Difference between revisions of "User:Arcangelus"

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| [[File:Ritual gladiator duel.png|64px]] || Gladiator duel
 
| [[File:Ritual gladiator duel.png|64px]] || Gladiator duel
 
| Participant count (10): +20%<br/>Leader present: +20%<br/>Duelist dies: +100%<br/>Weapon used: +60% || {{0|0}}5%<br />15%<br />60%<br />20%
 
| Participant count (10): +20%<br/>Leader present: +20%<br/>Duelist dies: +100%<br/>Weapon used: +60% || {{0|0}}5%<br />15%<br />60%<br />20%
| Terrible<br/>Boring<br/>Good<br/>Unforgettable || {{--|3}}<br />{{--|1}}<br />{{+|5<br />+8}} || The two necessary escorts count towards the participant count. The duellists must be [[Incapable|capable]] of violence. All participants receive the mood effect from ritual quality.<br/>On a '''Good''' Ritual outcome, all pawns gain 1000 melee experience and fill 25% of their recreation bars, while Duellist gain an additional 2500 melee experience. On a '''Unforgettable''' outcome, the participant pawns receive twice as much.<br/>Only available with the [[Ideoligion#Pain is virtue|Pain is Virtue]], [[Ideoligion#Cannibal|Cannibal]], [[Ideoligion#Supremacist|Supremacist]], or [[Ideoligion#Raider|Raider]] memes.  
+
| Terrible<br/>Boring<br/>Good<br/>Unforgettable || {{--|3}}<br />{{--|1}}<br />{{+|5<br />+8}} || The two necessary escorts count towards the participant count. The duellists must be [[Incapable|capable]] of violence. All participants receive the mood effect from ritual quality, which last for 6 days and stack up to 3 times.<br/>On a '''Good''' Ritual outcome, all pawns gain 1000 melee experience and fill 25% of their recreation bars, while Duellist gain an additional 2500 melee experience. On a '''Unforgettable''' outcome, the participant pawns receive twice as much.<br/>Only available with the [[Ideoligion#Pain is virtue|Pain is Virtue]], [[Ideoligion#Cannibal|Cannibal]], [[Ideoligion#Supremacist|Supremacist]], or [[Ideoligion#Raider|Raider]] memes.  
 
|-
 
|-
 
| [[File:Ritual public execution.png|64px]] || Prisoner execution
 
| [[File:Ritual public execution.png|64px]] || Prisoner execution
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| [[File:ConversionRitual.png|64px]] || Conversion ritual
 
| [[File:ConversionRitual.png|64px]] || Conversion ritual
 
| Participant count (10): +40%<br/>Room impressiveness (120): +20%<br/>Moral guide's Social Impact (150%): +30%<br/>Convertee's Expectations (Very Low): +10%, (Sky High): -30% || {{0|0}}5%<br />15%<br />60%<br />20%
 
| Participant count (10): +40%<br/>Room impressiveness (120): +20%<br/>Moral guide's Social Impact (150%): +30%<br/>Convertee's Expectations (Very Low): +10%, (Sky High): -30% || {{0|0}}5%<br />15%<br />60%<br />20%
| Terrible<br/>Ineffective<br/>Effective<br/>Masterful || {{0|0}}'''0'''<br/>{{0|0}}'''0'''<br/>{{+|3<br/>+6}} || The convertee's certainty is offset by an amount depending on ritual quality: terrible: {{+|20%}}; ineffective: {{+|12%}}; effective: {{--|30%}}; masterful: {{--|100%}}.  
+
| Terrible<br/>Ineffective<br/>Effective<br/>Masterful || {{0|0}}'''0'''<br/>{{0|0}}'''0'''<br/>{{+|3<br/>+6}} || The convertee's certainty is offset by an amount depending on ritual quality: terrible: {{++|20%}}; ineffective: {{++|12%}}; effective: {{---|30%}}; masterful: {{---|100%}}.  
 
|-
 
|-
 
| [[File:Tree connection ritual.png|64px]] || Tree connection
 
| [[File:Tree connection ritual.png|64px]] || Tree connection
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| Participant count (10): +40%<br/>Organizer's social impact(150%): +40%{{Check Tag|Verify|Guessing based on few in-game observations and other rituals}}<br/>Room Impressiveness (120): +20% || {{0|0}}5%<br />15%<br />60%<br/>20%
 
| Participant count (10): +40%<br/>Organizer's social impact(150%): +40%{{Check Tag|Verify|Guessing based on few in-game observations and other rituals}}<br/>Room Impressiveness (120): +20% || {{0|0}}5%<br />15%<br />60%<br/>20%
 
|  Terrible<br />Uninspiring<br />Encouraging<br />Inspirational|| {{--|8}}<br/>{{--|4}}<br/>{{+|5<br/>+10}}
 
