Difference between revisions of "Cryptosleep casket"
(To open a crypto sleep casket, a character who can perform "dumb labor" will be required.) |
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Cryptosleep caskets may also be found inside an [[ancient structure]]. These cryptosleep caskets prefixed "ancient", are almost always occupied and occasionally guarded by [[mechanoids]], however the information panel will only show the contents as 'unknown' without any specification. If disturbed, each of the caskets will release their occupants which are often hostile. An empty cryptosleep casket may be [[claim]]ed and used by the colony as its own. | Cryptosleep caskets may also be found inside an [[ancient structure]]. These cryptosleep caskets prefixed "ancient", are almost always occupied and occasionally guarded by [[mechanoids]], however the information panel will only show the contents as 'unknown' without any specification. If disturbed, each of the caskets will release their occupants which are often hostile. An empty cryptosleep casket may be [[claim]]ed and used by the colony as its own. | ||
− | Cryptosleep caskets are visually and functionally identical to the [[ship cryptosleep casket]], except a cryptosleep casket is not a ship component and therefore can be placed anywhere. Another difference is that a colonist in a cryptosleep casket can only be removed by another colonist using the 'Open' designator, whereas a colonist may eject themselves from a ship cryptosleep casket. To open a | + | Cryptosleep caskets are visually and functionally identical to the [[ship cryptosleep casket]], except a cryptosleep casket is not a ship component and therefore can be placed anywhere. Another difference is that a colonist in a cryptosleep casket can only be removed by another colonist using the 'Open' designator, whereas a colonist may eject themselves from a ship cryptosleep casket. To open a cryptosleep casket, a character who is capable of hauling is required. |
Revision as of 03:51, 2 July 2017
Cryptosleep casket
A self-powered sarcophagus designed to keep a person in a state of suspended animation for many years.
Base Stats
- Type
- Misc
- HP
- 250
- Flammability
- 100%
Building
- Size
- 2
- Placeable
- Yes
- Cover Effectiveness
- 50%
A cryptosleep casket main use is to keep a humanoid or animal in a state of suspended animation. It can be constructed from the Misc menu after it has been researched.
During cryptosleep, occupants will not age biologically but only chronologically. This device helps relieve a colony during a crisis such as: an intense psychic wave or medicine shortage, until the problem is resolved. After waking from cryptosleep a humanoid will have cryptosleep sickness for a short time, which reduces consciousness and manipulation and causes vomiting.
Cryptosleep caskets may also be found inside an ancient structure. These cryptosleep caskets prefixed "ancient", are almost always occupied and occasionally guarded by mechanoids, however the information panel will only show the contents as 'unknown' without any specification. If disturbed, each of the caskets will release their occupants which are often hostile. An empty cryptosleep casket may be claimed and used by the colony as its own.
Cryptosleep caskets are visually and functionally identical to the ship cryptosleep casket, except a cryptosleep casket is not a ship component and therefore can be placed anywhere. Another difference is that a colonist in a cryptosleep casket can only be removed by another colonist using the 'Open' designator, whereas a colonist may eject themselves from a ship cryptosleep casket. To open a cryptosleep casket, a character who is capable of hauling is required.
When a cryptosleep casket is severely damaged it will spark briefly then explode. Nearby flammables may catch fire.