Difference between revisions of "Lavish meal"

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(Removed redirect. Moved content to here from Lavish Meal.)
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#REDIRECT [[Meals#Lavish meal]]
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{{Define|Meal
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| always haulable = true
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| def name = MealLavish
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| description = A masterpiece of the culinary arts, this meal nourishes the body, mind, and soul.
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| draw gui overlay = true
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| graphic class = Graphic_Single
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| graphic path = Things/Item/Meal/Lavish
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| label = lavish meal
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| parent name = MealRottable
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| path cost = 15
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| resource readout priority = Last
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| selectable = true
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| social properness matters = true
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| stack limit = 10
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| thing class = Meal
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| ticker type = Rare
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| eat effect = EatVegetarian
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| ingested direct thought = AteLavishMeal
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| max num to ingest at once = 1
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| nutrition = 1.00
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| sound eat = Meal_Eat
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| taste = Lavish
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| joy = 0.065
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| preferability = Lavish
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| use hit points = true
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| deterioration rate base = 10
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| flammability base = 1.0
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| market value base = 40
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| max hit points base = 50
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| work to make base = 800
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| mass = 0.44
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}}
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{{Info|A lavish meal is created at an [[electric stove]] or [[fueled stove]] and requires 0.5 nutrition from animal products and 0.5 nutrition from vegetables to create. A colonist with cooking skill of at least 10 is required to create this meal. When eaten it causes the [[thoughts|Ate lavish meal]] thought with a 10 mood bonus. A lavish meal provides 1.0 nutrition.}}
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It's rather wasteful when compared to other meals; with the same ingredients you can make 2 [[fine meal]]s for a total of 1.8 nutrition. Thus you should save this for mid-late game where food won't be an issue most of the time.

Revision as of 02:57, 27 September 2017


Lavish meal

Lavish meal a.png

A masterpiece of the culinary arts, this meal nourishes the body, mind, and soul.


Type
FoodMeal
Stack Limit
10

Nutrition Facts

Nutrition
1
Taste
Lavish

Base Stats

Days To Start Rot
4
Deterioration Rate
10
Flammability
1
Market Value
40
Mass
0.44
Max Hit Points
50
... further results

A lavish meal is created at an electric stove or fueled stove and requires 0.5 nutrition from animal products and 0.5 nutrition from vegetables to create. A colonist with cooking skill of at least 10 is required to create this meal. When eaten it causes the Ate lavish meal thought with a 10 mood bonus. A lavish meal provides 1.0 nutrition.

It's rather wasteful when compared to other meals; with the same ingredients you can make 2 fine meals for a total of 1.8 nutrition. Thus you should save this for mid-late game where food won't be an issue most of the time.