Difference between revisions of "Synthread"

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| insulation - cold factor = 22
 
| insulation - cold factor = 22
 
| insulation - heat factor = 22
 
| insulation - heat factor = 22
| market value base = 11
+
| market value base = 4
 
| max hit points base = 150
 
| max hit points base = 150
 
| mass = 0.03
 
| mass = 0.03
 
}}
 
}}
 
{{Info|Space age fabric. Cannot be grown, only acquired by [[trading]] or through random drops. The starting gear on any New Arrivals scenario is a synthread [[T-shirt]] and [[pants]], and occasionally a [[Clothing#Jacket|jacket]] as well. Some [[raiders]] and outlanders will occasionally come wearing synthread apparel, as well.}}
 
{{Info|Space age fabric. Cannot be grown, only acquired by [[trading]] or through random drops. The starting gear on any New Arrivals scenario is a synthread [[T-shirt]] and [[pants]], and occasionally a [[Clothing#Jacket|jacket]] as well. Some [[raiders]] and outlanders will occasionally come wearing synthread apparel, as well.}}

Revision as of 14:30, 30 September 2018

Synthread

Synthread b.png

Spacer-tech synthetic fabric designed for making ordinary clothes. It is soft, light, strong, and insulates well.


Type
TextileFabric
Stack Limit
75

Base Stats

Deterioration Rate
3
Flammability
0.7
Market Value
4
Mass
0.025
Max Hit Points
150
... further results

Stat Modifiers

Armor - Blunt
×0.26
Armor - Heat
×0.9
Armor - Sharp
×0.94
Flammability
×0.7
Insulation - Cold
×22
Insulation - Heat
×22
Max Hit Points
×1.3
... further results

Space age fabric. Cannot be grown, only acquired by trading or through random drops. The starting gear on any New Arrivals scenario is a synthread T-shirt and pants, and occasionally a jacket as well. Some raiders and outlanders will occasionally come wearing synthread apparel, as well.