood loss if awake during the day (11h-18h).<br /><br />{PAWN_pronoun} doesn't get a mood penalty for being in the dark.
|- <!-- TynanCustomAdulthood -->
+
| -
| game developer <br /> (game dev)
+
| 5~10x {{Icon Small|Wake-up|24}} [[Wake-up]]
| [PAWN_nameDef] was an independent game developer.<br /><br />After an early success, [PAWN_possessive] career quickly degenerated into a circus of misguided ideas, deals gone wrong, and desperate, failed PR stunts.
+
| None
| Global: [[File:Naked Male south.png|32px|frameless]]
+
|- id="Undergrounder" <!-- defName="Undergrounder" --><!-- Note: There are several backstories that force this trait-->
| Construction: {{--|2}}<br />Mining: {{--|2}}
+
! Undergrounder
| Pirate
+
| 0.2 <!-- Note: There are several backstories that force this trait-->
| '''Forced Traits:''' [[Traits#Slothful|Slothful]]
+
| {PAWN_nameDef} has no need to experience the outdoors or light. {PAWN_pronoun} will never feel cooped up or get cabin fever and is not bothered by darkness. However, {PAWN_nameDef} will be unhappy while outdoors.
| '''possessions:''' 1x {{Icon Small|Game-of-Ur board|24}} [[Game-of-Ur board]] <!-- Joe -->
+
| '''Allowed Meditation Focus Types:''' Morbid
<!-- BackstoryDef ParentName="Solid" -->
+
| 30~60x {{Icon Small|Raw fungus|24}} [[Raw fungus]]
|- <!-- JoeCustomChildhood -->
+
| None
| drummer <br /> (drummer)
+
|- id="Nudist" <!-- defName="Nudist" -->
| [PAWN_nameDef] was born into a family of musicians. When hard times came, [PAWN_pronoun] was forced to play the drum in a traveling band.
+
! Nudist
| Artistic: {{+|2}}
+
| 0.7
| '''possessions:''' 1x {{Icon Small|Drum|24}} [[Drum]]{{IdeologyIcon}} <!-- BackstoryDef ParentName="Solid" -->
+
| {PAWN_nameDef} enjoys the feeling of freedom that comes from being nude. {PAWN_pronoun} can handle clothing, but will be happier without it.
|- <!-- JoeCustomAdulthood -->
+
| -
| game developer <br /> (game dev)
+
| -
| [PAWN_nameDef] was a hobbyist game developer who lived in an endless cycle of unfinished projects and lofty ideas.
+
| None
| Global: [[File:Naked Male south.png|32px|frameless]]
+
|- id="Masochist" <!-- defName="Masochist" -->
| Offworld, Scientist
+
! Masochist
| Artistic: {{--|2}} <!-- Liam -->
+
| 0.5
<!-- BackstoryDef ParentName="Solid" -->
+
| For {PAWN_nameDef}, there's something exciting about getting hurt. {PAWN_pronoun} doesn't know why, {PAWN_pronoun}'s just wired differently.
|- <!-- LiamCustomChildhood -->
+
| '''Allowed Meditation Focus Types:''' Morbid
| sim addict <br /> (sim addict)
+
| -
| Born and raised on a glitterworld, [PAWN_nameDef] was obsessed with simulation software. [PAWN_pronoun] spent far too much time plugged in.
+
| Wimp
| Intellectual: {{+|2}} <!-- BackstoryDef ParentName="Solid" -->
+
|- id="Body modder" <!-- defName="Transhumanist" -->
|- <!-- LiamCustomAdulthood -->
+
! Body modder
| simulation developer <br /> (sim dev)
+
| 0.9
| [PAWN_nameDef] worked on a peaceful glitterworld developing hyper-realistic war crime simulation software.
+
| {PAWN_nameDef} feels limited in {PAWN_possessive} feeble human body. {PAWN_pronoun} often dreams of being enhanced with artificial body parts or xenogenetics.
| Global: [[File:Naked Male south.png|32px|frameless]]
+
| -
| Offworld, Scientist
+
| -
| Construction: {{--|3}}<br />Crafting: {{+|4}}<br />Intellectual: {{+|6}}
+
| Body purist
| '''Forced Traits:''' [[Traits#Hard worker|Hard worker]]
+
|- id="Body purist" <!-- defName="BodyPurist" -->
| '''Work Disables:''' Violent <!-- Matt -->
+
! Body purist
<!-- BackstoryDef ParentName="Solid" -->
+
| 0.7
|- <!-- CynapseCustomChildhood -->
+
| {PAWN_nameDef} believes the human body is limited for a reason. To {PAWN_objective}, artificial body parts and xenogenes are unethical and disgusting.
| tinkerer <br /> (tinkerer)
+
| -
| [PAWN_nameDef] spent most of [PAWN_possessive] time disassembling and reassembling electronic devices in order to figure out how they function. [PAWN_nameDef] became so preoccupied with [PAWN_possessive] tinkering that [PAWN_pronoun] forgot to develop social relationships with other humans.
+
| -
| Intellectual: {{+|2}}<br />Crafting: {{+|2}}
+
| Transhumanist
| '''Work Disables:''' Social <!-- BackstoryDef ParentName="Solid" -->
+
|- id="Gourmand" <!-- defName="Gourmand" -->
|- <!-- CynapseCustomAdulthood -->
+
! Gourmand
| hermit <br /> (hermit)
+
| 1.0
| [PAWN_nameDef] spent almost all of [PAWN_possessive] time indoors, away from other humans. To survive, [PAWN_pronoun] trained and sold messenger rats.
+
| {PAWN_nameDef}'s life revolves around food. {PAWN_pronoun} gets hungry quickly, and will occasionally be overcome with the urge to eat ravenously, even when not hungry.
| Global: [[File:Naked Male south.png|32px|frameless]]
+
| '''The Only Allowed Mental Breaks:''' Binging_Food<br />'''Random Mental State:''' Binging_Food<br />'''Random Mental State {{MTB}} Days Mood Curve:''' (0, 50)<br />'''Skill Gains:''' Cooking; {{+|4}}<br />'''Hunger Rate Factor:''' 150%
| Offworld, Outlander, Pirate
+
| 1~3x {{Icon Small|Fine meal|24}} [[Fine meal]]s
| Animals: {{+|3}}
+
| Ascetic
| '''Forced Traits:''' [[Traits#Very neurotic|Very neurotic]]<br />[[Traits#Bisexual|Bisexual]] <!-- Oskar -->
+
|}
<!-- BackstoryDef ParentName="Solid" -->
+
 
