Difference between revisions of "Food"

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== [[Raw Food]] ==
 
== [[Raw Food]] ==
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{{for|a list of | Raw Food}}
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{{for|a list of | Raw Inedible}}
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Raw food is used by colonists to survive, either directly eaten when starving or converted into [[meals]] via the [[nutrient paste dispenser|nutrient paste dispenser]] or [[cook stove]].  
 
Raw food is used by colonists to survive, either directly eaten when starving or converted into [[meals]] via the [[nutrient paste dispenser|nutrient paste dispenser]] or [[cook stove]].  
  
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Eating raw food restores 0.05 saturation each.
 
Eating raw food restores 0.05 saturation each.
  
{{List| Raw Food |sort = Market Value Base }}
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{{List| Raw Inedible |sort = Market Value Base }}
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Revision as of 10:11, 3 May 2017

Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Resources Menu Crafted resources Exotic Items Food Medical Items Materials Textiles

Food is consumed by humans and animals to sate their hunger. Hunger is tracked by a pawn's food meter, also known as saturation. Lack of food leads to starvation.

As of version 0.15.1279 (29 August 2016) there is a message telling you when food has spoiled.

Raw Food

Raw food is used by colonists to survive, either directly eaten when starving or converted into meals via the nutrient paste dispenser or cook stove.

Raw food is harvested from a variety of plants:

  1. wild plants gives agave bushes and raspberry bushes
  2. hydroponics table rises potatoes, rice and strawberries
  3. growing zone grows haygrass, potatoes, rice, strawberries, and corn

Eating raw food causes the Ate raw food thought with a -7 mood penalty (without berries and corn).

Eating raw food restores 0.05 saturation each.



Rotted away

Food will spoil if placed in warm areas. This can cause unhappiness by creating an ugly environment and can turn large food stockpiles into rotting messes. Food spoils faster when exposed to various environmental changes in temperature and weather. This can be solved by either settling in a naturally colder place or by creating an freezer room with coolers. In the early game, this can pose a threat for some players, depending on what biome they are in, making a small freezer a pretty high priority for most players.

As of version 0.9.722 (19 February 2015) items not placed under a roof will deteriorate. Freezing or refrigeration alone do not prevent deterioration of food (i.e. a raider dies and drops their fine meal outdoors during freezing weather, that meal will still decay from deterioration). Deterioration can be prevented by storing items under a roof, which may be a constructed roof, a thin rock roof, or an overhead mountain.

Items in the table below with deterioration rate 0.00/d do not deteriorate.

Food deterioration rates
Food item Deterioration rate (per day)
Raw meat 10.00
Raw vegetables 10.00
Beer 0.00
Packaged survival meal 0.5
Nutrient Paste Meal 20.00
Simple meal 20.00
Fine Meal 20.00
Lavish Meal 20.00


Meals

Advanced meal types require multiple ingredients but have better psychological and nutritive effects.

BabyFood c.png

A bland vegetarian mash. Babies love it, but children and adults will be upset if they're forced to eat it.

Nutrient paste meal a.png

A synthetic mixture of protein, carbohydrates, and vitamins, amino acids and minerals. Everything the body needs, and absolutely disgusting.

A nutrient paste meal is produced from a nutrient paste dispenser, using raw food ingredients.

Simple meal a.png

A simple meal quickly cooked from a few ingredients.

A simple meal is a meal and the most basic way to prepare raw food for consumption

Fine meal a.png

A complex dish assembled with care from a wide selection of ingredients.

A fine meal is a higher quality meal that requires both meat and vegetables to create.

Vegetarian fine meal a.png

A complex dish assembled with care from vegetarian ingredients.

A vegetarian fine meal is a variant of the fine meal created from vegetarian ingredients.

Carnivore fine meal a.png

A complex dish assembled with care from meat ingredients.

A carnivore fine meal is a variant of the fine meal created out of meat.

Packaged survival meal a.png

A high-quality packaged meal, manufactured for use in survival situations. While it never rots, it can still deteriorate if left outside. Great for traveling.

Packaged survival meals, sometimes abbreviated as 'PSM', are a high-tech long-lasting food option. They are the colonists' primary food source at the very start of each game (except for a tribal start). They can also be found in cargo pods or cooked (after research) by colonists with a minimum cooking skill of 8. Packaged survival meals restore 0.9 nutrition and do not spoil, meaning they do not require cold storage. Note that they can still deteriorate. They require 0.3 nutrition of vegetarian and 0.3 nutrition of meat or animal product to produce.

Carnivore lavish meal a.png

A masterpiece of the culinary arts, this meal nourishes the body, mind, and soul.

A Carnivore lavish meal is a variant of the lavish meal created out of meat.

Lavish meal a.png

A masterpiece of the culinary arts, this meal nourishes the body, mind, and soul.

A lavish meal is an extravagant meal.

Vegetarian lavish meal a.png

A masterpiece of the culinary arts, this meal nourishes the body, mind, and soul.

A vegetarian lavish meal is a variant of the lavish meal created from vegetarian products.