Difference between revisions of "Hyperweave"
XeoNovaDan (talk | contribs) m (typo fix) |
(Added deterioration rate.) |
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| armor - sharp offset = 0.03 | | armor - sharp offset = 0.03 | ||
| flammability base = 1.0 | | flammability base = 1.0 | ||
+ | | deterioration rate base = 1 | ||
| insulation - cold factor = 1.1 | | insulation - cold factor = 1.1 | ||
| insulation - heat factor = 1.1 | | insulation - heat factor = 1.1 | ||
| market value base = 16 | | market value base = 16 | ||
| work to make factor = 1.8 | | work to make factor = 1.8 | ||
− | |mass = 0.038 | + | | mass = 0.038 |
}} | }} | ||
Revision as of 14:23, 18 November 2017
Hyperweave
Nano-fibers woven into sheets molecule-by-molecule using specialized production mechanites. While it flexes freely most of the time, it stiffens to absorb blows as they land, and is incredibly difficult to break. The secrets of its production are known only to the most advanced glitterworld cultures.
Base Stats
Stat Modifiers
- Armor - Blunt
- ×0.54
- Armor - Heat
- ×2.88
- Armor - Sharp
- ×2
- Flammability
- ×0.4
- Insulation - Cold
- ×26
- Insulation - Heat
- ×26
- Max Hit Points
- ×2.4 ... further results
Top-of-the-shelf, incredibly tough and expensive fabric produced only in high-tech Glitterworlds. The only way to acquire it is via trading, or through random drops. If you can somehow afford to outfit your colonists with clothing made of this material, then give yourself a pat on the back.
Along with thrumbofur and devilstrand, hyperweave can be used to make the most protective clothing in the game. Out of the three textiles, hyperweave offers the best sharp damage protection, but the worst blunt damage protection.