Difference between revisions of "Template:Deathrest Building Note"

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-->Active {{#var:PUMPname}}s require a pawn capable of [[deathrest]] and must be connected to a [[deathrest casket]]. Each {{#var:PUMPname}} consumes {{#expr: -1 * {{Q|{{#var:PUMPname}}|Power Consumption}} }}W of power {{#ifeq:{{Q|{{#var:PUMPname}}|Fuel Filter}}|Hemogen pack|and {{Icon Small|hemogen pack}} {{Q|{{#var:PUMPname}}|Fuel Consumption Rate}} [[hemogen pack]] per day as long a pawn is deathresting in an attached casket. It can hold up to {{Q|{{#var:PUMPname}}|Fuel Capacity}} packs at a time, for a maximum run time of {{#expr:{{Q|{{#var:PUMPname}}|Fuel Capacity}}/{{Q|{{#var:PUMPname}}|Fuel Consumption Rate}} }} days, and is constructed fully fueled. It will be automatically refueled by a [[Work#Haul|haulers]] so long as auto-refueling is enabled. It doesn't consume power or hemogen while idling and so can be left idle without consequence.|as long a pawn is deathresting in an attached casket. It doesn't consume power while idling and so can be left idle without consequence.}}
 
-->Active {{#var:PUMPname}}s require a pawn capable of [[deathrest]] and must be connected to a [[deathrest casket]]. Each {{#var:PUMPname}} consumes {{#expr: -1 * {{Q|{{#var:PUMPname}}|Power Consumption}} }}W of power {{#ifeq:{{Q|{{#var:PUMPname}}|Fuel Filter}}|Hemogen pack|and {{Icon Small|hemogen pack}} {{Q|{{#var:PUMPname}}|Fuel Consumption Rate}} [[hemogen pack]] per day as long a pawn is deathresting in an attached casket. It can hold up to {{Q|{{#var:PUMPname}}|Fuel Capacity}} packs at a time, for a maximum run time of {{#expr:{{Q|{{#var:PUMPname}}|Fuel Capacity}}/{{Q|{{#var:PUMPname}}|Fuel Consumption Rate}} }} days, and is constructed fully fueled. It will be automatically refueled by a [[Work#Haul|haulers]] so long as auto-refueling is enabled. It doesn't consume power or hemogen while idling and so can be left idle without consequence.|as long a pawn is deathresting in an attached casket. It doesn't consume power while idling and so can be left idle without consequence.}}
  
{{#ifeq:{{#var:PUMPname}}|Glucosoid pump|A functional glucosoid pump grants 1 stack of Glucosoid Rush after a pawn wakes from a non-interrupted [[deathrest]].  Up to 4 glucosoid pumps can be connected at a time. The bonus will be lost if the [[Genes#Deathrest|deathrest gene]] is removed from the pawn.
+
{{#ifeq:{{#var:PUMPname}}|Psychofluid pump|A functional pump grants 1 stack of Psychofluid Rush after a pawn wakes from a non-interrupted [[deathrest]]. Up to 4 psychofluid pumps can be connected at a time. The bonus will be lost if the [[Genes#Deathrest|deathrest gene]] is removed from the pawn.
 
 
'''Glucosoid Rush'''
 
<br>''"Move speed is increased because this person used a glucosoid pump while deathresting. This effect lasts until the next deathrest."'' 
 
* {{+|12%}} [[Move speed]] per '''Glucosoid pumps''' (Maximum of 4)
 
* This is a factor, meaning it applies multiplicatively after offsets. (ex: 2 pumps would increase movespeed by x1.24)}}<!--
 
-->{{#ifeq:{{#var:PUMPname}}|Psychofluid pump|A functional pump grants 1 stack of Psychofluid Rush after a pawn wakes from a non-interrupted [[deathrest]]. Up to 4 psychofluid pumps can be connected at a time. The bonus will be lost if the [[Genes#Deathrest|deathrest gene]] is removed from the pawn.
 
  
 
'''Psychofluid Rush'''
 
'''Psychofluid Rush'''

Revision as of 23:08, 22 February 2025

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Just standardizes the spiel about the mechanics of deathrest buildings.

First variable is optional and allows a name to be specified, otherwise uses the page name.

Examples

Active Hemopumps require a pawn capable of deathrest and must be connected to a deathrest casket. Each Hemopump consumes 100W of power and Hemogen pack 0.5 hemogen pack per day as long a pawn is deathresting in an attached casket. It can hold up to 5 packs at a time, for a maximum run time of 10 days, and is constructed fully fueled. It will be automatically refueled by a haulers so long as auto-refueling is enabled. It doesn't consume power or hemogen while idling and so can be left idle without consequence.


Like other deathrest buildings, Hemopump permanently bind to a pawn once used, with no penalty for deconstruction. Deathresting pawns have their own separate limit to the buildings they can connect to, which can be increased with a deathrest capacity serum.