Difference between revisions of "Hediffs/Core/Global"

From RimWorld Wiki
Jump to navigation Jump to search
(Created page with "{| align=center ! {{Hediffs Nav/Core/Global}} |} ---- <div class="mw-collapsible"> ==== Misc ==== <div class="mw-collapsible-content"> {| {{STDT}} ! Name !! Description !! De...")
 
m
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
 +
<noinclude>
 
{| align=center
 
{| align=center
 
! {{Hediffs Nav/Core/Global}}
 
! {{Hediffs Nav/Core/Global}}
 
|}
 
|}
 
----
 
----
<div class="mw-collapsible">
+
{| {{STDT| sortable}}
==== Misc ====
+
! Name !! Description !! Details !! Stages</noinclude>
<div class="mw-collapsible-content">
 
{| {{STDT}}
 
! Name !! Description !! Details !! Stages
 
 
{{:Hediffs/Core/Global/Misc}}
 
{{:Hediffs/Core/Global/Misc}}
|}
 
</div>
 
</div>
 
<div class="mw-collapsible">
 
==== Needs ====
 
<div class="mw-collapsible-content">
 
{| {{STDT}}
 
! Name !! Description !! Details !! Stages
 
 
{{:Hediffs/Core/Global/Needs}}
 
{{:Hediffs/Core/Global/Needs}}
|}
 
</div>
 
</div>
 
<div class="mw-collapsible">
 
==== Temperature ====
 
<div class="mw-collapsible-content">
 
{| {{STDT}}
 
! Name !! Description !! Details !! Stages
 
 
{{:Hediffs/Core/Global/Temperature}}
 
{{:Hediffs/Core/Global/Temperature}}
|}
+
<noinclude>
</div>
+
|}</noinclude>
</div>
 

Latest revision as of 20:07, 10 October 2024

Main Menu
Core Royalty Ideology Biotech Anomaly
Debug Drugs Global Local Body Parts Psycasts Hediff Giver Sets
Misc Needs Temperature

Name Description Details Stages


DiseaseBase
  • Name:
    DiseaseBase
  • Abstract:
    True
-
  • Hediff Class: HediffWithComps
  • Default Label Color:
  • Initial Severity: 0.1%
  • Remove On Redress Chance By Days Curve:
  • Days Chance
    0 0%
    2 0%
    7 50%
    20 100%
  • -


    Blood loss
    • Def Name:
      BloodLoss
    • Label:
      blood loss
    A reduction in the normal blood volume. Minor blood loss has relatively mild effects, but when blood loss becomes severe, oxygen transport becomes badly impaired and the victim loses the ability to move. Extreme blood loss leads to death.


    Blood loss naturally recovers over time as the body slowly regenerates its blood supply.

    • Lethal Severity: 100%
    Label Parameters
    minor
    • Become Visible: false
    minor
    moderate
    severe
    extreme
    Anesthetic
    • Def Name:
      Anesthetic
    • Label:
      anesthetic
    Sleep drugs in the bloodstream. Anesthetic renders creatures unconscious.
    • Hediff Class: HediffWithComps
    • Default Label Color:
    • Is Bad: false
    • Initial Severity: 100%
    • Max Severity: 100%
    • Remove On Redress Chance By Days Curve:
  • Days Chance
    0 0%
    2 0%
    7 50%
    20 100%
    • Comps
      • Disappears
        • Disappears After Ticks: 45,000 ticks (0.75 in-game days) ~ 120,000 ticks (2 in-game days)
        • Show Remaining Time: true
      • Severity Per Day: −80%
    Label Parameters
    wearing off
    woozy
    sedated
    • Min Severity: 80%
    • Pain Factor: ×0%
    • Vomit MTB Days: 0.25
    • Consciousness Max: 1%
    Food poisoning
    • Def Name:
      FoodPoisoning
    • Label:
      food poisoning
    Gastrointestinal illness caused by consuming decayed or unclean food. It can be caused by eating rotten food, by incompetent cooks accidentally poisoning meals, or by eating from unsafe wild sources. The patient will vomit and feel sick for some time.
    • Hediff Class: HediffWithComps
    • Default Label Color:
    • Initial Severity: 0.1%
    • Scenario Can Add: true
    • Initial Severity: 100%
    • Remove On Redress Chance By Days Curve:
  • Days Chance
    0 0%
    2 0%
    7 50%
    20 100%
    • Comps: Severity Per Day: −100%
    Label Parameters
    recovering
    major
    initial
    Toxic buildup
    • Def Name:
      ToxicBuildup
    • Label:
      toxic buildup

    Poison in the bloodstream. This can come from various sources, including environmental toxins, venomous bites, or poisoned weapons.

