Difference between revisions of "User:PigeonGuru/Sandbox"
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| Allows colonists to build [[carpets]] to increase the quality of their environments. | | Allows colonists to build [[carpets]] to increase the quality of their environments. | ||
| Medieval | | Medieval | ||
− | | | + | | 1200 |
− | | | + | | 1200 |
− | | | + | | 2400 |
| None | | None | ||
| Simple | | Simple | ||
Line 320: | Line 320: | ||
| Generate and use [[Power|electricity]] for cooking and other simple tasks. (Research only needed for tribal starts) | | Generate and use [[Power|electricity]] for cooking and other simple tasks. (Research only needed for tribal starts) | ||
| Industrial | | Industrial | ||
− | | | + | | 1200 |
− | | | + | | 1200 |
− | | | + | | 3600 |
| None | | None | ||
| Simple | | Simple | ||
Line 332: | Line 332: | ||
| Industrial | | Industrial | ||
| 1200 | | 1200 | ||
+ | | 1200 | ||
+ | | 3600 | ||
| (Microelectronics basics) | | (Microelectronics basics) | ||
| Hi-tech | | Hi-tech | ||
Line 340: | Line 342: | ||
| Build [[machining table|machining tables]] to craft [[Modern_Weapons|guns]] and machinery or disassemble dead [[mechanoid|mechanoids]]. | | Build [[machining table|machining tables]] to craft [[Modern_Weapons|guns]] and machinery or disassemble dead [[mechanoid|mechanoids]]. | ||
| Industrial | | Industrial | ||
− | | | + | | 1500 |
− | | Smithing<br | + | | 1500 |
+ | | 4500 | ||
+ | | Smithing<br>Electricity | ||
| Simple | | Simple | ||
| None | | None | ||
Line 350: | Line 354: | ||
| Industrial | | Industrial | ||
| 1500 | | 1500 | ||
+ | | 1500 | ||
+ | | 4500 | ||
| Drug production<br \>Microelectronics basics | | Drug production<br \>Microelectronics basics | ||
| Hi-tech | | Hi-tech | ||
Line 359: | Line 365: | ||
| Industrial | | Industrial | ||
| 1500 | | 1500 | ||
+ | | 1500 | ||
+ | | 4500 | ||
| Microelectronics basics<br \>(Multi-analyzer) | | Microelectronics basics<br \>(Multi-analyzer) | ||
| Hi-tech | | Hi-tech | ||
Line 368: | Line 376: | ||
| Spacer | | Spacer | ||
| 1200 | | 1200 | ||
+ | | 2400 | ||
+ | | 4800 | ||
| Shipbuilding basics | | Shipbuilding basics | ||
Cryptosleep casket | Cryptosleep casket | ||
Line 379: | Line 389: | ||
| Allows colonists to build [[IED_trap|improvised explosive device-based traps]] from [[mortar shell]]s. | | Allows colonists to build [[IED_trap|improvised explosive device-based traps]] from [[mortar shell]]s. | ||
| Industrial | | Industrial | ||
− | | | + | | 1600 |
+ | | 1600 | ||
+ | | 4800 | ||
| Electricity | | Electricity | ||
| Simple | | Simple | ||
Line 388: | Line 400: | ||
| Allows colonists to build [[IED_incendiary_trap|incendiary explosive traps]] from [[mortar shell]]s. | | Allows colonists to build [[IED_incendiary_trap|incendiary explosive traps]] from [[mortar shell]]s. | ||
| Industrial | | Industrial | ||
− | | | + | | 1600 |
+ | | 1600 | ||
+ | | 4800 | ||
| Electricity | | Electricity | ||
| Simple | | Simple | ||
Line 397: | Line 411: | ||
| Allows colonists to build [[vitals monitor|vitals monitors]] which increase treatment quality if placed next to [[Hospital_bed|medical beds]]. | | Allows colonists to build [[vitals monitor|vitals monitors]] which increase treatment quality if placed next to [[Hospital_bed|medical beds]]. | ||
| Industrial | | Industrial | ||
− | | | + | | 1600 |
+ | | 1600 | ||
+ | | 4800 | ||
| Microelectronics basics | | Microelectronics basics | ||
Hospital bed | Hospital bed | ||
Line 410: | Line 426: | ||
The [[Electric_smithy|electric smithy]] allows smithing items without fuel. The electric smelters uses heat and powerful electromagnets to extract useful metal from slag chunks and other items. | The [[Electric_smithy|electric smithy]] allows smithing items without fuel. The electric smelters uses heat and powerful electromagnets to extract useful metal from slag chunks and other items. | ||
| Industrial | | Industrial | ||
− | | | + | | 1700 |
+ | | 1700 | ||
+ | | 5100 | ||
| Electricity | | Electricity | ||
| Simple | | Simple | ||
