Difference between revisions of "Fleshbulb"
m (illumination area graphic + more infobox data; the light radius calc says 1.19 tiles for 30% light, but that is for 50%, so what is going on there?) |
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{{Anomaly}} | {{Anomaly}} | ||
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{{Infobox main|structure| | {{Infobox main|structure| | ||
| name = Fleshbulb | | name = Fleshbulb | ||
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| description = A bulbous mass of flesh. These fleshbeast organs store and refine nutrients for surrounding fleshmass. The chemical process generates a soft bioluminescent glow. | | description = A bulbous mass of flesh. These fleshbeast organs store and refine nutrients for surrounding fleshmass. The chemical process generates a soft bioluminescent glow. | ||
<!-- Base Stats --> | <!-- Base Stats --> | ||
− | | type = | + | | type = Structure |
+ | | type2 = Fleshmass | ||
| beauty = -12 | | beauty = -12 | ||
| hp = 35 | | hp = 35 | ||
| flammability = 0.7 | | flammability = 0.7 | ||
| rotatable = false | | rotatable = false | ||
+ | | cover = 0.3 | ||
+ | | terrain affordance = Light | ||
<!-- Building --> | <!-- Building --> | ||
| size = 1 x 1 | | size = 1 x 1 | ||
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| glowradius = 11 | | glowradius = 11 | ||
| glowcolor = (74, 37, 2, 0) | | glowcolor = (74, 37, 2, 0) | ||
+ | | destroyyield = {{Icon small|Twisted meat}} 0-8 | ||
<!-- Technical --> | <!-- Technical --> | ||
| defname = Fleshbulb | | defname = Fleshbulb | ||
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<!-- Unsorted --> | <!-- Unsorted --> | ||
| thingClass = Building | | thingClass = Building | ||
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| category = Building | | category = Building | ||
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| isInert = true | | isInert = true | ||
| claimable = false | | claimable = false | ||
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| quickTargetable = true | | quickTargetable = true | ||
| isTargetable = true | | isTargetable = true | ||
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}} | }} | ||
+ | '''Fleshbulbs''' are a bioluminescent light source of the [[Fleshmass]] family. | ||
− | + | == Occurrence == | |
+ | Fleshbulbs are generated within [[Fleshmass]] infested areas, namely the [[Quests#Distress_Call|Distress call quest]] and the [[Undercave]] created by the [[Pit gate]] entity/event. They spawn dispersed among the other fleshmass, providing moderate illumination around fleshmass growths. | ||
== Summary == | == Summary == | ||
− | Fleshbulbs | + | Fleshbulbs have a 50% chance of dropping 4-8 pieces of [[Twisted meat]] when destroyed. |
+ | |||
+ | It cannot be [[claim]]ed, moved, or deconstructed. | ||
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=== Lighting === | === Lighting === | ||
[[File:Fleshbulb illumination area.png|300px|thumb|left|The white area (1 tile out) is 50% illumination, required for best [[Surgery Success Chance Factor|surgery success chance]]; the yellow (2nd-5th tiles) represents 30% or better, adequate for all general labor, avoiding [[mood]] penalties, and for growing [[Decorative Plants|decorative plants]] indoors in [[plant pot]]s.]] | [[File:Fleshbulb illumination area.png|300px|thumb|left|The white area (1 tile out) is 50% illumination, required for best [[Surgery Success Chance Factor|surgery success chance]]; the yellow (2nd-5th tiles) represents 30% or better, adequate for all general labor, avoiding [[mood]] penalties, and for growing [[Decorative Plants|decorative plants]] indoors in [[plant pot]]s.]] | ||
A fleshbulb produces [[light]] in a 9 tile radius, with the nearest {{P|Light Radius}} tiles at or above 30% light level and considered "[[Light|Lit]]", to a maximum of 50%. The provided light in this area is bright enough to prevent work speed penalties, grow decorative plants, and prevent the debuff [[Thoughts_list#In_darkness|"In darkness"]]. However, fleshbulbs are not bright enough to grow most [[crop]]s indoors, which require 51% illumination. Light does not "stack", so no amount of fleshbulbs will ever give more than 50% illumination (e.g. for [[rice plant]]s, etc). | A fleshbulb produces [[light]] in a 9 tile radius, with the nearest {{P|Light Radius}} tiles at or above 30% light level and considered "[[Light|Lit]]", to a maximum of 50%. The provided light in this area is bright enough to prevent work speed penalties, grow decorative plants, and prevent the debuff [[Thoughts_list#In_darkness|"In darkness"]]. However, fleshbulbs are not bright enough to grow most [[crop]]s indoors, which require 51% illumination. Light does not "stack", so no amount of fleshbulbs will ever give more than 50% illumination (e.g. for [[rice plant]]s, etc). | ||
+ | |||
+ | == Analysis == | ||
+ | The player is unlikely to significantly interact with fleshbulbs outside of niche circumstances such as playing with [[Combat in darkness]] ideoligions.{{IdeologyIcon}} They cannot be meaningfully farmed or moved, and they only provide meager light. In almost all cases, constructed lighting options are a much better idea. As such, the most common player interaction is simply destroying them for additional [[twisted meat]] before leaving the area. | ||
== Gallery == | == Gallery == |
Latest revision as of 21:10, 18 November 2024
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
Fleshbulb
A bulbous mass of flesh. These fleshbeast organs store and refine nutrients for surrounding fleshmass. The chemical process generates a soft bioluminescent glow.
Base Stats
Building
Fleshbulbs are a bioluminescent light source of the Fleshmass family.
Occurrence[edit]
Fleshbulbs are generated within Fleshmass infested areas, namely the Distress call quest and the Undercave created by the Pit gate entity/event. They spawn dispersed among the other fleshmass, providing moderate illumination around fleshmass growths.
Summary[edit]
Fleshbulbs have a 50% chance of dropping 4-8 pieces of Twisted meat when destroyed.
It cannot be claimed, moved, or deconstructed.
Lighting[edit]
A fleshbulb produces light in a 9 tile radius, with the nearest 1.188 tiles at or above 30% light level and considered "Lit", to a maximum of 50%. The provided light in this area is bright enough to prevent work speed penalties, grow decorative plants, and prevent the debuff "In darkness". However, fleshbulbs are not bright enough to grow most crops indoors, which require 51% illumination. Light does not "stack", so no amount of fleshbulbs will ever give more than 50% illumination (e.g. for rice plants, etc).
Analysis[edit]
The player is unlikely to significantly interact with fleshbulbs outside of niche circumstances such as playing with Combat in darkness ideoligions. They cannot be meaningfully farmed or moved, and they only provide meager light. In almost all cases, constructed lighting options are a much better idea. As such, the most common player interaction is simply destroying them for additional twisted meat before leaving the area.
Gallery[edit]
Version history[edit]
- Anomaly DLC Release - Added.