Difference between revisions of "Lavish meal"

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(Corrected joy property.)
(Version 0.18.1722 update; market value decreased, work to make ... corrected. Ingredients text changed for accuracy. Minimum cooking skill decreased)
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| deterioration rate base = 10
 
| deterioration rate base = 10
 
| flammability base = 1.0
 
| flammability base = 1.0
| market value base = 40
+
| market value base = 30
 
| max hit points base = 50
 
| max hit points base = 50
| work to make base = 800
+
| work to make base = 14
 
| mass = 0.44
 
| mass = 0.44
 
}}
 
}}
{{Info|A lavish meal is created at an [[electric stove]] or [[fueled stove]] and requires 0.5 nutrition from animal products and 0.5 nutrition from vegetables to create. A colonist with cooking skill of at least 10 is required to create this meal. When eaten it causes the [[thoughts|Ate lavish meal]] thought with a 10 mood bonus. A lavish meal provides 1.0 nutrition.}}
+
{{Info|A lavish meal is created at an [[electric stove]] or [[fueled stove]] and requires 0.5 nutrition from any combination of animal products and meat, and 0.5 nutrition from vegetables to create. A colonist with cooking skill of at least 8 is required to create this meal. When eaten it causes the [[thoughts|Ate lavish meal]] thought with a 10 mood bonus. A lavish meal provides 1.0 nutrition.}}
  
 
It's rather wasteful when compared to other meals; with the same ingredients you can make 2 [[fine meal]]s for a total of 1.8 nutrition. Thus you should save this for mid-late game where food won't be an issue most of the time.
 
It's rather wasteful when compared to other meals; with the same ingredients you can make 2 [[fine meal]]s for a total of 1.8 nutrition. Thus you should save this for mid-late game where food won't be an issue most of the time.

Revision as of 13:46, 8 February 2018


Lavish meal

Lavish meal a.png

A masterpiece of the culinary arts, this meal nourishes the body, mind, and soul.


Type
FoodMeal
Stack Limit
10

Nutrition Facts

Nutrition
1
Taste
Lavish

Base Stats

Days To Start Rot
4
Deterioration Rate
10
Flammability
1
Market Value
40
Mass
0.44
Max Hit Points
50
... further results

A lavish meal is created at an electric stove or fueled stove and requires 0.5 nutrition from any combination of animal products and meat, and 0.5 nutrition from vegetables to create. A colonist with cooking skill of at least 8 is required to create this meal. When eaten it causes the Ate lavish meal thought with a 10 mood bonus. A lavish meal provides 1.0 nutrition.

It's rather wasteful when compared to other meals; with the same ingredients you can make 2 fine meals for a total of 1.8 nutrition. Thus you should save this for mid-late game where food won't be an issue most of the time.