Difference between revisions of "Stat/Core Pawns General"
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m (Category Data) |
m (Correct data formats for move speed, crawling speed, and neural heat recovery rate) |
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* Display All By Default:<br />'''{{Bad|false}}''' | * Display All By Default:<br />'''{{Bad|false}}''' | ||
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− | * '''Default Base Value:''' | + | * '''Default Base Value:''' 3.0 |
− | * '''Min Value:''' | + | * '''Min Value:''' 0.15 |
* '''To String Style:''' FloatTwo | * '''To String Style:''' FloatTwo | ||
* '''Format String:''' {0} c/s | * '''Format String:''' {0} c/s | ||
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* Display All By Default:<br />'''{{Bad|false}}''' | * Display All By Default:<br />'''{{Bad|false}}''' | ||
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− | * '''Default Base Value:''' | + | * '''Default Base Value:''' 0.6 |
− | * '''Min Value:''' | + | * '''Min Value:''' 0 |
* '''To String Style:''' FloatTwo | * '''To String Style:''' FloatTwo | ||
* '''Show On Animals:''' {{Bad|false}} | * '''Show On Animals:''' {{Bad|false}} | ||
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* Display All By Default:<br />'''{{Bad|false}}''' | * Display All By Default:<br />'''{{Bad|false}}''' | ||
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− | * '''Min Value:''' | + | * '''Min Value:''' 0 |
− | * '''Hide At Value:''' | + | * '''Hide At Value:''' 0 |
− | * '''Default Base Value:''' | + | * '''Default Base Value:''' 0.54 |
* '''To String Style:''' FloatTwo | * '''To String Style:''' FloatTwo | ||
* '''Format String:''' {0}/s | * '''Format String:''' {0}/s |
Latest revision as of 02:31, 5 September 2024
← Stat
Def Name Label Label For Full Stat List Offset Label |
Description | Category | Parameters | Complex Parameters |
Display Priority In Category |
---|---|---|---|---|---|
|
Speed of movement in cells per second. |
|
|
|
2500 |
|
Speed of crawling in cells per second. |
|
|
|
2499 |
|
As long as someone's mood is below this level, they are in danger of having a mental break. The severity of the mental break will depend on how far below the threshold they are. |
|
|
- | 2000 |
|
More sensitive people suffer more from negative psychic effects, and benefit more from positive ones. Higher psychic sensitivity also increases neural heat limit. |
|
|
3500 | |
|
How well this creature resists toxic buildup. |
|
|
- | 3451 |
|
A multiplier on the learning rate for all skills. |
|
|
- | 3500 |
|
- | - |
|
- | - |
|
A multiplier on how quickly a creature rests while sleeping. |
|
|
|
2501 |
|
A multiplier on eating speed. |
|
|
|
1000 |
|
Below this temperature, characters will be unhappy. Significantly below this temperature, they will develop hypothermia and frostbite and eventually die. |
|
|
|
2010 |
|
Above this temperature, characters will be unhappy. Significantly above this temperature, they will develop heatstroke and eventually die. |
|
|
|
2010 |
|
The speed at which this character gains immunity to diseases. If this is too slow, the character will die from a disease before developing immunity. |
|
|
|
2000 |
|
The multiplier applied to a person's injury healing rate. |
|
|
2201 | |
|
The amount of stuff this creature can carry in its hands, mouth, or other manipulators. This is separate from the ability to carry cargo on long cross-world trips. |
|
|
|
2203 |
|
The amount of meat yielded when butchering this creature. This value is reduced if the creature is not slaughtered cleanly, or if it is wounded when killed. |
|
|
|
3552 |
|
The amount of leather yielded when butchering this creature. This value is reduced if the creature is not slaughtered cleanly, or if it is wounded when killed. |
|
|
|
3551 |
|
This creature cannot be tamed, trained, or commanded by anyone with less than this skill in animals. |
|
|
|
1500 |
|
The pain level at which this creature is downed from pain. |
|
|
- | 2000 |
|
The amount of nutrition this person will automatically forage per day while traveling by caravan. |
|
|
|
1000 |
|
How much filth this creature produces. It's best to keep filth-producing animals outdoors or on straw matting where their filth won't be a problem. |
|
|
- | 2205 |
|
A multiplier on the learning rate for animals skill. |
|
|
- | 3500 |
|
The multiplier applied to a person's movement speed when they ride this animal as part of a caravan. Animals can only be ridden in caravans. |
|
|
- | 2203 |
|
The amount of nutrition needed to completely fill this creature's stomach.
|
|
|
|
2501 |
|
Lifespan factor alters the effective lifespan of a creature by shortening or lengthening the time until they develop age-related diseases. A lifespan factor over 100% delays disease onset and increases overall lifespan, while a lifespan factor under 100% speeds up disease onset and reduces lifespan. |
|
|
- | 2000 |
The amount of psyfocus a person gains per day of meditation, ignoring bonuses from focus objects. |
|
4010 | |||
|
The maximum amount of neural heat individual can tolerate safely. |
|
|
|
3500 |
|
The rate at which this person reduces neural heat. |
|
|
|
4000 |
|
How resistant this creature is to the effects of environmental toxins. This protects against toxic fallout and rot stink exposure, but not against direct attacks with venom or injected poison. |
|
|
- | 3450 |
|
A multiplier on the speed that a person's sleep need falls. |
|
|
- | - |
|
This mechanoid has special shielding and shock-dissipation filaments that reduce the effect of EMP damage by this percentage. This reduces the duration of stuns caused by EMP. |
|
- | 2030 | |
|
A multiplier on the speed that a person's recreation need falls. |
|
|
- | - |