Difference between revisions of "Silver"

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| melee cooldown factor = 1
 
| melee cooldown factor = 1
 
| melee sharp damage base = 0.5
 
| melee sharp damage base = 0.5
| work to make factor = 1.2
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| work to make factor = 1
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| work to build factor = 1
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Revision as of 17:04, 27 December 2016

Silver

Silver c.png

This metal is mostly used as a commodity currency. It can also be used for making decorations.


Type
MaterialMetal
Stack Limit
500

Base Stats

Market Value
1
Mass
0.008
... further results

Stat Modifiers

Armor - Blunt
×0.36
Armor - Heat
×0.36
Armor - Sharp
×0.72
Door Opening Speed
×1
Flammability
×0.4
Insulation - Cold
×3
Insulation - Heat
×0
Max Hit Points
×0.7
Melee Cooldown
×1
... further results

Silver is used for trading with traders, and as a construction material. A decent amount of starter silver is among the wreckage of the colonists pods at the beginning of a new embark. More silver can be found through mining, trading, and defeating raiders.

Each trader has a limited stock you can buy from, and with silver, the player can use it to buy slaves, resources, and weapons. Additionally, traders will buy resources relevant to their specialization, such as pirate merchants buying slaves, and bulk merchants buying stone, steel, or gold.

Colonists can suffer from a "High Expectations" mood debuff if your colony becomes too rich. Make sure you have plenty of mood-boosting effects to buffer against this before you start accumulating wealth.