Line 419: | Line 437: | ||
| Allows you to build [[Geothermal_generator|geothermal power plants]] on top of steam geysers, for uninterrupted [[power]]. | | Allows you to build [[Geothermal_generator|geothermal power plants]] on top of steam geysers, for uninterrupted [[power]]. | ||
| Industrial | | Industrial | ||
− | | | + | | 1800 |
+ | | 1800 | ||
+ | | 5400 | ||
| (Microelectronics basics) | | (Microelectronics basics) | ||
| Hi-tech | | Hi-tech | ||
Line 429: | Line 449: | ||
| Industrial | | Industrial | ||
| 1200 | | 1200 | ||
+ | | 1200 | ||
+ | | 3600 | ||
| Electricity | | Electricity | ||
| Simple | | Simple | ||
Line 438: | Line 460: | ||
| Industrial | | Industrial | ||
| 1000 | | 1000 | ||
+ | | 1000 | ||
+ | | 3000 | ||
| Refining<br>Machining | | Refining<br>Machining | ||
| Simple | | Simple | ||
Line 446: | Line 470: | ||
| Learn to build [[mortar|mortars]] which can lob [[mortar shell]]s long distances over walls. | | Learn to build [[mortar|mortars]] which can lob [[mortar shell]]s long distances over walls. | ||
| Industrial | | Industrial | ||
− | | | + | | 2000 |
+ | | 2000 | ||
+ | | 6000 | ||
| Machining<br \>Electricity | | Machining<br \>Electricity | ||
| Simple | | Simple | ||
Line 455: | Line 481: | ||
| Allows colonists to construct [[hospital bed|hospital beds]] which increase the chance of successful medical work. | | Allows colonists to construct [[hospital bed|hospital beds]] which increase the chance of successful medical work. | ||
| Industrial | | Industrial | ||
− | | | + | | 2000 |
+ | | 2000 | ||
+ | | 6000 | ||
| (Microelectronics basics) | | (Microelectronics basics) | ||
| Hi-tech | | Hi-tech | ||
Line 465: | Line 493: | ||
| Industrial | | Industrial | ||
| 700 | | 700 | ||
+ | | 700 | ||
+ | | 2100 | ||
| Electricity | | Electricity | ||
| Simple | | Simple | ||
Line 473: | Line 503: | ||
| Spacer | | Spacer | ||
| 1100 | | 1100 | ||
+ | | 2200 | ||
+ | | 4400 | ||
| Microelecronics basics | | Microelecronics basics | ||
(Multi-analyzer) | (Multi-analyzer) | ||
Line 483: | Line 515: | ||
| Spacer | | Spacer | ||
| 1400 | | 1400 | ||
+ | | 2800 | ||
+ | | 5600 | ||
| Shipbuilding basics | | Shipbuilding basics | ||
Microelectronics basics | Microelectronics basics | ||
Line 493: | Line 527: | ||
| Allows you to build the [[Component assembly bench]], where colonists can make [[components]] from simple materials. | | Allows you to build the [[Component assembly bench]], where colonists can make [[components]] from simple materials. | ||
| Industrial | | Industrial | ||
− | | | + | | 3000 |
+ | | 3000 | ||
+ | | 9000 | ||
| Microelectronics basics | | Microelectronics basics | ||
(Multi-analyzer) | (Multi-analyzer) | ||
Line 504: | Line 540: | ||
| Industrial | | Industrial | ||
| 1100 | | 1100 | ||
+ | | 1100 | ||
+ | | 3300 | ||
| Microelectronics Basics | | Microelectronics Basics | ||
| Hi-tech | | Hi-tech | ||
Line 513: | Line 551: | ||
| Spacer | | Spacer | ||
| 1600 | | 1600 | ||
+ | | 3200 | ||
+ | | 6400 | ||
| Microelectronics basics | | Microelectronics basics | ||
(Multi-analyzer) | (Multi-analyzer) | ||
Line 523: | Line 563: | ||
| Spacer | | Spacer | ||
| 1500 | | 1500 | ||
+ | | 3000 | ||
+ | | 6000 | ||
| Microelectronics basics | | Microelectronics basics | ||
(Multi-analyzer) | (Multi-analyzer) | ||
Line 533: | Line 575: | ||
| Spacer | | Spacer | ||
| 1500 | | 1500 | ||
+ | | 3000 | ||
+ | | 6000 | ||
| Microelectronics basics | | Microelectronics basics | ||
(Multi-analyzer) | (Multi-analyzer) | ||
Line 542: | Line 586: | ||
| Allows you to build [[weapons|miniguns]]. | | Allows you to build [[weapons|miniguns]]. | ||
| Industrial | | Industrial | ||
− | | | + | | 3000 |
+ | | 3000 | ||
+ | | 9000 | ||
| Microelectronics basics | | Microelectronics basics | ||
(Multi-analyzer) | (Multi-analyzer) | ||
Line 553: | Line 599: | ||
| Spacer | | Spacer | ||
| 1500 | | 1500 | ||
+ | | 3000 | ||
+ | | 6000 | ||
| Shipbuilding basics | | Shipbuilding basics | ||
Microelectronics basics | Microelectronics basics | ||