|- <!-- OskarCustomChildhood -->
+
=== Living space ===
| Childhood
+
{| id="Living space" {{STDT| sortable c_08 }}
| art slave <br />  (artist)
+
! Name <!-- label with capital first letter -->
| [PAWN_nameDef] was born on the dark edge of a tidally-locked urbworld. After an argument, [PAWN_possessive] father sold [PAWN_objective] to a local district lord as a slave artist.<br /><br />Forced to create art or be punished, [PAWN_pronoun] withdrew and became unable to form relations with others.
+
! Commonality
| Artistic: {{+|4}}
+
! Description
| '''Work Disables:''' Social <!-- BackstoryDef ParentName="Solid" -->
+
! Effect
|- <!-- OskarCustomAdulthood -->
+
! Possessions
| Adulthood
+
! Conflicting Traits
| mod designer <br /> (modder)
+
|- id="Ascetic" <!-- defName="Ascetic" -->
| [PAWN_nameDef] designed combat modifications for frontline soldiers.<br /><br />One night, in a nightmare, [PAWN_nameDef] was confronted by all the men and women killed by [PAWN_possessive] work. [PAWN_pronoun] decided to travel to the rimworlds and use [PAWN_possessive] skills for good.
+
! Ascetic
| Global: [[File:Naked Male south.png|32px|frameless]]
+
| 0.7
| Intellectual: {{+|5}}<br />Crafting: {{+|5}}<br />Medicine: {{+|2}}
+
| {PAWN_nameDef} has forsaken physical comforts and enjoyments in favor of a simple, pure lifestyle. {PAWN_pronoun} will become unhappy if {PAWN_pronoun} has a bedroom that's too impressive. {PAWN_pronoun} also dislikes fancy food and prefers to eat raw. {PAWN_pronoun} never judges others by their appearance.
| Outlander
+
| '''Certainty Loss Factor{{IdeologyIcon}}:''' 50%<br />'''Allowed Meditation Focus Types:''' Minimal<br />'''Disallowed Meditation Focus Types:''' Artistic
| '''Work Disables:''' Violent <!-- Will -->
+
| -
<!-- BackstoryDef ParentName="Solid" -->
+
| Greedy, Jealous, Gourmand
|- <!-- WillCustomChildhood -->
+
|- id="Greedy" <!-- defName="Greedy" -->
| maze child <br /> (maze child)
+
! Greedy
| [PAWN_nameDef] grew up in a research camp on a deadworld. [PAWN_possessive] parents were astrobiologists studying mysterious labyrinthine formations beneath the planet's crust. [PAWN_pronoun] spent most of his time wandering those tunnels, wondering what otherworldly entity could have created them.
+
| -
| Intellectual: {{+|1}}<br />Mining: {{+|1}}
+
| {PAWN_nameDef} needs a really impressive bedroom. {PAWN_pronoun} gets a mood loss if {PAWN_pronoun} doesn't get what {PAWN_pronoun} wants.
| '''Forced Traits:''' [[Traits#Undergrounder|Undergrounder]] <!-- BackstoryDef ParentName="Solid" -->
+
| -
|- <!-- WillCustomAdulthood -->
+
| 10~20x {{Icon Small|Gold|24}} [[Gold]]
| labyrinth maker <br /> (labyrinth maker)
+
| Ascetic, Jealous
| [PAWN_nameDef] designed elaborate entertainment mazes for the glitterworld elite. Even now, [PAWN_pronoun] thinks of little else.
+
|- id="Jealous" <!-- defName="Jealous" -->
| Global: [[File:Naked Male south.png|32px|frameless]]
+
! Jealous
| Construction: {{+|2}}
+
| -
| Offworld, <!-- Mate -->
+
| For {PAWN_nameDef}, it's degrading to have a less impressive bedroom than someone else. {PAWN_pronoun} gets a mood loss if any colonist has a more impressive bedroom.
<!-- BackstoryDef ParentName="Solid" -->
+
| -
|- <!-- MateCustomChildhood -->
+
| -
| curious kid <br /> (curious kid)
+
| None
| [PAWN_nameDef] spent most of [PAWN_possessive] childhood dreaming of becoming a famous artist who could impress people with [PAWN_possessive] creations.
+
|- id="Pyromaniac" <!-- defName="Pyromaniac" -->
| Intellectual: {{+|1}} <br />Artistic: {{+|1}} <!-- BackstoryDef ParentName="Solid" -->
+
! Pyromaniac
|- <!-- MateCustomAdulthood -->
+
| 0.8
| busker <br /> (busker)
+
| {PAWN_nameDef} loves fire. {PAWN_pronoun} will never extinguish fires, and will occasionally go on random fire starting sprees. {PAWN_pronoun} will be happy around flames, and happier when wielding an incendiary weapon.
| After being laid off by an interplanetary megacorp, [PAWN_nameDef] spent several years disillusioned and fighting alcohol addiction.<br /><br />[PAWN_pronoun] ended up busking aboard a space freighter, playing a beaten-up guitar and entertaining the crew with blues and folk songs from the distant past.
+
| '''Market Value Factor Offset:''' {{--|20%}}<br />'''The Only Allowed Mental Breaks:''' FireStartingSpree<br />'''Random Mental State:''' FireStartingSpree<br />'''Disabled Work Tags:''' Firefighting<br />'''Random Mental State {{MTB}} Days Mood Curve:''' (0, 50)<br />'''Allowed Meditation Focus Types:''' Flame
| Global: [[File:Naked Male south.png|32px|frameless]]
+
| {{Icon Small|Molotov cocktail|24}} [[Molotov cocktail]]<br />10~20x {{Icon Small|Chemfuel|24}} [[Chemfuel]]
| Cooking: {{+|2}}
+
| None
| Offworld, Scientist
+
|}
| '''Forced Traits:''' [[Traits#Tortured artist|Tortured artist]]
+
 
