Difference between revisions of "Human resources"

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(fixed up stuff, though I wonder if this page is even necessary)
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Cannibalism. Slavery. Human Skin Clothing. Corpses. By default most Pawns have a severe distaste for these actions. Comitting them - even in dire or justified cases - will have relevant negative mood penalties.
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Cannibalism. Slavery. Human Skin Clothing. Corpses. By default most pawns have a severe distaste for these actions. Committing them - even in dire or justified cases - will have relevant negative mood penalties.
  
But this is not universal. In dire circumstances it may be nessesary to use every resource, even the human ones. A number of traits can make this feasible as a core strategy for a colony. Some might even make it the preferable way.
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In dire circumstances it may be necessary to use every resource, even the human ones. A number of traits can make this feasible as a core strategy for a colony. Some might even make it the preferable way.
  
 
==Effects Table==
 
==Effects Table==
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! Traits !! See Corpse !! See Rotting Corpse !! Butcher Humanlike !! Butcher Humanlike (Colonywide) !! Eat Human Flesh Raw!! Eat Human Flesh Meals !! Wear Human Skin Clothing !! Buy/Sell Human Flesh/Leather !! Sell Slave (Colonywide) !! Organ Harvest (Colonywide)
 
! Traits !! See Corpse !! See Rotting Corpse !! Butcher Humanlike !! Butcher Humanlike (Colonywide) !! Eat Human Flesh Raw!! Eat Human Flesh Meals !! Wear Human Skin Clothing !! Buy/Sell Human Flesh/Leather !! Sell Slave (Colonywide) !! Organ Harvest (Colonywide)
 
|-
 
|-
| Normal || -3 Mood (0.25 days. 3 Stacks. 0.5 Stack Multiplier) || -7 Mood (0.25 days. 5 Stacks. 0.3 Stack Multiplier) || -6 Mood (6 days. 4 Stacks. 0.75 Stack Multiplier) || -6 Mood (6 days. 1 Stack) || -25 Mood (1 day. 3 Stacks. 0.25 Stack Multiplier) || -20 Mood (1 day. 3 Stacks. 0.25 Stack Multiplier || -3/-5/-7/-8 Mood || No Penalty || -5 Mood (3 days. 5 Stacks) || -5 Mood (7.5 days. 5 Stacks. 0.75 Stack Multiplier
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| None || -3 Mood (0.25 days. 3 Stacks. 0.5 Stack Multiplier) || -7 Mood (0.25 days. 5 Stacks. 0.3 Stack Multiplier) || -6 Mood (6 days. 4 Stacks. 0.75 Stack Multiplier) || -6 Mood (6 days. 1 Stack) || -25 Mood (1 day. 3 Stacks. 0.25 Stack Multiplier) || -20 Mood (1 day. 3 Stacks. 0.25 Stack Multiplier || -3/-5/-7/-8 Mood || No Penalty || -5 Mood (3 days. 5 Stacks) || -5 Mood (7.5 days. 5 Stacks. 0.75 Stack Multiplier
 
|-
 
|-
 
| Psychopath || No Penalty || as normal || No Penalty || No Penalty || as normal || as normal || as normal || No Penalty || No Penalty || No Penalty
 
| Psychopath || No Penalty || as normal || No Penalty || No Penalty || as normal || as normal || as normal || No Penalty || No Penalty || No Penalty
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==Traits==
 
==Traits==
  
Note that all Traits but Normal can be combined. No penalty + as Normal results in no Penalty. As normal + Bonus means No Penlty and a Bonus.
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Note that all the above traits can be combined. No penalty + as Normal results in no Penalty. As normal + Bonus means No Penalty and a Bonus.
  
Any of the 3 traits are suiteable for butchering Humanlikes. However if the like the products produced from that Butchering is another question altogether.
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Any of the 3 traits are suitable for butchering Humanlikes. However if the like the products produced from that Butchering is another question altogether.
 
