Difference between revisions of "Human resources"
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PigeonGuru (talk | contribs) (fixed up stuff, though I wonder if this page is even necessary) |
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− | Cannibalism. Slavery. Human Skin Clothing. Corpses. By default most | + | Cannibalism. Slavery. Human Skin Clothing. Corpses. By default most pawns have a severe distaste for these actions. Committing them - even in dire or justified cases - will have relevant negative mood penalties. |
− | + | In dire circumstances it may be necessary to use every resource, even the human ones. A number of traits can make this feasible as a core strategy for a colony. Some might even make it the preferable way. | |
==Effects Table== | ==Effects Table== | ||
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! Traits !! See Corpse !! See Rotting Corpse !! Butcher Humanlike !! Butcher Humanlike (Colonywide) !! Eat Human Flesh Raw!! Eat Human Flesh Meals !! Wear Human Skin Clothing !! Buy/Sell Human Flesh/Leather !! Sell Slave (Colonywide) !! Organ Harvest (Colonywide) | ! Traits !! See Corpse !! See Rotting Corpse !! Butcher Humanlike !! Butcher Humanlike (Colonywide) !! Eat Human Flesh Raw!! Eat Human Flesh Meals !! Wear Human Skin Clothing !! Buy/Sell Human Flesh/Leather !! Sell Slave (Colonywide) !! Organ Harvest (Colonywide) | ||
|- | |- | ||
− | | | + | | None || -3 Mood (0.25 days. 3 Stacks. 0.5 Stack Multiplier) || -7 Mood (0.25 days. 5 Stacks. 0.3 Stack Multiplier) || -6 Mood (6 days. 4 Stacks. 0.75 Stack Multiplier) || -6 Mood (6 days. 1 Stack) || -25 Mood (1 day. 3 Stacks. 0.25 Stack Multiplier) || -20 Mood (1 day. 3 Stacks. 0.25 Stack Multiplier || -3/-5/-7/-8 Mood || No Penalty || -5 Mood (3 days. 5 Stacks) || -5 Mood (7.5 days. 5 Stacks. 0.75 Stack Multiplier |
|- | |- | ||
| Psychopath || No Penalty || as normal || No Penalty || No Penalty || as normal || as normal || as normal || No Penalty || No Penalty || No Penalty | | Psychopath || No Penalty || as normal || No Penalty || No Penalty || as normal || as normal || as normal || No Penalty || No Penalty || No Penalty | ||
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==Traits== | ==Traits== | ||
− | Note that all | + | Note that all the above traits can be combined. No penalty + as Normal results in no Penalty. As normal + Bonus means No Penalty and a Bonus. |
− | Any of the 3 traits are | + | Any of the 3 traits are suitable for butchering Humanlikes. However if the like the products produced from that Butchering is another question altogether. |
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=== Psychopath === | === Psychopath === | ||
− | + | Has no issues seeing corpses or butchering them but still suffers penalties from eating Flesh or wearing Skin Clothing. However, he has no qualms about slavery and organ harvesting. | |
=== Bloodlust === | === Bloodlust === | ||
− | The only one | + | The only one who doesn't mind seeing Rotting Corpses and also likes Human Skin Clothing. Does not like Human Flesh, Organ Harvesting and Slavery however. |
=== Cannibal === | === Cannibal === | ||
− | Really likes to eat | + | Really likes to eat human flesh. Also likes the clothing made from skin. Does not like Slavery or Organ Harvesting, however. |
Revision as of 11:38, 20 May 2018
Cannibalism. Slavery. Human Skin Clothing. Corpses. By default most pawns have a severe distaste for these actions. Committing them - even in dire or justified cases - will have relevant negative mood penalties.
In dire circumstances it may be necessary to use every resource, even the human ones. A number of traits can make this feasible as a core strategy for a colony. Some might even make it the preferable way.
Effects Table
Traits | See Corpse | See Rotting Corpse | Butcher Humanlike | Butcher Humanlike (Colonywide) | Eat Human Flesh Raw | Eat Human Flesh Meals | Wear Human Skin Clothing | Buy/Sell Human Flesh/Leather | Sell Slave (Colonywide) | Organ Harvest (Colonywide) |
---|---|---|---|---|---|---|---|---|---|---|
None | -3 Mood (0.25 days. 3 Stacks. 0.5 Stack Multiplier) | -7 Mood (0.25 days. 5 Stacks. 0.3 Stack Multiplier) | -6 Mood (6 days. 4 Stacks. 0.75 Stack Multiplier) | -6 Mood (6 days. 1 Stack) | -25 Mood (1 day. 3 Stacks. 0.25 Stack Multiplier) | -20 Mood (1 day. 3 Stacks. 0.25 Stack Multiplier | -3/-5/-7/-8 Mood | No Penalty | -5 Mood (3 days. 5 Stacks) | -5 Mood (7.5 days. 5 Stacks. 0.75 Stack Multiplier |
Psychopath | No Penalty | as normal | No Penalty | No Penalty | as normal | as normal | as normal | No Penalty | No Penalty | No Penalty |
Bloodlust | No Penalty | No Penalty | No Penalty | No Penalty | as normal | as normal | +3/+5/+7/+8 Mood | No Penalty | As Normal | As Normal |
Cannibal | No Penalty | as normal | No Penalty | No Penalty | +20 Mood (1 day. 1 Stack) | +15 Mood (2 day. 1 Stack) | +3/+5/+7/+8 Mood | No Penalty | As Normal | As normal |
Traits
Note that all the above traits can be combined. No penalty + as Normal results in no Penalty. As normal + Bonus means No Penalty and a Bonus.
Any of the 3 traits are suitable for butchering Humanlikes. However if the like the products produced from that Butchering is another question altogether.
Psychopath
Has no issues seeing corpses or butchering them but still suffers penalties from eating Flesh or wearing Skin Clothing. However, he has no qualms about slavery and organ harvesting.
Bloodlust
The only one who doesn't mind seeing Rotting Corpses and also likes Human Skin Clothing. Does not like Human Flesh, Organ Harvesting and Slavery however.
Cannibal
Really likes to eat human flesh. Also likes the clothing made from skin. Does not like Slavery or Organ Harvesting, however.