|  Terrible<br />Uninspiring<br />Encouraging<br />Inspirational|| {{--|8}}<br/>{{--|4}}<br/>{{+|5<br/>+10}}
| If the speech is inspiring, participants may acquire [[Inspirations]]<br/>The speech quality will also affect the listeners' opinions of the speaker in the same way as a leader speech, up to {{+|40}} opinion at inspirational.<br/>10 days cooldown on Begin Throne Speech ability.<br/>Expected ritual duration: 2 hours   
+
| If the speech is inspiring, participants may acquire [[Inspirations]] (5%) and be converted to the speaker ideology (2%).<br/>The speech quality will also affect the listeners' opinions of the speaker in the same way as a leader speech, up to {{+|40}} opinion at inspirational.<br/>10 days cooldown on Begin Throne Speech ability.<br/>Expected ritual duration: 2 hours   
 
|-
 
|-
 
! colspan="7" | {{Biotech|section=1}}
 
! colspan="7" | {{Biotech|section=1}}

Latest revision as of 02:44, 29 August 2024

Test Pages[edit]


Testing the Module[edit]

Otra tabla[edit]

Skylantern festival extra reward chance is in RitualOutcomeEffectWorker_Skylantern. It can only happen on a positive outcome, and there is a 20% chance it doesn't if (!outcome.Positive || !Rand.Chance(0.2f)) {return; } . The reward varies between 200-500 silver. It triggers as an incident of 160 points, always 3 pawns of the ideoreligion of the ritual. I don't follow how the items are chosen.

Dance Party extra reward chance is in RitualOutcomeEffectWorker_DanceParty. It can only happen on a positive outcome, and there is a 10% chance it doesn't if (!outcome.Positive || !Rand.Chance(0.1f)) { return; } ).

The blinding ritual extra reward chance is in RitualOutcomeEffectWorker_Blinding. It requires RoyaltyContent added by the Royalty DLC and can only happen on a positive outcome. Then, it required the best outcome possible for the ritual OR a 50% chance. if (ModsConfig.RoyaltyActive && outcome.Positive && (outcome.BestPositiveOutcome(jobRitual) || Rand.Chance(0.5f))) There's also something regarding how the ability is chosen, but all I get is that the PSyLink Level will increse and an ability has to be possible to grant for that to happen.

Extra reward chance in RitualOutcomeEffectWorker_Duel It requires a positive outcome. No other requirement seems needed. The best possible result gives 5000 XP to melee to the duelists, 2000 XP to melee to everyone, and fills 50% of the joy/recreation bar. Other (valid) results halve that. There is no mention to mood increases (beyond the ritual quality itself).

Image Ritual Factors Outcomes Notes
Ritual funeral.png Funeral Participant count (10): +70%
Moral guide present: +30%
05%
15%
60%
20%
Terrible
Lackluster
Good
Heartwarming
−3
−1
+5
+8
If there is no corpse in the grave or sarcophagus, the ritual quality is only increased by 20% by the presence of the moral guide, and only by 60% by a full participant count.
Social festival.png Social festival Participant count (10): +25%
Leader present: +25%
Started at altar: +20%
Lectern used: +20%
Seats for everyone: +20%
05%
15%
60%
20%
Terrible
Boring
Fun
Unforgettable
−3
−1
+5
+8
Dance party.png Dance party Participant count (10): +30%
Started at lightball: +20%
Active loudspeakers (6): +30%
Room Impressiveness (120): +20%
05%
15%
60%
20%
Terrible
Boring
Fun
Unforgettable
−3
−1
+8
+16
If the party is fun or unforgettable, there is a 90% chance that all participants will get +20% Global Work Speed for 24h. Only available to non-tribals.
Drum party.png Drum party Participant count (10): +30%
Started at campfire: 20%
Drums (6): +30%
Room Impressiveness (120): +20%
05%
15%
60%
20%
Terrible
Boring
Fun
Unforgettable
−3
−1
+8
+16
If the party is fun or unforgettable, there is a 90% chance that all participants will get +20% Global Work Speed for 24h. Only available to tribals.
Ritual skylantern festival.png Skylantern festival Participant count (10): +100% 05%
15%
60%
20%
Terrible
Unimpressive
Beautiful
Unforgettable
−3
−1
+6
+10
Each participant makes a skylantern out of Wood 4 wood. If the festival is beautiful or unforgettable, there's a 80% chance friendly visitors see them and arrive with a gift.
Christmas tree ritual.png
Symbol burning.png
Smokeleaf circle.png
Cannibal feast.png
Christmas tree