    At high doses, toxic buildup is lethal. Even at low doses, it can generate cancers.

    If a creature dies with toxic buildup, there's a chance that they cannot be eaten. The higher the toxic buildup, the higher the chance.

    • Hediff Class: HediffWithComps
    • Default Label Color:
    • Lethal Severity: 100%
    • Can Apply DOD Chance For Capacity Changes: true
    • Makes Sick Thought: true
    • Scenario Can Add: true
    • Tale On Visible: ToxicityRevealed
    • Comps
      • Immunizable
        • Comp Class: HediffComp_ImmunizableToxic
        • Severity Per Day Not Immune: −8%
      • Surgery Inspectable
        • Surgical Detection Desc: {PAWN_nameDef} is showing early signs of toxic buildup. Keep {PAWN_objective} away from sources of toxins.
    Label Parameters
    initial
    • Become Visible: false
    initial
    minor
    moderate
    • Min Severity: 40%
    • Vomit MTB Days: 4
    • Consciousness Offset: −15%
    • Hediff Givers
      • Random
        • Hediff: Dementia
        • MTB Days: 146
        • Parts To Affect: Brain
      • Random
        • Hediff: Carcinoma
        • MTB Days: 438
        • Can Affect Any Live Part: true
    serious
    • Min Severity: 60%
    • Vomit MTB Days: 1
    • Consciousness Offset: −25%
    • Hediff Givers
      • Random
        • Hediff: Dementia
        • MTB Days: 37
        • Parts To Affect: Brain
      • Random
        • Hediff: Carcinoma
        • MTB Days: 111
        • Can Affect Any Live Part: true
    extreme
    • Min Severity: 80%
    • Vomit MTB Days: 0.5
    • Consciousness Max: 10%
    • Consciousness Offset: −25%
    • Hediff Givers
      • Random
        • Hediff: Dementia
        • MTB Days: 13
        • Parts To Affect: Brain
      • Random
        • Hediff: Carcinoma
        • MTB Days: 39
        • Can Affect Any Live Part: true
    Pregnant (animal)
    • Def Name:
      Pregnant
    • Label:
      pregnant
    • Label Noun:
      pregnancy
    • Debug Label Extra:
      animal
    This creature is gestating offspring. It will give birth if the pregnancy comes to term. If starved or injured, there may be a miscarriage.
    • Hediff Class: Hediff_Pregnant
    • Default Label Color:
    • Is Bad: false
    • Initial Severity: 0.1%
    • Prevents Pregnancy: true
    • Pregnant: true
    • Comps: Message After Ticks
      • Ticks: 600 ticks (10 secs)
      • Message: {0} is pregnant!
      • Message Type: PositiveEvent
    Label Parameters
    early-stage
    • Vomit MTB Days: 2.5
    middle-stage
    • Min Severity: 33.3%
    • Moving Offset: −15%
    late-stage
    • Min Severity: 66.6%
    • Vomit MTB Days: 2
    • Moving Offset: −30%
    Heart attack
    • Def Name:
      HeartAttack
    • Label:
      heart attack
    • Label Noun:
      a heart attack
    A disruption in the heart's normal beating rhythm. Heart attacks can be debilitatingly painful. They can worsen and lead to death, or recover.
    • Hediff Class: Hediff_HeartAttack
    • Default Label Color:
    • Initial Severity: 40%
    • Lethal Severity: 100%
    • Tendable: true
    Label Parameters
    painful
    • Life Threatening: true
    • Pain Offset: +40%
    • Consciousness Post Factor: ×50%
    debilitating
    • Min Severity: 60%
    • Life Threatening: true
    • Pain Offset: +60%
    • Consciousness Max: 10%
    fatal
    • Min Severity: 100%
    Drug overdose
    • Def Name:
      DrugOverdose
    • Label:
      drug overdose
    • Label Noun:
      a drug overdose
    Generalized toxic effects due to over-concentration of drugs in the bloodstream.
    • Hediff Class: HediffWithComps
    • Default Label Color:
    • Lethal Severity: 100%
    • Comps
      • Severity Per Day: −100%
      • Discoverable
        • Send Letter When Discovered: true
        • Discover Letter Label: Overdose: {0}
        • Discover Letter Text: {0} is overdosing!
    Label Parameters
    minor
    • Become Visible: false
    minor
    major
    Covered in firefoam
    • Def Name:
      CoveredInFirefoam
    • Label:
      covered in firefoam
    Covered in a fire-retardant foam.
    • Hediff Class: Hediff_CoveredInFirefoam
    • Comps: Disappears
      • Disappears After Ticks: 900 ticks (15 secs)
    Label Parameters
    Covered in firefoam
    Catatonic breakdown
    • Def Name:
      CatatonicBreakdown
    • Label:
      catatonic breakdown
    • Label Noun:
      a catatonic breakdown
    A state of mental shock which leads to a total inability to function. The victim collapses, effectively unconscious.
    • Hediff Class: HediffWithComps
    • Default Label Color:
    • Initial Severity: 0.1%
    • Remove On Redress Chance By Days Curve:
  • Days Chance
    0 0%
    2 0%
    7 50%
    20 100%
    • Comps
      • Disappears
        • Disappears After Ticks: 100,000 ticks (1.67 in-game days) ~ 300,000 ticks (5 in-game days)
      • Recovery Thought
    Label Parameters
    Catatonic breakdown
    Cryptosleep sickness
    • Def Name:
      CryptosleepSickness
    • Label:
      cryptosleep sickness
    After-effects of using a cryptosleep pod. Cryptosleep suspends and replaces many bodily functions in order to prevent aging and death. Upon exiting cryptosleep, the body takes time to restart and rebalance its natural metabolic processes. While this is ongoing, the patient suffers from nausea, dizziness, and a sense of fuzziness in the mind.