Line 564: | Line 612: | ||
| Spacer | | Spacer | ||
| 2500 | | 2500 | ||
+ | | 5000 | ||
+ | | 10000 | ||
| Shipbuilding basics | | Shipbuilding basics | ||
(Microelectronics basics) | (Microelectronics basics) | ||
Line 575: | Line 625: | ||
| Industrial | | Industrial | ||
| 7000 | | 7000 | ||
+ | | 7000 | ||
+ | | 21000 | ||
| Microelectronics basics | | Microelectronics basics | ||
| Hi-tech | | Hi-tech | ||
Line 583: | Line 635: | ||
| Allows you to build [[ground-penetrating scanner]]s that can detect drillable resources deep under the surface. | | Allows you to build [[ground-penetrating scanner]]s that can detect drillable resources deep under the surface. | ||
| Industrial | | Industrial | ||
− | | | + | | 700 |
+ | | 700 | ||
+ | | 2100 | ||
| Microelectronics basics<br \>(Multi-analyzer) | | Microelectronics basics<br \>(Multi-analyzer) | ||
| Hi-tech | | Hi-tech | ||
| Multi-analyzer | | Multi-analyzer | ||
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Revision as of 13:28, 29 May 2017
template
http://rimworldwiki.com/index.php?title=Template:Nav/weapons
research
Name | Description | Tech level | Base cost | Industrial start cost | Tribal start cost | Required Research | Required Research Bench | Required Facilities |
---|---|---|---|---|---|---|---|---|
Batteries | Build batteries for storing electricity. (Needed for tribal starts only) | Industrial | 400 | 400 | 1200 | Electricity | Simple | None |
Autodoors | Build autodoors which open to permit movement without slowing anyone down. | Industrial | 400 | 400 | 1200 | Electricity | Simple | None |
Passive cooler | Make passive coolers, a way to cool indoor spaces without using electricity. | Neolithic | 400 | 400 | 400 | None | Simple | None |
Psychite refining | Learn to refine psychoid leaves into flake and yayo, different forms of the euphoric drug psychite. | Industrial | 400 | 400 | 1200 | Drug production | Simple | None |
Devilstrand | Allows colonists to plant devilstrand, a slow-growing mushroom which yields a valuable plant fiber (also called devilstrand) that can be used to make clothes. | Neolithic | 500 | 500 | 500 | None | Simple | None |
Pemmican | Make pemmican, a preserved mixture of meat and plant matter that doesn't go bad for a long time. Great for traveling. (Research needed only for non-tribal starts) | Neolithic | 500 | 500 | 500 | None | Simple | None |
Complex clothing | Sew complicated garments like pants, dusters, and cowboy hats. (Research needed only for tribal starts) | Medieval | 500 | 500 | 1000 | None | Simple | None |
Electric cremation | Build crematoriums that can vaporize unwanted corpses. | Industrial | 500 | 500 | 1500 | Electric Smelting | Simple | None |
Colored lights | Allows colonists to construct colored lights for decorative purposes. | Industrial | 500 | 500 | 1500 | Electricity | Simple | None |
Microelectronics basics | The basics of working with delicate, complex electronics. This unlocks the Hi-tech research bench, comms console, orbital trade beacon and other research projects like tube televisions, and cryptosleep caskets. | Industrial | 700 | 700 | 2100 | Electricity | Simple | None |
Shipbuilding basics | Allows you to start researching more advanced shipbuilding technologies and eventually build a ship to escape the planet. | Spacer | 1000 | 2000 | 4000 | (Microelectronics basics)
(Multi-analyzer) |
Hi-tech | Multi-analyzer |
Drug production | The basics of drug preparation and synthesis. Allows creation of the drug lab. Further research is required to make specific drugs. | Industrial | 500 | 500 | 1500 | None | Simple | None |
Penoxycyline production | Learn to produce Penoxycyline which blocks against 3 diseases: malaria, sleeping sickness, and the plague. Taken every 5 days for full protection. | Industrial | 500 | 500 | 1500 | Drug production | Simple | None |
Solar panels | Build solar panels for electrical generation. (Needed for tribal starts only) | Industrial | 600 | 600 | 1800 | Electricity | Simple | None |
