Difference between revisions of "Silver"
m (work to build and mass check) |
m (added beauty changed melee damage BASE to FACTOR) |
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Line 26: | Line 26: | ||
| sound melee hit sharp = MeleeHit_Metal_Sharp | | sound melee hit sharp = MeleeHit_Metal_Sharp | ||
| use hit points = false | | use hit points = false | ||
+ | | beauty base = -7 | ||
| beauty factor = 3 | | beauty factor = 3 | ||
| beauty offset = 6 | | beauty offset = 6 | ||
Line 31: | Line 32: | ||
| market value base = 1 | | market value base = 1 | ||
| max hit points factor = 0.7 | | max hit points factor = 0.7 | ||
− | | melee blunt damage | + | | melee blunt damage factor = 1.1 |
| melee cooldown factor = 1 | | melee cooldown factor = 1 | ||
− | | melee sharp damage | + | | melee sharp damage factor = 0.5 |
| work to make factor = 1 | | work to make factor = 1 | ||
| work to build factor = 1 | | work to build factor = 1 |
Revision as of 21:00, 27 December 2016
Silver
This metal is mostly used as a commodity currency. It can also be used for making decorations.
Base Stats
Stat Modifiers
- Armor - Blunt
- ×0.36
- Armor - Heat
- ×0.36
- Armor - Sharp
- ×0.72
- Door Opening Speed
- ×1
- Flammability
- ×0.4
- Insulation - Cold
- ×3
- Insulation - Heat
- ×0
- Max Hit Points
- ×0.7
- Melee Cooldown
- ×1 ... further results
Silver is used for trading with traders, and as a construction material. A decent amount of starter silver is among the wreckage of the colonists pods at the beginning of a new embark. More silver can be found through mining, trading, and defeating raiders.
Each trader has a limited stock you can buy from, and with silver, the player can use it to buy slaves, resources, and weapons. Additionally, traders will buy resources relevant to their specialization, such as pirate merchants buying slaves, and bulk merchants buying stone, steel, or gold.
Colonists can suffer from a "High Expectations" mood debuff if your colony becomes too rich. Make sure you have plenty of mood-boosting effects to buffer against this before you start accumulating wealth.