Difference between revisions of "Psytrainer"
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{{Royalty}} | {{Royalty}} | ||
− | {{ | + | {{Infobox main|exotic |
− | + | | name = Psytrainer | |
− | + | | image = Psytrainer.png | |
+ | | description = A one-use super-dose of mechanites which trains a specific psychic power. The dose is administered through the orbit of the eye. Once released into the brain, the mechanites form knowledge of a specific psycast ability, transmuting themselves into neural tissue as needed. | ||
+ | <!-- Base Stats --> | ||
+ | | type = Exotic item | ||
+ | | tech level = Ultra | ||
+ | | hp = 80 | ||
+ | | mass base = 0.2 | ||
+ | | flammability = 0.2 | ||
+ | | stack limit = 1 | ||
+ | | path cost = 14 | ||
+ | | rotatable = false | ||
+ | <!-- Technical --> | ||
+ | | defName = Psytrainer | ||
+ | | thingSetMakerTags = RewardStandardLowFreq | ||
+ | <!-- Unused --> | ||
| always haulable = true | | always haulable = true | ||
− | |||
− | |||
| draw gui overlay = false | | draw gui overlay = false | ||
| graphic class = Graphic_Single | | graphic class = Graphic_Single | ||
Line 11: | Line 23: | ||
| label = neurotrainer | | label = neurotrainer | ||
| parent name = ResourceBase | | parent name = ResourceBase | ||
− | |||
| resource readout priority = Middle | | resource readout priority = Middle | ||
− | |||
| selectable = true | | selectable = true | ||
− | |||
| thing class = Neurotrainer | | thing class = Neurotrainer | ||
| trade never stack = true | | trade never stack = true | ||
| use hit points = true | | use hit points = true | ||
− | |||
− | |||
− | |||
}} | }} | ||
+ | The '''psytrainer''' is a rare item added by the [[Royalty DLC]] that gives the user a single [[psycast]]. | ||
+ | |||
+ | == Acquisition == | ||
+ | {{Stub|section=1|reason=Acquisition stub - what traders, how are the psycasts selected, what factions offer it for quests and trade, etc}} | ||
+ | Psytrainers can be obtained from [[trade]] or [[quest]]s. | ||
+ | |||
+ | == Summary == | ||
+ | Psytrainers can be used to learn a specified [[psycast]]. After use, the psytrainer is consumed. Each psytrainer is attuned to one specific psycast, which cannot be changed. | ||
+ | |||
+ | In order to actually use the psycast, a pawn must have a [[psylink]] high enough to use it. For example, a pawn can only use Neuroquake, a level 6 psycast, at psylink level 6. | ||
+ | |||
+ | The psytrainer can be used before the user has the psylink level to actually use the psycast. In this case, the pawn will not receive the random psylink upon reaching the psylink level of the gained psycast | ||
+ | For example, a pawn with level 5 psylink that has used a psytrainer to get [[Neuroquake]] will not receive another psycast upon reaching level 6. Pawns with no psylink cannot use psytrainers. | ||
+ | |||
+ | The market value depends on the level of the psycast; higher level psycasts are more valuable. This follows the equation of ''100 + 150*Level''. | ||
+ | <div><li style="display: inline-table;"> | ||
+ | {| {{STDT| sortable c_15 text-center}} | ||
+ | ! Level !! Market value | ||
+ | |- | ||
+ | | 1 || 250 {{Icon Small|silver|}} | ||
+ | |- | ||
+ | | 2 || 400 {{Icon Small|silver|}} | ||
+ | |- | ||
+ | | 3 || 550 {{Icon Small|silver|}} | ||
+ | |- | ||
+ | | 4 || 700 {{Icon Small|silver|}} | ||
+ | |- | ||
+ | | 5 || 850 {{Icon Small|silver|}} | ||
+ | |- | ||
+ | | 6 || 1000 {{Icon Small|silver|}} | ||
+ | |} | ||
+ | </li></div> | ||
+ | |||
+ | == Analysis == | ||
+ | Many psycasts are very powerful tools, and psytrainers are the only way to collect the options a psycaster didn't randomly select on level up. Psytrainers ensure that a pawn will have access to any psycast, ''eventually''. | ||
+ | |||
+ | Psytrainers are rare items and as such when a psytrainer of a psycast you know you will want appears for sale, it is often best to just buy them even if you don't have a psycaster of a high enough level to use it. | ||
− | + | They can be good for [[wealth management]]. Psytrainers are consumed, and having a psycast will not increase colony [[wealth]]. Buying psytrainers will lower wealth, using them will lower wealth even further and the psycasts themselves can be very useful. | |
− | + | Trainers should not be used prior to getting the requisite level to cast the contained psycast. There is basically never a valid reason to miss out on the free psycast, even the wealth they add while you're waiting to gain psylink levels isn't sufficient to justify it. | |
− | + | == Version history == | |
+ | * ? - Added | ||
+ | * [[Version/1.3.3117|1.3.3117]] - description now shows the description of associated psycasts. | ||
− | [[Category: | + | [[Category:Exotic Item]] |
+ | [[Category:Neurotrainers]] |
Latest revision as of 06:53, 3 October 2024
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
Psytrainer
A one-use super-dose of mechanites which trains a specific psychic power. The dose is administered through the orbit of the eye. Once released into the brain, the mechanites form knowledge of a specific psycast ability, transmuting themselves into neural tissue as needed.
Base Stats
- Type
- Exotic item
- Tech Level
- Ultra
- Stack Limit
- 1
- Mass
- 0.2 kg
- HP
- 80
- Flammability
- 20%
- Rotatable
- False
- Path Cost
- 14 (48%)
- defName
- Psytrainer
- thingSetMakerTags
- RewardStandardLowFreq
The psytrainer is a rare item added by the Royalty DLC that gives the user a single psycast.
Acquisition[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Acquisition stub - what traders, how are the psycasts selected, what factions offer it for quests and trade, etc. |
Psytrainers can be obtained from trade or quests.
Summary[edit]
Psytrainers can be used to learn a specified psycast. After use, the psytrainer is consumed. Each psytrainer is attuned to one specific psycast, which cannot be changed.
In order to actually use the psycast, a pawn must have a psylink high enough to use it. For example, a pawn can only use Neuroquake, a level 6 psycast, at psylink level 6.
The psytrainer can be used before the user has the psylink level to actually use the psycast. In this case, the pawn will not receive the random psylink upon reaching the psylink level of the gained psycast For example, a pawn with level 5 psylink that has used a psytrainer to get Neuroquake will not receive another psycast upon reaching level 6. Pawns with no psylink cannot use psytrainers.
The market value depends on the level of the psycast; higher level psycasts are more valuable. This follows the equation of 100 + 150*Level.
Analysis[edit]
Many psycasts are very powerful tools, and psytrainers are the only way to collect the options a psycaster didn't randomly select on level up. Psytrainers ensure that a pawn will have access to any psycast, eventually.
Psytrainers are rare items and as such when a psytrainer of a psycast you know you will want appears for sale, it is often best to just buy them even if you don't have a psycaster of a high enough level to use it.
They can be good for wealth management. Psytrainers are consumed, and having a psycast will not increase colony wealth. Buying psytrainers will lower wealth, using them will lower wealth even further and the psycasts themselves can be very useful.
Trainers should not be used prior to getting the requisite level to cast the contained psycast. There is basically never a valid reason to miss out on the free psycast, even the wealth they add while you're waiting to gain psylink levels isn't sufficient to justify it.
Version history[edit]
- ? - Added
- 1.3.3117 - description now shows the description of associated psycasts.