Air conditioning | Build air conditions to cool rooms in the heat, or to keep freezers. | Industrial | 600 | 600 | 1800 | Electricity | Simple | None |
Wake-up production | Your chemists learn the formulas and techniques for synthesizing wake-up, a work performance-enhancing drug. | Industrial | 600 | 600 | 1800 | Drug production | Simple | None |
Nutrient paste | Build nutrient paste dispensers which efficiently produce edible meals from raw nutritive feedstocks. | Industrial | 600 | 600 | 1800 | Electricity | Simple | None |
Packaged survival meal | Learn to produce packaged survival meals, a preserved and sealed food that never goes bad. Great for travelling. | Industrial | 2000 | 2000 | 6000 | Nutrient paste | Simple | None |
Hydroponics | Allows you to build hydroponics basins to rapidly grow crops indoors regardless of the terrain or weather outside. | Industrial | 700 | 700 | 2100 | Electricity | Simple | None |
Brewing | Allows you to build a brewery to transform hops into tasty, tasty beer. | Neolithic | 700 | 700 | 2100 | None | Simple | None |
Smithing | Build smithies for crafting metal weapons and tools. | Medieval | 700 | 700 | 2100 | None | Simple | None |
Tube television | Allows the production of tube televisions | Industrial | 800 | 800 | 2400 | Microelectronics basics | Simple | None |
Gun turrets | Allows the production of automated gun turrets. | Industrial | 800 | 800 | 2400 | Microelectronics basics | Simple | None |
Firefoam | Allows the construction of firefoam poppers; fire-safety buildings which spread fire-resistant foam in response to encroaching flames. | Industrial | 800 | 800 | 2400 | (Microelectronics basics) | Hi-tech | None |
Multi-analyzer | Allows colonists to build multi-analyzers which increase research speed, and allow higher level research projects, if placed near a research bench. | Industrial | 800 | 800 | 2400 | Microelectronics basics | Hi-tech | None |
Go-juice production | Learn to produce the synthetic combat-performance-enhancing drug go-juice. | Industrial | 1000 | 1000 | 3000 | Drug production | Simple | None |
Carpet making | Allows colonists to build carpets to increase the quality of their environments. | Medieval | 1200 | 1200 | 2400 | None | Simple | None |
Electricity | Generate and use electricity for cooking and other simple tasks. (Research only needed for tribal starts) | Industrial | 1200 | 1200 | 3600 | None | Simple | None |
Moisture pump | Allows the construction of moisture pumps, which turn wet ground dry. | Industrial | 1200 | 1200 | 3600 | (Microelectronics basics) | Hi-tech | None |
Machining | Build machining tables to craft guns and machinery or disassemble dead mechanoids. | Industrial | 1500 | 1500 | 4500 | Smithing Electricity |
Simple | None |
Medicine production | Produce medicine from herbal medicine, neutroamine, and cloth. | Industrial | 1500 | 1500 | 4500 | Drug production Microelectronics basics |
Hi-tech | None |
Deep drilling | Allows you to build deep drills for extracting resources from deep underground. You'll need a ground-penetrating scanner to find the resources. | Industrial | 1500 | 1500 | 4500 | Microelectronics basics (Multi-analyzer) |
Hi-tech | Multi-analyzer |
Ship cryptosleep caskets | Allows you to construct ship cryptosleep caskets for transporting cryptosleeping colonists between the stars. | Spacer | 1200 | 2400 | 4800 | Shipbuilding basics
Cryptosleep casket Microelectronics basics (Multi-analyzer) |
Hi-tech | Multi-analyzer |
Explosive IEDs | Allows colonists to build improvised explosive device-based traps from mortar shells. | Industrial | 1600 | 1600 | 4800 | Electricity | Simple | None |
Incendiary IEDs | Allows colonists to build incendiary explosive traps from mortar shells. | Industrial | 1600 | 1600 | 4800 | Electricity | Simple | None |
Vitals monitor | Allows colonists to build vitals monitors which increase treatment quality if placed next to medical beds. | Industrial | 1600 | 1600 | 4800 | Microelectronics basics
Hospital bed (Multi-analyzer) |
Hi-tech | Multi-analyzer |
Electric smelting | Build electric smithy and smelters.
