Difference between revisions of "Skull"
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{{Infobox main|resource | {{Infobox main|resource | ||
| name = Skull | | name = Skull | ||
− | | image = Skull.png | + | | image = Skull stack full.png |
| description = A human skull. | | description = A human skull. | ||
| type = Crafted resources | | type = Crafted resources | ||
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Skulls can only be extracted with the [[Ideology DLC]], and only pawns with the [[Ideoligion#Skullspike|Skullspike: Desired]]{{IdeologyIcon}} precept in their [[ideoligion]] can extract skulls. This is done by designating corpses with the "extract skull" designator". It takes {{Ticks|180}} of work to extract a skull. This destroys head and reduces the amount of meat and leather extracted from the corpse. [[Filth#Blood|Blood]] will be created from non-skeletal corpses when extracting a skull. It is unknown whether skull extraction reduces the market value extracted from the corpse by a greater amount than is gained from the skull. | Skulls can only be extracted with the [[Ideology DLC]], and only pawns with the [[Ideoligion#Skullspike|Skullspike: Desired]]{{IdeologyIcon}} precept in their [[ideoligion]] can extract skulls. This is done by designating corpses with the "extract skull" designator". It takes {{Ticks|180}} of work to extract a skull. This destroys head and reduces the amount of meat and leather extracted from the corpse. [[Filth#Blood|Blood]] will be created from non-skeletal corpses when extracting a skull. It is unknown whether skull extraction reduces the market value extracted from the corpse by a greater amount than is gained from the skull. | ||
− | Skulls can | + | Skulls can commonly be acquired from [[gray box]]es in the [[labyrinth]]{{AnomalyIcon}}. |
Skulls can also be carried by pawns with the [[psychopath]] trait as a starting possession. | Skulls can also be carried by pawns with the [[psychopath]] trait as a starting possession. |
Latest revision as of 00:22, 29 September 2024
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Content and Categories. What work type is extraction? (Also add work type to Work). |
Skull
A human skull.
Base Stats
- Type
- Crafted resources
- Stack Limit
- 25
- Mass
- 1.5 kg
- HP
- 100
- Deterioration Rate
- 1
- Flammability
- 100%
- defName
- Skull
- thingCategories
- Items
A human skull, extracted from a corpse.
Acquisition[edit]
Skulls can only be extracted with the Ideology DLC, and only pawns with the Skullspike: Desired precept in their ideoligion can extract skulls. This is done by designating corpses with the "extract skull" designator". It takes 180 ticks (3 secs) of work to extract a skull. This destroys head and reduces the amount of meat and leather extracted from the corpse. Blood will be created from non-skeletal corpses when extracting a skull. It is unknown whether skull extraction reduces the market value extracted from the corpse by a greater amount than is gained from the skull.
Skulls can commonly be acquired from gray boxes in the labyrinth.
Skulls can also be carried by pawns with the psychopath trait as a starting possession.
Summary[edit]
Skulls retain the name of the person they were extracted from. Their main purpose is for building skullspikes.
Skulls can be consumed by harbinger trees.
Product | Ingredients | Type [ExpandCollapse] |
---|---|---|
Skullspike | 25 (Woody/Metallic, 250 for SMVs) + 1 | Building - Ideology (Buildings) |
Analysis[edit]
Gallery[edit]
Version history[edit]
- Ideology DLC Release - Added as Ideology-exclusive item.
- 1.3.3069 - Now stackable
- 1.3.3072 - Pawns can no longer extract skulls from corpses that have lost their head since designation.
- 1.3.3101 - Skulls now keep track of the name of the pawn they originated from. Skull extraction blood is no longer labeled as being from the extractor. Skull extraction will no longer drop blood when corpse is already a skeleton
- 1.5.4062 - Migrated to core game files, no longer requiring Ideology.