Difference between revisions of "Component"
PigeonGuru (talk | contribs) |
(Added deterioration rate.) |
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| stack limit = 50 | | stack limit = 50 | ||
| flammability base = 1.0 | | flammability base = 1.0 | ||
+ | | deterioration rate base = 2 | ||
| market value base = 21 | | market value base = 21 | ||
| max hit points base = 70 | | max hit points base = 70 | ||
− | |mass = 0.6 | + | | mass = 0.6 |
}} | }} | ||
Revision as of 01:17, 28 September 2017
Component
Miscellaneous gears, capacitors, circuit boards, tubes, wheels, sensors, wires, chips, processors, and other electronic and industrial parts. Necessary for assembling complex machines or electronics.
- Type
- Crafted Resource
- Stack Limit
- 50
Base Stats
Stat Modifiers
Components are materials required to build and repair electrical devices (except standing lamps and sun lamps), as well as to produce firearms and armor, and ship parts.
Components can be obtained by mining them from compacted machinery by establishing other "quarry" aimed colonies or opportunistically mining them from temporary maps, purchasing them from traders, deconstructing ship chunks, disassembling mechanoids at a machining table or crafting them at the component assembly bench for 25 steel once component assembly has been researched, by assigning a smith with crafting of at least 10.
Ore
Compacted machinery comes in veins of 3 up to a possible 6. Every block of ore drops 2 components when mined.