The electric smithy allows smithing items without fuel. The electric smelters uses heat and powerful electromagnets to extract useful metal from slag chunks and other items. |
Industrial | 1700 | 1700 | 5100 | Electricity | Simple | None |
Geothermal power | Allows you to build geothermal power plants on top of steam geysers, for uninterrupted power. | Industrial | 1800 | 1800 | 5400 | (Microelectronics basics) | Hi-tech | None |
Refining | Build refineries to make chemfuel from wood. | Industrial | 1200 | 1200 | 3600 | Electricity | Simple | None |
Smokepop belts | Learn to build smokepop belts which can provide an automatic defensive smokescreen. | Industrial | 1000 | 1000 | 3000 | Refining Machining |
Simple | None |
Mortars | Learn to build mortars which can lob mortar shells long distances over walls. | Industrial | 2000 | 2000 | 6000 | Machining Electricity |
Simple | None |
Hospital bed | Allows colonists to construct hospital beds which increase the chance of successful medical work. | Industrial | 2000 | 2000 | 6000 | (Microelectronics basics) | Hi-tech | None |
Hydroponics | Allows you to build hydroponics basins to rapidly grow crops indoors regardless of the terrain or weather outside. | Industrial | 700 | 700 | 2100 | Electricity | Simple | None |
Cryptosleep caskets | Allows colonists to construct cryptosleep caskets, which can put living beings in a state of suspended animation. | Spacer | 1100 | 2200 | 4400 | Microelecronics basics
(Multi-analyzer) |
Hi-tech | Multi-analyzer |
Ship antimatter reactor | Allows you to use an antimatter containment core to build a working antimatter reactor to power a ship. | Spacer | 1400 | 2800 | 5600 | Shipbuilding basics
Microelectronics basics (Multi-analyzer) |
Hi-tech | Multi-analyzer |
Component assembly | Allows you to build the Component assembly bench, where colonists can make components from simple materials. | Industrial | 3000 | 3000 | 9000 | Microelectronics basics
(Multi-analyzer) |
Hi-tech | Multi-analyzer |
Transport pods | Construct launchable transport pods that you can use to launch people and supplies long distances across the planet's surface. | Industrial | 1100 | 1100 | 3300 | Microelectronics Basics | Hi-tech | None |
Powered armor | Neuro-mimetic robotics and advanced plasteel weaving technologies allow you to build the power armor and power armor helmets. | Spacer | 1600 | 3200 | 6400 | Microelectronics basics
(Multi-analyzer) |
Hi-tech | Multi-analyzer |
Shield belt | Momentum-repulsion field technology allows you to build shield belts, which block ranged attacks coming in or going out. | Spacer | 1500 | 3000 | 6000 | Microelectronics basics
(Multi-analyzer) |
Hi-tech | Multi-analyzer |
Charged shot | Understand the secrets of pulse-charged energy/projectile munitions. Allows you to build the charge rifle. | Spacer | 1500 | 3000 | 6000 | Microelectronics basics
(Multi-analyzer) |
Hi-tech | Multi-analyzer |
Multibarrel weapons | Allows you to build miniguns. | Industrial | 3000 | 3000 | 9000 | Microelectronics basics
(Multi-analyzer) |
Hi-tech | Multi-analyzer |
Ship computer core | Allows coercing an existing AI persona into a usable AI computer core for ship guidance. | Spacer | 1500 | 3000 | 6000 | Shipbuilding basics
Microelectronics basics (Multi-analyzer) |
Hi-tech | Multi-analyzer |
Ship antimatter propulsion | Allows you to use an antimatter containment core to construct an antimatter drive for a ship. | Spacer | 2500 | 5000 | 10000 | Shipbuilding basics
(Microelectronics basics) (Multi-analyzer) |
Hi-tech | Multi-analyzer |
Long-range mineral scanner | Allows the construction of long-ranged mineral scanners which automatically detect precious minerals like gold or jade in the nearby areas (but not in which the scanners were built). | Industrial | 7000 | 7000 | 21000 | Microelectronics basics | Hi-tech | Multi-analyzer |
Ground-penetrating scanner | Allows you to build ground-penetrating scanners that can detect drillable resources deep under the surface. | Industrial | 700 | 700 | 2100 | Microelectronics basics (Multi-analyzer) |
Hi-tech | Multi-analyzer |