| '''possessions:''' 1x {{Icon Small|Beer|24}} [[Beer]] <!-- Nathan - Copied from existing backstories with slight trait changes -->
+
=== Social views ===
<!-- BackstoryDef ParentName="Solid" -->
+
{| id="Social views" {{STDT| sortable c_08 }}
|- <!-- NathanCustomChildhood -->
+
! Name <!-- label with capital first letter -->
| cave child <br /> (cave child)
+
! Commonality
| [PAWN_nameDef] grew up in a large and intricate cave complex that extended deep into a mountainside. [PAWN_pronoun] helped the adults maintain and improve the deep caves.
+
! Description
| Mining: {{+|3}}<br />Construction: {{+|3}}
+
! Effect
| Tribal
+
! Possessions
| '''Forced Traits:''' [[Traits#Undergrounder|Undergrounder]]<br />[[Traits#Quick sleeper|Quick sleeper]] <!-- BackstoryDef ParentName="Solid" -->
+
! Conflicting Traits
|- <!-- NathanCustomAdulthood -->
+
|- id="Bloodlust" <!-- defName="Bloodlust" -->
| digger <br /> (digger)
+
! Bloodlust
| [PAWN_nameDef] carved living spaces and mined minerals from the sides of hills and mountains. [PAWN_pronoun] learned to feel at home picking through rock and shoring up cave walls.
+
| 0.8
| Tribal, TribalMiner
+
| {PAWN_nameDef} gets a rush from hurting people, and never minds the sight of blood or death. {PAWN_pronoun} is four times as likely to start a social fight as others.
| Male: [[File:Naked Hulk south.png|32px|frameless]]<br />Female: [[File:Naked Hulk south.png|32px|frameless]]
+
| '''Social Fight Chance Factor:''' 400%<br />'''Allowed Meditation Focus Types:''' Morbid<br />'''Required Work Tags:''' Violent
| Mining: {{+|6}}<br />Construction: {{+|2}}
+
| {{Icon Small|Axe|24}} [[Axe]]{{IdeologyIcon}}<br />{{Icon Small|Longsword|24}} [[Longsword]]
| '''Required Work Tags:''' Mining
+
| None
| '''Forced Traits:''' [[Traits#Undergrounder|Undergrounder]]<br />[[Traits#Quick sleeper|Quick sleeper]]
+
|- id="Psychopath" <!-- defName="Psychopath" -->
| '''possessions:''' 3x {{Icon Small|Jade|24}} [[Jade]] <!-- Fey -->
+
! Psychopath
<!-- BackstoryDef ParentName="Solid" -->
+
| -
|- <!-- FeyCustomChildhood -->
+
| {PAWN_nameDef} has no empathy. The suffering of others doesn't bother {PAWN_objective} at all. {PAWN_pronoun} doesn't mind if others are butchered, left unburied, imprisoned, or sold to slavery - unless it affects {PAWN_objective}. {PAWN_pronoun} also feels no mood boost from socializing.
| wargame fanatic <br /> (wargame fanatic)
+
| '''Certainty Loss Factor{{IdeologyIcon}}:''' 50%<br />'''Allowed Meditation Focus Types:''' Morbid
| Growing up sheltered in an urbworld archology, [PAWN_nameDef] distracted [PAWN_objective]self by playing wargames and painting miniatures. While [PAWN_pronoun] was never very good at the game itself, it helped to connect [PAWN_objective] with others.
+
| {{Icon Small|Skull|24}} [[Skull]]<br />{{Icon Small|Heart|24}} [[Heart]]
| Crafting: {{+|2}}<br />Social: {{+|1}}
+
| None
| '''Forced Traits:''' [[Traits#Undergrounder|Undergrounder]] <!-- BackstoryDef ParentName="Solid" -->
+
|- id="Cannibal" <!-- defName="Cannibal" -->
|- <!-- FeyCustomAdulthood -->
+
! Cannibal
| game master <br /> (game master)
+
| 0.6
| [PAWN_nameDef] spent all [PAWN_possessive] time running tabletop role-playing games as a way to connect socially with others. The game changed every year, and other players always loved [PAWN_possessive] worldbuilding and stories.
+
| {PAWN_nameDef} was taught that eating human meat is wrong and horrible. But one time, long ago, {PAWN_pronoun} tried it... and {PAWN_pronoun} liked it.
| Global: [[File:Naked Female south.png|32px|frameless]]
+
| '''Allowed Meditation Focus Types:''' Morbid<br />'''Disallowed Thoughts From Ingestion:''' Humanlike: AteRawFood, AteHumanlikeMeatDirect, AteHumanlikeMeatAsIngredient<br />'''Extra Thoughts From Ingestion:''' Humanlike: AteHumanlikeMeatDirectCannibal, AteHumanlikeMeatAsIngredientCannibal
| Artistic: {{+|2}}<br />Social: {{+|1}}<br />Intellectual: {{+|1}}<br />Mining: {{--|2}}
+
| 30~60x {{Icon Small|Human meat|24}} [[Human meat]]
| '''Forced Traits:''' [[Traits#Very neurotic|Very neurotic]] <br /><br />[[Traits#Gay|Gay]]
+
| None
| Offworld
+
|}
|-<noinclude>
+
 