    After-effects of using a cryptosleep pod including dizziness, nausea, and vomiting.

    • Hediff Class: HediffWithComps
    • Default Label Color:
    • Initial Severity: 0.1%
    • Makes Sick Thought: true
    • Scenario Can Add: true
    • Remove On Redress Chance By Days Curve:
  • Days Chance
    0 0%
    2 0%
    7 50%
    20 100%
    • Comps: Disappears
      • Disappears After Ticks: 8,000 ticks (3.2 in-game hours) ~ 12,000 ticks (4.8 in-game hours)
      • Show Remaining Time: true
    Label Parameters
    Cryptosleep sickness
    Resurrection sickness
    • Def Name:
      ResurrectionSickness
    • Label:
      resurrection sickness
    After-effects of resurrection. Artificially-restarted body processes take time to rebalance themselves.
    • Hediff Class: HediffWithComps
    • Default Label Color:
    • Initial Severity: 0.1%
    • Remove On Redress Chance By Days Curve:
  • Days Chance
    0 0%
    2 0%
    7 50%
    20 100%
    • Comps: Disappears
      • Disappears After Ticks: 90,000 ticks (1.5 in-game days) ~ 150,000 ticks (2.5 in-game days)
      • Show Remaining Time: true
    Label Parameters
    Resurrection sickness
    Brain shock
    • Def Name:
      BrainShock
    • Label:
      brain shock
    • Label Noun:
      a brain shock
    After-effects of an electrical shock to the brain. This is generally cause by feedback from brain implants hit by EMP pulses.
    • Hediff Class: HediffWithComps
    • Comps: Disappears
      • Disappears After Ticks: 2,500 ticks (1 in-game hour) ~ 3,500 ticks (1.4 in-game hours)
    Label Parameters
    Brain shock
    Psychic shock
    • Def Name:
      PsychicShock
    • Label:
      psychic shock
    • Label Noun:
      a psychic shock
    A state of psychic chaos in the brain and mind. Caused by psychic attacks or critical level of neural heat, this effect is debilitating until it wears off.
    • Hediff Class: HediffWithComps
    • Default Label Color:
    • Initial Severity: 0.1%
    • Remove On Redress Chance By Days Curve:
  • Days Chance
    0 0%
    2 0%
    7 50%
    20 100%
    • Comps
      • Disappears
        • Disappears After Ticks: 7,500 ticks (3 in-game hours)
    Label Parameters
    Psychic shock
    Psychic coma
    • Def Name:
      PsychicComa
    • Label:
      psychic coma
    • Label Noun:
      a psychic coma
    A form of benign coma during which the brain recovers from a psychic overload.
    • Hediff Class: HediffWithComps
    • Default Label Color:
    • Initial Severity: 0.1%
    • Remove On Redress Chance By Days Curve:
  • Days Chance
    0 0%
    2 0%
    7 50%
    20 100%
    • Comps
      • Disappears
        • Disappears After Ticks: 7,500 ticks (3 in-game hours)
    Label Parameters
    Psychic coma
    Pychic hangover
    • Def Name:
      PsychicHangover
    • Label:
      psychic hangover
    • Label Noun:
      a psychic hangover
    An after-effect of neural heat. Psychic hangover is bothersome, but not dangerous.
    • Hediff Class: HediffWithComps
    • Default Label Color:
    • Initial Severity: 0.1%
    • Remove On Redress Chance By Days Curve:
  • Days Chance
    0 0%
    2 0%
    7 50%
    20 100%
    • Comps
      • Disappears
        • Disappears After Ticks: 60,000 ticks (1 in-game day)
      • Severity Per Day: +100%
    Label Parameters
    forming
    • Min Severity: 0%
    buzzing
    Psychic invisibility
    • Def Name:
      PsychicInvisibility
    • Label:
      psychic invisibility
    Psychically-induced invisibility. This actually affects others nearby, making their brains unable to perceive the sight of this individual, even if the eyes are unaffected.
    • Hediff Class: HediffWithComps
    • Is Bad: false
    • Comps
      • Invisibility
        • Visible To Player: true
      • Disappears
        • Show Remaining Time: True
      • Disappears On Death
    -



