Name
Description
Details
Stages
DiseaseBase
Name: DiseaseBase
Abstract: True
-
Hediff Class: HediffWithComps
Default Label Color:
Initial Severity: 0.1%
Remove On Redress Chance By Days Curve:
Days
Chance
0
0%
2
0%
7
50%
20
100%
-
Blood loss
Def Name: BloodLoss
Label: blood loss
A reduction in the normal blood volume. Minor blood loss has relatively mild effects, but when blood loss becomes severe, oxygen transport becomes badly impaired and the victim loses the ability to move. Extreme blood loss leads to death.
Blood loss naturally recovers over time as the body slowly regenerates its blood supply.
Label
Parameters
minor
minor
moderate
severe
extreme
Anesthetic
Def Name: Anesthetic
Label: anesthetic
Sleep drugs in the bloodstream. Anesthetic renders creatures unconscious.
Hediff Class: HediffWithComps
Default Label Color:
Is Bad: false
Initial Severity: 100%
Max Severity: 100%
Remove On Redress Chance By Days Curve:
Days
Chance
0
0%
2
0%
7
50%
20
100%
Comps
Disappears
Disappears After Ticks: 45,000 ticks (0.75 in-game days ) ~ 120,000 ticks (2 in-game days )
Show Remaining Time: true
Severity Per Day: −80%
Label
Parameters
wearing off
woozy
sedated
Min Severity: 80%
Pain Factor: ×0%
Vomit MTB Days: 0.25
Consciousness Max: 1%
Food poisoning
Def Name: FoodPoisoning
Label: food poisoning
Gastrointestinal illness caused by consuming decayed or unclean food. It can be caused by eating rotten food, by incompetent cooks accidentally poisoning meals, or by eating from unsafe wild sources. The patient will vomit and feel sick for some time.
Hediff Class: HediffWithComps
Default Label Color:
Initial Severity: 0.1%
Scenario Can Add: true
Initial Severity: 100%
Remove On Redress Chance By Days Curve:
Days
Chance
0
0%
2
0%
7
50%
20
100%
Comps: Severity Per Day: −100%
Label
Parameters
recovering
major
initial
Toxic buildup
Def Name: ToxicBuildup
Label: toxic buildup
Poison in the bloodstream. This can come from various sources, including environmental toxins, venomous bites, or poisoned weapons.
At high doses, toxic buildup is lethal. Even at low doses, it can generate cancers.
If a creature dies with toxic buildup, there's a chance that they cannot be eaten. The higher the toxic buildup, the higher the chance.
Hediff Class: HediffWithComps
Default Label Color:
Lethal Severity: 100%
Can Apply DOD Chance For Capacity Changes: true
Makes Sick Thought: true
Scenario Can Add: true
Tale On Visible: ToxicityRevealed
Comps
Immunizable
Comp Class: HediffComp_ImmunizableToxic
Severity Per Day Not Immune: −8%
Surgery Inspectable
Surgical Detection Desc: {PAWN_nameDef} is showing early signs of toxic buildup. Keep {PAWN_objective} away from sources of toxins.
Label
Parameters
initial
initial
minor
moderate
Min Severity: 40%
Vomit MTB Days: 4
Consciousness Offset: −15%
Hediff Givers
Random
Hediff: Dementia
MTB Days: 146
Parts To Affect: Brain
Random
Hediff: Carcinoma
MTB Days: 438
Can Affect Any Live Part: true
serious
Min Severity: 60%
Vomit MTB Days: 1
Consciousness Offset: −25%
Hediff Givers
Random
Hediff: Dementia
MTB Days: 37
Parts To Affect: Brain
Random
Hediff: Carcinoma
MTB Days: 111
Can Affect Any Live Part: true
extreme
Min Severity: 80%
Vomit MTB Days: 0.5
Consciousness Max: 10%
Consciousness Offset: −25%
Hediff Givers
Random
Hediff: Dementia
MTB Days: 13
Parts To Affect: Brain
Random
Hediff: Carcinoma
MTB Days: 39
Can Affect Any Live Part: true
Pregnant (animal)
Def Name: Pregnant
Label: pregnant
Label Noun: pregnancy
Debug Label Extra: animal
This creature is gestating offspring. It will give birth if the pregnancy comes to term. If starved or injured, there may be a miscarriage.
Hediff Class: Hediff_Pregnant
Default Label Color:
Is Bad: false
Initial Severity: 0.1%
Prevents Pregnancy: true
Pregnant: true
Comps: Message After Ticks
Ticks: 600 ticks (10 secs )
Message: {0} is pregnant!
Message Type: PositiveEvent
Label
Parameters
early-stage
middle-stage
Min Severity: 33.3%
Moving Offset: −15%
late-stage
Min Severity: 66.6%
Vomit MTB Days: 2
Moving Offset: −30%
Heart attack
Def Name: HeartAttack
Label: heart attack
Label Noun: a heart attack
A disruption in the heart's normal beating rhythm. Heart attacks can be debilitatingly painful. They can worsen and lead to death, or recover.
Hediff Class: Hediff_HeartAttack
Default Label Color:
Initial Severity: 40%
Lethal Severity: 100%
Tendable: true
Label
Parameters
painful
Life Threatening: true
Pain Offset: +40%
Consciousness Post Factor: ×50%
debilitating
Min Severity: 60%
Life Threatening: true
Pain Offset: +60%
Consciousness Max: 10%
fatal
Drug overdose
Def Name: DrugOverdose
Label: drug overdose
Label Noun: a drug overdose
Generalized toxic effects due to over-concentration of drugs in the bloodstream.