|}</noinclude>
+
=== Combat ===
 +
{| id="Combat" {{STDT| sortable c_08 }}
 +
! Name <!-- label with capital first letter -->
 +
! Commonality
 +
! Description
 +
! Effect
 +
! Possessions
 +
! Conflicting Traits
 +
|- id="Brawler" <!-- defName="Brawler" -->
 +
! Brawler
 +
| -
 +
| {PAWN_nameDef} likes to fight up close and personal. {PAWN_possessive} accuracy is greatly increased in melee combat, but {PAWN_pronoun}'ll be very unhappy if asked to carry a ranged weapon.
 +
| '''Melee Hit Chance:''' {{+|4}}<br />'''Melee:''' {{+|4}}<br />'''Shooting:''' {{--|10}}<br />'''Social Fight Chance Factor:''' 400%<br />'''Allowed Meditation Focus Types:''' Morbid<br />'''Disallowed Inspirations:''' Frenzy_Shoot<br />'''Required Work Tags:''' Violent<br />'''Conflicting Passions:''' Shooting
 +
| {{Icon Small|Knife|24}} [[Knife]]
 +
| Shooting accuracy, Wimp
 +
|- id="Nimble" <!-- defName="Nimble" -->
 +
! Nimble
 +
| -
 +
| {PAWN_nameDef} has remarkable kinesthetic intelligence. {PAWN_pronoun} seems to dance around danger with preternatural grace.
 +
| '''Melee Dodge Chance:''' {{+|15}}<br />'''Pawn Trap Spring Chance:''' 10%
 +
| -
 +
| None
 +
|- id="Tough" <!-- defName="Tough" -->
 +
! Tough
 +
| 1.1
 +
| {PAWN_nameDef} has thick skin, dense flesh, and durable bones. {PAWN_pronoun} takes much less damage than other people from the same blows. {PAWN_pronoun} is extremely hard to kill.
 +
| '''Incoming Damage Factor:''' 50%
 +
| -
 +
| None
 +
|- id="Wimp" <!-- defName="Wimp" -->
 +
! Wimp
 +
| -
 +
| {PAWN_nameDef} is weak and cowardly. Even a little pain will immobilize {PAWN_objective}.
 +
| '''Allow On Hostile Spawn:''' false<br />'''Pain Shock Threshold:''' {{--|50%}}<br />'''Certainty Loss Factor{{IdeologyIcon}}:''' 200%<br />'''Market Value Factor Offset:''' {{--|15%}}
 +
| -
 +
| Brawler, Masochist
 +
|}
 +
 