    Malnutrition
    • Def Name:
      Malnutrition
    • Label:
      malnutrition
    Abnormally low body fat and weight, typically caused by lack of food. Malnutrition is always very unpleasant, but its initial effects are mild. Without food, though, a malnourished creature will waste away, losing muscle mass and capacities. Malnutrition ends with death. Upon re-feeding malnutrition naturally recovers over time. Malnourished creatures have larger appetites than normal.
    • Lethal Severity: 100%
    • Scenario Can Add: true
    Label Parameters
    trivial
    minor
    moderate
    severe
    extreme


    Heatstroke
    • Def Name:
      Heatstroke
    • Label:
      heatstroke
    A generalized disruption to body functioning caused by excessive exposure to heat and sun. The victim becomes dizzy, weak, and confused. Recovery is quick once in a cool area, but if heat exposure continues, heat stroke gets worse until death.
    • Default Label Color:
    • Lethal Severity: 100%
    • Can Apply DOD Chance For Capacity Changes: true
    • Tale On Visible: HeatstrokeRevealed
    Label Parameters
    initial
    • Become Visible: false
    initial
    minor
    serious
    extreme
    • Min Severity: 62%
    • Life Threatening: true
    • Pain Offset: +30%
    • Consciousness Max: 10%
    Hypothermia
    • Def Name:
      Hypothermia
    • Label:
      hypothermia
    Dangerously low core body temperature. Unless re-warmed, hypothermia gets worse and ends in death. Recovery is quick once the victim is re-warmed. Avoid hypothermia by wearing warm clothes in cold environments.
    • Default Label Color:
    • Lethal Severity: 100%
    • Can Apply DOD Chance For Capacity Changes: true
    • Tale On Visible: HypothermiaRevealed
    Label Parameters
    shivering
    • Become Visible: false
    shivering
    minor
    serious
    extreme
    • Min Severity: 62%
    • Life Threatening: true
    • Pain Offset: +30%
    • Consciousness Max: 10%
    Hypothermic slowdown
    • Def Name:
      HypothermicSlowdown
    • Label:
      hypothermic slowdown
    A special biological state used by some creatures to survive extreme cold. Instead of trying to stay warm, the creature's body chemistry adapts to prevent internal freezing despite very low temperature. Bodily functions are slowed and capacities are reduced, but the cold does no permanent damage. Some biologists call it a wakeful form of hibernation. Default Label Color:
    Label Parameters
    minor
    • Become Visible: false
    minor
    moderate
    serious
    extreme