 
=== Normal ===
 
Note exactly a trait, but the absense of any of the other traits. The baseline against wich all others have to be compared. None of the Traits alone overrides all effects of normal in all cases.
 
  
 
=== Psychopath ===
 
=== Psychopath ===
While he has no issues seeing corpses or butchering them, still suffers penalties from eating Flesh or wearing Skin Clothing. However he is the one kind that has no qualms about slavery and Organ Harvesting
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Has no issues seeing corpses or butchering them but still suffers penalties from eating Flesh or wearing Skin Clothing. However, he has no qualms about slavery and organ harvesting.
  
 
=== Bloodlust ===
 
=== Bloodlust ===
The only one not minding seeing Rotting Corpses and also likes Human Skin Clothing. Really likes making Corpses too. Does not like Human Flesh, Organ Harvesting and Slavery however.
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The only one who doesn't mind seeing Rotting Corpses and also likes Human Skin Clothing. Does not like Human Flesh, Organ Harvesting and Slavery however.
  
 
=== Cannibal ===
 
=== Cannibal ===
Really likes to eat the Flesh. Also likes the clothing made from skin. Does not like Slavery or Organ Harvesting, however.
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Really likes to eat human flesh. Also likes the clothing made from skin. Does not like Slavery or Organ Harvesting, however.

Revision as of 11:38, 20 May 2018

Cannibalism. Slavery. Human Skin Clothing. Corpses. By default most pawns have a severe distaste for these actions. Committing them - even in dire or justified cases - will have relevant negative mood penalties.

In dire circumstances it may be necessary to use every resource, even the human ones. A number of traits can make this feasible as a core strategy for a colony. Some might even make it the preferable way.

Effects Table

Traits See Corpse See Rotting Corpse Butcher Humanlike Butcher Humanlike (Colonywide) Eat Human Flesh Raw Eat Human Flesh Meals Wear Human Skin Clothing Buy/Sell Human Flesh/Leather Sell Slave (Colonywide) Organ Harvest (Colonywide)
None -3 Mood (0.25 days. 3 Stacks. 0.5 Stack Multiplier) -7 Mood (0.25 days. 5 Stacks. 0.3 Stack Multiplier) -6 Mood (6 days. 4 Stacks. 0.75 Stack Multiplier) -6 Mood (6 days. 1 Stack) -25 Mood (1 day. 3 Stacks. 0.25 Stack Multiplier) -20 Mood (1 day. 3 Stacks. 0.25 Stack Multiplier -3/-5/-7/-8 Mood No Penalty -5 Mood (3 days. 5 Stacks) -5 Mood (7.5 days. 5 Stacks. 0.75 Stack Multiplier
Psychopath No Penalty as normal No Penalty No Penalty as normal as normal as normal No Penalty No Penalty No Penalty
Bloodlust No Penalty No Penalty No Penalty No Penalty as normal as normal +3/+5/+7/+8 Mood No Penalty As Normal As Normal
Cannibal No Penalty as normal No Penalty No Penalty +20 Mood (1 day. 1 Stack) +15 Mood (2 day. 1 Stack) +3/+5/+7/+8 Mood No Penalty As Normal As normal

Traits

Note that all the above traits can be combined. No penalty + as Normal results in no Penalty. As normal + Bonus means No Penalty and a Bonus.

Any of the 3 traits are suitable for butchering Humanlikes. However if the like the products produced from that Butchering is another question altogether.

Psychopath

Has no issues seeing corpses or butchering them but still suffers penalties from eating Flesh or wearing Skin Clothing. However, he has no qualms about slavery and organ harvesting.

Bloodlust

The only one who doesn't mind seeing Rotting Corpses and also likes Human Skin Clothing. Does not like Human Flesh, Organ Harvesting and Slavery however.

Cannibal

Really likes to eat human flesh. Also likes the clothing made from skin. Does not like Slavery or Organ Harvesting, however.