 +
=== Skills ===
 +
{| id="Skills" {{STDT| sortable c_08 }}
 +
! Name <!-- label with capital first letter -->
 +
! Commonality
 +
! Description
 +
! Effect
 +
! Possessions
 +
! Conflicting Traits
 +
|- id="Too smart" <!-- defName="TooSmart" -->
 +
! Too smart
 +
| -
 +
| {PAWN_nameDef} is too smart for {PAWN_possessive} own good. {PAWN_pronoun} learns everything much faster than everyone, but can be quite eccentric.
 +
| '''Global Learning Factor:''' {{+|75%}}<br />'''Mental Break Threshold:''' {{++|0.12}} <br />'''Certainty Loss Factor{{IdeologyIcon}}:''' 50%<br />'''Required Work Tags:''' Intellectual
 +
| {{Icon Small|Schematic|24}} [[Schematic]]
 +
| Nerves, Slow learner
 +
|- id="Fast learner" <!-- defName="FastLearner" -->
 +
! Fast learner
 +
| -
 +
| {PAWN_nameDef} has a knack for learning. {PAWN_pronoun} picks things up much faster than others.
 +
| '''Global Learning Factor:''' {{+|75%}}
 +
| {{Icon Small|Textbook|24}} [[Textbook]]
 +
| '''Exclusion Tags:''' Slow Fast Learner
 +
|- id="Slow learner" <!-- defName="SlowLearner" -->
 +
! Slow learner
 +
| -
 +
| {PAWN_nameDef} is slow on the uptake. {PAWN_pronoun} learns much slower than others.
 +
| '''Global Learning Factor:''' {{--|75%}}<br />'''Certainty Loss Factor{{IdeologyIcon}}:''' 50%
 +
| -
 +
| Too smart<br />'''Exclusion Tags:''' Slow Fast Learner
 +
|- id="Great memory" <!-- defName="GreatMemory" -->
 +
! Great memory
 +
| 1.1
 +
| {PAWN_nameDef} has a fantastic memory for detail. {PAWN_pronoun} will lose unused skills at half the rate of other people.
 +
| -
 +
| -
 +
| None
 +
|- id="Quick sleeper" <!-- defName="QuickSleeper" -->
 +
! Quick sleeper
 +
| -
 +
| {PAWN_nameDef} doesn't need as much sleep as the average person. Whether {PAWN_pronoun}'s sleeping on a bed or on the ground, {PAWN_pronoun} will be fully rested in about two thirds the usual time.
 +
| '''Rest Rate Multiplier:''' {{+|50%}}
 +
| -
 +
| -
 +
|- id="Tortured artist" <!-- defName="TorturedArtist" -->
 +
! Tortured artist
 +
| 0.6
 +
| {PAWN_nameDef} feels alienated and misunderstood by other human beings. {PAWN_pronoun} will have a constant mood debuff, but gain a chance (50%) to get a creativity inspiration after a mental break.
 +
| '''Mental Break Inspiration Gain Set:''' Inspired_Creativity<br />'''Mental Break Inspiration Gain Reason Text:''' As a suffering tortured artist, [PAWN_nameIndef] has experienced an inspiration.<br />'''Mental Break Inspiration Gain Chance:''' 50%<br />'''Allowed Meditation Focus Types:''' Morbid<br />'''Forced Passions:''' Artistic
 +
| 10~20x {{Icon Small|Dye|24}} [[Dye]]
 +
| None
 +
|}
 +
 