Symbol burning

Smokeleaf circle

Cannibal feast
Participant count (10): +80%
Room Impressiveness (120): +20%
05%
15%
60%
20%
Terrible
Boring
Fun
Unforgettable
−3
−1
+5
+8
Destroys the ritual target.
Ritual scarification.png Scarification Participant count (10): +25%
Moral guide present: +20%
Started at altar: +20%
Lectern used: +15%
Seats for everyone: +20%
05%
15%
60%
20%
Terrible
Boring
Satisfying
Spectacular
−2
−1
+1
+3
Scarifies the subject.
Only available with the Pain is Virtue meme.
Ritual blinding.png Blinding ceremony Participant count (10): +25%
Moral guide present: +20%
Started at altar: +20%
Lectern used: +15%
Seats for everyone: +20%
05%
15%
60%
20%
Terrible
Boring
Satisfying
Spectacular
−2
−1
+1
+3
Blinds the subject. The blinded person may get a psylink upgrade or unlock a new psychic power. There's a 50% chance for this to happen on a Satisfying ceremony, while it is guaranteed with a Spectacular one.
Only available with the Blindsight meme.
Ritual animal sacrifice.png Animal sacrifice Participant count (10): +25%
Moral guide present: +25%
Started at altar: +20%
Lectern used: +15%
Seats for everyone: +15%
05%
15%
60%
20%
Terrible
Boring
Satisfying
Spectacular
−3
−1
+5
+8
If the sacrifice is satisfying / spectacular, there is a 5% / 10% chance that a random participant gains an inspiration.
Only available with the Human Primacy meme.
Ritual gladiator duel.png Gladiator duel Participant count (10): +20%
Leader present: +20%
Duelist dies: +100%
Weapon used: +60%
05%
15%
60%
20%
Terrible
Boring
Good
Unforgettable
−3
−1
+5
+8
The two necessary escorts count towards the participant count. The duellists must be capable of violence. All participants receive the mood effect from ritual quality, which last for 6 days and stack up to 3 times.
On a Good Ritual outcome, all pawns gain 1000 melee experience and fill 25% of their recreation bars, while Duellist gain an additional 2500 melee experience. On a Unforgettable outcome, the participant pawns receive twice as much.
Only available with the Pain is Virtue, Cannibal, Supremacist, or Raider memes.
Ritual public execution.png Prisoner execution Participant count (10): +80%
Started at altar: +20%
15%
65%
20%
Awkward
Satisfying
Spectacular
−1
+6
+8

Participating slaves are fully suppressed. Can be performed by all ideoligions.
LeaderSpeech.png Leader speech Participant count (10): +40%
Room impressiveness (120): +20
Leader's Social Impact (150%): +40%
05%
15%
60%
20%
Terrible
Uninspiring
Encouraging
Inspirational
−8
−4
+5
+8
The speech quality will also affect the listeners' opinions of the leader, with a terrible speech resulting in a −30 opinion, an uninspiring speech resulting in a −15 opinion, an encouraging speech in a +20 opinion, and an inspirational speech in a +40 opinion.
Trial.png Trial Participant count (20): +60%
Leader's Negotiation Ability * 0.25
Defendant's Negotiation Ability * -0.25
50%
50%
Exonerated
Convicted
If the defendant is convicted, they are considered guilty for 15 days for the purpose of arrest, banishment, and executions. If the defendant has a mental break during the trial, their Negotiation Ability is effectively set to 0.
ConversionRitual.png Conversion ritual Participant count (10): +40%
Room impressiveness (120): +20%
Moral guide's Social Impact (150%): +30%
Convertee's Expectations (Very Low): +10%, (Sky High): -30%
05%
15%
60%
20%
Terrible
Ineffective
Effective
Masterful
00
00
+3
+6
The convertee's certainty is offset by an amount depending on ritual quality: terrible: +20%; ineffective: +12%; effective: −30%; masterful: −100%.
Tree connection ritual.png Tree connection Participant count (10): +100% The connector will start with 25-45% connection strength, depending on ritual quality.
Bestowing ceremony.png Bestowing Ceremony Participant count (24): +60%
Room Impressiveness (170): +40%
05%
15%
60%
20%
Terrible
Unimpressive
Honorable
Grandiose
−3
−1
+3
+6
Bonus honor based on number of gathered spectators and room impressiveness. The bonus does not depend on outcome. Provides 1 honor above 30% ritual quality, 2 above 60% and 3 above 90% quality.
Requires New title's ceremony quest to start.
Speech.png Throne Speech Participant count (10): +40%
Organizer's social impact(150%): +40%[Verify]
Room Impressiveness (120): +20%
05%
15%
60%
20%
Terrible
Uninspiring
Encouraging
Inspirational
−8
−4
+5
+10
If the speech is inspiring, participants may acquire Inspirations (5%) and be converted to the speaker ideology (2%).
The speech quality will also affect the listeners' opinions of the speaker in the same way as a leader speech, up to +40 opinion at inspirational.
10 days cooldown on Begin Throne Speech ability.
Expected ritual duration: 2 hours
Child birth.png Child birth Loved one present: +5%
Mother's age (peaks at 20-30): +50%
Doctor's medicine skill (20): +25%
Indoors: +5%
Room cleanliness (0.6): +10%
Bed health effects (5): +5%
2.5%
7.5%
90%
Stillborn
Sick
Healthy
There is a chance the mother will die during birth: 20% at 0% quality, 5% at 20% quality and 0% above 90% quality. This is independent of the stillbirth chance.
A successful birth gives the mother a +8 [name] was born healthy mood for 15 days, while a stillbirth gives her a −15 Stillbirth mood for 10 days.

See Reproduction#Quality and Reproduction#Outcomes for details.