Hediff Class: HediffWithComps
Default Label Color:
Lethal Severity: 100%
Comps
Severity Per Day: −100%
Discoverable
Send Letter When Discovered: true
Discover Letter Label: Overdose: {0}
Discover Letter Text: {0} is overdosing!
Label
Parameters
minor
minor
major
Min Severity: 75%
Death MTB Days: 3
Consciousness Max: 10%
Hediff Givers: Random
Covered in firefoam
Def Name: CoveredInFirefoam
Label: covered in firefoam
Covered in a fire-retardant foam.
Hediff Class: Hediff_CoveredInFirefoam
Comps: Disappears
Disappears After Ticks: 900 ticks (15 secs )
Label
Parameters
Covered in firefoam
Catatonic breakdown
Def Name: CatatonicBreakdown
Label: catatonic breakdown
Label Noun: a catatonic breakdown
A state of mental shock which leads to a total inability to function. The victim collapses, effectively unconscious.
Hediff Class: HediffWithComps
Default Label Color:
Initial Severity: 0.1%
Remove On Redress Chance By Days Curve:
Days
Chance
0
0%
2
0%
7
50%
20
100%
Comps
Disappears
Disappears After Ticks: 100,000 ticks (1.67 in-game days ) ~ 300,000 ticks (5 in-game days )
Recovery Thought
Label
Parameters
Catatonic breakdown
Cryptosleep sickness
Def Name: CryptosleepSickness
Label: cryptosleep sickness
After-effects of using a cryptosleep pod. Cryptosleep suspends and replaces many bodily functions in order to prevent aging and death. Upon exiting cryptosleep, the body takes time to restart and rebalance its natural metabolic processes. While this is ongoing, the patient suffers from nausea, dizziness, and a sense of fuzziness in the mind.
After-effects of using a cryptosleep pod including dizziness, nausea, and vomiting.
Hediff Class: HediffWithComps
Default Label Color:
Initial Severity: 0.1%
Makes Sick Thought: true
Scenario Can Add: true
Remove On Redress Chance By Days Curve:
Days
Chance
0
0%
2
0%
7
50%
20
100%
Comps: Disappears
Disappears After Ticks: 8,000 ticks (3.2 in-game hours ) ~ 12,000 ticks (4.8 in-game hours )
Show Remaining Time: true
Label
Parameters
Cryptosleep sickness
Resurrection sickness
Def Name: ResurrectionSickness
Label: resurrection sickness
After-effects of resurrection. Artificially-restarted body processes take time to rebalance themselves.
Hediff Class: HediffWithComps
Default Label Color:
Initial Severity: 0.1%
Remove On Redress Chance By Days Curve:
Days
Chance
0
0%
2
0%
7
50%
20
100%
Comps: Disappears
Disappears After Ticks: 90,000 ticks (1.5 in-game days ) ~ 150,000 ticks (2.5 in-game days )
Show Remaining Time: true
Label
Parameters
Resurrection sickness
Brain shock
Def Name: BrainShock
Label: brain shock
Label Noun: a brain shock
After-effects of an electrical shock to the brain. This is generally cause by feedback from brain implants hit by EMP pulses.
Hediff Class: HediffWithComps
Comps: Disappears
Disappears After Ticks: 2,500 ticks (1 in-game hour ) ~ 3,500 ticks (1.4 in-game hours )
Label
Parameters
Brain shock
Psychic shock
Def Name: PsychicShock
Label: psychic shock
Label Noun: a psychic shock
A state of psychic chaos in the brain and mind. Caused by psychic attacks or critical level of neural heat, this effect is debilitating until it wears off.
Hediff Class: HediffWithComps
Default Label Color:
Initial Severity: 0.1%
Remove On Redress Chance By Days Curve:
Days
Chance
0
0%
2
0%
7
50%
20
100%
Comps
Disappears
Disappears After Ticks: 7,500 ticks (3 in-game hours )
Label
Parameters
Psychic shock
Psychic coma
Def Name: PsychicComa
Label: psychic coma
Label Noun: a psychic coma
A form of benign coma during which the brain recovers from a psychic overload.
Hediff Class: HediffWithComps
Default Label Color:
Initial Severity: 0.1%
Remove On Redress Chance By Days Curve:
Days
Chance
0
0%
2
0%
7
50%
20
100%
Comps
Disappears
Disappears After Ticks: 7,500 ticks (3 in-game hours )
Label
Parameters
Psychic coma
Pychic hangover
Def Name: PsychicHangover
Label: psychic hangover
Label Noun: a psychic hangover
An after-effect of neural heat. Psychic hangover is bothersome, but not dangerous.
Hediff Class: HediffWithComps
Default Label Color:
Initial Severity: 0.1%
Remove On Redress Chance By Days Curve:
Days
Chance
0
0%
2
0%
7
50%
20
100%
Comps
Disappears
Disappears After Ticks: 60,000 ticks (1 in-game day )
Severity Per Day: +100%
Label
Parameters
forming
buzzing
Psychic invisibility
Def Name: PsychicInvisibility
Label: psychic invisibility
Psychically-induced invisibility. This actually affects others nearby, making their brains unable to perceive the sight of this individual, even if the eyes are unaffected.
Hediff Class: HediffWithComps
Is Bad: false
Comps
Invisibility
Disappears
Show Remaining Time: True
Disappears On Death
-