 +
=== Relationships ===
 +
{| id="Relationships" {{STDT| sortable c_08 }}
 +
! Name <!-- label with capital first letter -->
 +
! Commonality
 +
! Description
 +
! Effect
 +
! Possessions
 +
! Conflicting Traits
 +
|- id="Kind" <!-- defName="Kind" -->
 +
! Kind
 +
| 2
 +
| {PAWN_nameDef} is an exceptionally agreeable and giving person. {PAWN_pronoun} rarely insults others or starts fights, and will sometimes offer kind words to brighten the moods of those around {PAWN_objective}. {PAWN_pronoun} also never judges people by their appearance.
 +
| '''Certainty Loss Factor{{IdeologyIcon}}:''' 200%
 +
| -
 +
| Abrasive, Psychopath
 +
|- id="Abrasive" <!-- defName="Abrasive" -->
 +
! Abrasive
 +
| -
 +
| {PAWN_nameDef} always says exactly what's on {PAWN_possessive} mind, especially if it's bugging {PAWN_objective}. That tends to rub people the wrong way.
 +
| '''Market Value Factor Offset:''' {{--|15%}}<br />'''Certainty Loss Factor{{IdeologyIcon}}:''' 50%<br />'''Required Work Tags:''' Social
 +
| -
 +
| None
 +
|- id="Annoying voice" <!-- defName="AnnoyingVoice" -->
 +
! Annoying voice
 +
| 0.5
 +
| {PAWN_nameDef}'s voice has a particularly grating, nasal quality to it, and {PAWN_pronoun} tends to talk in barked, garbled phrases. This predisposes others to dislike {PAWN_objective}.
 +
| '''Market Value Factor Offset:''' {{--|20%}}
 +
| -
 +
| None
 +
|- id="Creepy breathing" <!-- defName="CreepyBreathing" -->
 +
! Creepy breathing
 +
| 0.5
 +
| {PAWN_nameDef} breathes heavily all the time, and sweats constantly. People find it creepy.
 +
| '''Market Value Factor Offset:''' {{--|10%}}
 +
| -
 +
| None
 +
|- id="Misandrist" <!-- defName="DislikesMen" -->
 +
! Misandrist
 +
| 0.3 (1.7)
 +
| {PAWN_nameDef} really dislikes and distrusts men.
 +
| -
 +
| -
 +
| None
 +
|- id="Misogynist" <!-- defName="DislikesWomen" -->
 +
! Misogynist
 +
| 1.7 (0.3)
 +
| {PAWN_nameDef} really dislikes and distrusts women.
 +
| -
 +
| -
 +
| None
 +
|- id="Gay" <!-- defName="Gay" -->
 +
! Gay
 +
| 0.3
 +
| {PAWN_nameDef} is romantically attracted to people of {PAWN_possessive} own gender.
 +
| -
 +
| -
 +
| '''Exclusion Tags:''' Sexual Orientation
 +
|- id="Bisexual" <!-- defName="Bisexual" -->
 +
! Bisexual
 +
| 0.2
 +
| {PAWN_nameDef} is romantically attracted to both men and women.
 +
| -
 +
| -
 +
| '''Exclusion Tags:''' Sexual Orientation
 +
|- id="Asexual" <!-- defName="Asexual" -->
 +
! Asexual
 +
| 0.2
 +
| {PAWN_nameDef} has no sexual attraction to anyone at all.
 +
| -
 +
| -
 +
| '''Exclusion Tags:''' Sexual Orientation
 +
|}

Revision as of 21:49, 26 August 2024

Singular Traits

Lifestyle

Name Commonality Description Effect Possessions Conflicting Traits
Night owl 1.3 {PAWN_nameDef} likes to be up during the night, and sleep during the day.

{PAWN_pronoun} gets a mood bonus if awake at night (23h-6h) and mood loss if awake during the day (11h-18h).

