Difference between revisions of "Vent"
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| name = Vent | | name = Vent | ||
| image = Vent.png | | image = Vent.png | ||
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| resource 1 amount = 30 | | resource 1 amount = 30 | ||
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− | {{Info|A '''vent''' | + | {{Info|A '''vent''' allows transfer of [[temperature]] and [[gas]]es from one room to another.}} |
− | + | ||
+ | == Acquisition == | ||
+ | {{Acquisition}} Placement of a vent requires pathable space on either side - furniture such as [[stool]]s will not impede function, but a [[wall]] would. | ||
+ | |||
+ | The blueprint can be laid atop an existing wall; the wall is replaced upon construction. | ||
+ | |||
+ | == Summary == | ||
+ | {{Stub|section=1|reason=1) Gas spread mechanics 2) Hard numbers for temperature transfer in both open and closed states}} | ||
+ | Vents act structurally like a wall, preventing movement, enclosing a [[room]], and supporting a [[roof]]. They have two states - open and closed. In the open state, they allow the transfer of [[temperature]] and [[gas]] from one room to another at their full rate.{{Check Tag|What rate?}} Even when open, vents are not 100% efficient at equalizing temperatures between rooms.{{Check Tag|Quantify}} When closed, the transfer of temperature is reduced{{Check Tag|What rate?}}{{Check Tag|Same as normal wall?}} and the transfer of gas is ceased entirely. The vent can be designated for opening or closing by the player, which will then be actioned by a pawn assigned to [[Work#Basic|Basic]] work. | ||
+ | |||
+ | As with walls, the transfer rate is directly proportional to the number of tiles however temperature equalization itself is non-linear. Thus, more vents will decrease the time to reach stability. | ||
A vent cannot be uninstalled, only deconstructed, at the usual loss of half the material. | A vent cannot be uninstalled, only deconstructed, at the usual loss of half the material. | ||
+ | |||
+ | == Analysis == | ||
+ | {{Stub|section=1|reason=Needs thermal transfer rate analysis vs walls, double walls, closed doors and open doors}} | ||
+ | |||
+ | General tip: As efficiency is lost for every vent, minimising the number of vents between source and destination is ideal. Heat or cool one central room and vent to the surrounding rooms, rather than attempting to daisy chain many vents. | ||
+ | |||
+ | [[File:Vent efficiency example.png|center|thumb|A heat overlay over two different structures which shows the inefficiency of chaining multiple vents together.]] | ||
+ | |||
== Version history == | == Version history == | ||
− | * | + | * [[Version/0.17.1546|0.17.1546]] - Vents can now be opened and closed with a simple flick action. |
− | + | * [[Version/1.4.3555|1.4.3555]] - Gases can now travel through vents. | |
{{nav|temperature}} | {{nav|temperature}} | ||
[[Category:Temperature]] | [[Category:Temperature]] |
Latest revision as of 12:45, 27 September 2024
Vent
A simple vent for equalizing the temperature between two rooms without allowing people to walk between them.
Base Stats
- Type
- Building – Temperature
- HP
- 100
- Flammability
- 100%
Building
- Size
- 1 × 1
- Placeable
- True
- Cover Effectiveness
- 75%
- Terrain Affordance
- Medium
Creation
- Required Research
- Complex furniture
- Work To Make
- 400 ticks (6.67 secs)
A vent allows transfer of temperature and gases from one room to another.
Acquisition[edit]
Vents can be constructed once the complex furniture research project has been completed. Each requires 30 Steel and 400 ticks (6.67 secs) of work modified by the construction speed of the builder. Placement of a vent requires pathable space on either side - furniture such as stools will not impede function, but a wall would.
The blueprint can be laid atop an existing wall; the wall is replaced upon construction.
Summary[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: 1) Gas spread mechanics 2) Hard numbers for temperature transfer in both open and closed states. |
Vents act structurally like a wall, preventing movement, enclosing a room, and supporting a roof. They have two states - open and closed. In the open state, they allow the transfer of temperature and gas from one room to another at their full rate.[What rate?] Even when open, vents are not 100% efficient at equalizing temperatures between rooms.[Quantify] When closed, the transfer of temperature is reduced[What rate?][Same as normal wall?] and the transfer of gas is ceased entirely. The vent can be designated for opening or closing by the player, which will then be actioned by a pawn assigned to Basic work.
As with walls, the transfer rate is directly proportional to the number of tiles however temperature equalization itself is non-linear. Thus, more vents will decrease the time to reach stability.
A vent cannot be uninstalled, only deconstructed, at the usual loss of half the material.
Analysis[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Needs thermal transfer rate analysis vs walls, double walls, closed doors and open doors. |
General tip: As efficiency is lost for every vent, minimising the number of vents between source and destination is ideal. Heat or cool one central room and vent to the surrounding rooms, rather than attempting to daisy chain many vents.
Version history[edit]
- 0.17.1546 - Vents can now be opened and closed with a simple flick action.
- 1.4.3555 - Gases can now travel through vents.