{PAWN_pronoun} doesn't get a mood penalty for being in the dark.
- 5~10x Wake-up Wake-up None
Undergrounder 0.2 {PAWN_nameDef} has no need to experience the outdoors or light. {PAWN_pronoun} will never feel cooped up or get cabin fever and is not bothered by darkness. However, {PAWN_nameDef} will be unhappy while outdoors. Allowed Meditation Focus Types: Morbid 30~60x Raw fungus Raw fungus None
Nudist 0.7 {PAWN_nameDef} enjoys the feeling of freedom that comes from being nude. {PAWN_pronoun} can handle clothing, but will be happier without it. - - None
Masochist 0.5 For {PAWN_nameDef}, there's something exciting about getting hurt. {PAWN_pronoun} doesn't know why, {PAWN_pronoun}'s just wired differently. Allowed Meditation Focus Types: Morbid - Wimp
Body modder 0.9 {PAWN_nameDef} feels limited in {PAWN_possessive} feeble human body. {PAWN_pronoun} often dreams of being enhanced with artificial body parts or xenogenetics. - - Body purist
Body purist 0.7 {PAWN_nameDef} believes the human body is limited for a reason. To {PAWN_objective}, artificial body parts and xenogenes are unethical and disgusting. - - Transhumanist
Gourmand 1.0 {PAWN_nameDef}'s life revolves around food. {PAWN_pronoun} gets hungry quickly, and will occasionally be overcome with the urge to eat ravenously, even when not hungry. The Only Allowed Mental Breaks: Binging_Food
Random Mental State: Binging_Food
Random Mental State MTB Days Mood Curve: (0, 50)
Skill Gains: Cooking; +4
Hunger Rate Factor: 150%
1~3x Fine meal Fine meals Ascetic

Living space

Name Commonality Description Effect Possessions Conflicting Traits
Ascetic 0.7 {PAWN_nameDef} has forsaken physical comforts and enjoyments in favor of a simple, pure lifestyle. {PAWN_pronoun} will become unhappy if {PAWN_pronoun} has a bedroom that's too impressive. {PAWN_pronoun} also dislikes fancy food and prefers to eat raw. {PAWN_pronoun} never judges others by their appearance. Certainty Loss FactorContent added by the Ideology DLC: 50%
Allowed Meditation Focus Types: Minimal
Disallowed Meditation Focus Types: Artistic
- Greedy, Jealous, Gourmand
Greedy - {PAWN_nameDef} needs a really impressive bedroom. {PAWN_pronoun} gets a mood loss if {PAWN_pronoun} doesn't get what {PAWN_pronoun} wants. - 10~20x Gold Gold Ascetic, Jealous
Jealous - For {PAWN_nameDef}, it's degrading to have a less impressive bedroom than someone else. {PAWN_pronoun} gets a mood loss if any colonist has a more impressive bedroom. - - None
Pyromaniac 0.8 {PAWN_nameDef} loves fire. {PAWN_pronoun} will never extinguish fires, and will occasionally go on random fire starting sprees. {PAWN_pronoun} will be happy around flames, and happier when wielding an incendiary weapon. Market Value Factor Offset: −20%
The Only Allowed Mental Breaks: FireStartingSpree
Random Mental State: FireStartingSpree
Disabled Work Tags: Firefighting
Random Mental State MTB Days Mood Curve: (0, 50)
Allowed Meditation Focus Types: Flame
Molotov cocktail Molotov cocktail
10~20x Chemfuel Chemfuel
None

Social views

Name Commonality Description Effect Possessions Conflicting Traits
Bloodlust 0.8 {PAWN_nameDef} gets a rush from hurting people, and never minds the sight of blood or death. {PAWN_pronoun} is four times as likely to start a social fight as others. Social Fight Chance Factor: 400%
Allowed Meditation Focus Types: Morbid
Required Work Tags: Violent
Axe AxeContent added by the Ideology DLC
Longsword Longsword
None
Psychopath - {PAWN_nameDef} has no empathy. The suffering of others doesn't bother {PAWN_objective} at all. {PAWN_pronoun} doesn't mind if others are butchered, left unburied, imprisoned, or sold to slavery - unless it affects {PAWN_objective}. {PAWN_pronoun} also feels no mood boost from socializing. Certainty Loss FactorContent added by the Ideology DLC: 50%
Allowed Meditation Focus Types: Morbid
Skull Skull
Heart Heart
None
Cannibal 0.6 {PAWN_nameDef} was taught that eating human meat is wrong and horrible. But one time, long ago, {PAWN_pronoun} tried it... and {PAWN_pronoun} liked it. Allowed Meditation Focus Types: Morbid
Disallowed Thoughts From Ingestion: Humanlike: AteRawFood, AteHumanlikeMeatDirect, AteHumanlikeMeatAsIngredient
Extra Thoughts From Ingestion: Humanlike: AteHumanlikeMeatDirectCannibal, AteHumanlikeMeatAsIngredientCannibal
30~60x Human meat Human meat None

Combat

Name Commonality Description Effect Possessions Conflicting Traits
Brawler - {PAWN_nameDef} likes to fight up close and personal. {PAWN_possessive} accuracy is greatly increased in melee combat, but {PAWN_pronoun}'ll be very unhappy if asked to carry a ranged weapon. Melee Hit Chance: +4
Melee: +4
Shooting: −10
Social Fight Chance Factor: 400%
Allowed Meditation Focus Types: Morbid
Disallowed Inspirations: Frenzy_Shoot
Required Work Tags: Violent
Conflicting Passions: Shooting
Knife Knife Shooting accuracy, Wimp
Nimble - {PAWN_nameDef} has remarkable kinesthetic intelligence. {PAWN_pronoun} seems to dance around danger with preternatural grace. Melee Dodge Chance: +15
Pawn Trap Spring Chance: 10%
- None
Tough 1.1 {PAWN_nameDef} has thick skin, dense flesh, and durable bones. {PAWN_pronoun} takes much less damage than other people from the same blows. {PAWN_pronoun} is extremely hard to kill. Incoming Damage Factor: 50% - None
Wimp - {PAWN_nameDef} is weak and cowardly. Even a little pain will immobilize {PAWN_objective}. Allow On Hostile Spawn: false
Pain Shock Threshold: −50%
Certainty Loss FactorContent added by the Ideology DLC: 200%
Market Value Factor Offset: −15%
- Brawler, Masochist

Skills

Name Commonality Description Effect Possessions Conflicting Traits
Too smart - {PAWN_nameDef} is too smart for {PAWN_possessive} own good. {PAWN_pronoun} learns everything much faster than everyone, but can be quite eccentric. Global Learning Factor: +75%
Mental Break Threshold: +0.12
Certainty Loss FactorContent added by the Ideology DLC: 50%
Required Work Tags: Intellectual
Schematic Schematic Nerves, Slow learner
Fast learner - {PAWN_nameDef} has a knack for learning. {PAWN_pronoun} picks things up much faster than others. Global Learning Factor: +75% Textbook Textbook Exclusion Tags: Slow Fast Learner
Slow learner - {PAWN_nameDef} is slow on the uptake. {PAWN_pronoun} learns much slower than others. Global Learning Factor: −75%
Certainty Loss FactorContent added by the Ideology DLC: 50%
- Too smart
Exclusion Tags: Slow Fast Learner
Great memory 1.1 {PAWN_nameDef} has a fantastic memory for detail. {PAWN_pronoun} will lose unused skills at half the rate of other people. - - None
Quick sleeper - {PAWN_nameDef} doesn't need as much sleep as the average person. Whether {PAWN_pronoun}'s sleeping on a bed or on the ground, {PAWN_pronoun} will be fully rested in about two thirds the usual time. Rest Rate Multiplier: +50% - -
Tortured artist 0.6 {PAWN_nameDef} feels alienated and misunderstood by other human beings. {PAWN_pronoun} will have a constant mood debuff, but gain a chance (50%) to get a creativity inspiration after a mental break. Mental Break Inspiration Gain Set: Inspired_Creativity
Mental Break Inspiration Gain Reason Text: As a suffering tortured artist, [PAWN_nameIndef] has experienced an inspiration.
Mental Break Inspiration Gain Chance: 50%
Allowed Meditation Focus Types: Morbid
Forced Passions: Artistic
10~20x Dye Dye None

Relationships

Name Commonality Description Effect Possessions Conflicting Traits
Kind 2 {PAWN_nameDef} is an exceptionally agreeable and giving person. {PAWN_pronoun} rarely insults others or starts fights, and will sometimes offer kind words to brighten the moods of those around {PAWN_objective}. {PAWN_pronoun} also never judges people by their appearance. Certainty Loss FactorContent added by the Ideology DLC: 200% - Abrasive, Psychopath
Abrasive - {PAWN_nameDef} always says exactly what's on {PAWN_possessive} mind, especially if it's bugging {PAWN_objective}. That tends to rub people the wrong way. Market Value Factor Offset: −15%
Certainty Loss FactorContent added by the Ideology DLC: 50%
Required Work Tags: Social
- None
Annoying voice 0.5 {PAWN_nameDef}'s voice has a particularly grating, nasal quality to it, and {PAWN_pronoun} tends to talk in barked, garbled phrases. This predisposes others to dislike {PAWN_objective}. Market Value Factor Offset: −20% - None
Creepy breathing 0.5 {PAWN_nameDef} breathes heavily all the time, and sweats constantly. People find it creepy. Market Value Factor Offset: −10% - None
Misandrist 0.3 (1.7) {PAWN_nameDef} really dislikes and distrusts men. - - None
Misogynist 1.7 (0.3) {PAWN_nameDef} really dislikes and distrusts women. - - None
Gay 0.3 {PAWN_nameDef} is romantically attracted to people of {PAWN_possessive} own gender. - - Exclusion Tags: Sexual Orientation
Bisexual 0.2 {PAWN_nameDef} is romantically attracted to both men and women. - - Exclusion Tags: Sexual Orientation
Asexual 0.2 {PAWN_nameDef} has no sexual attraction to anyone at all. - - Exclusion Tags: Sexual Orientation