Difference between revisions of "Synthread"
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(Armor ratings were incorrect.) |
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| thing class = ThingWithComps | | thing class = ThingWithComps | ||
| use hit points = true | | use hit points = true | ||
− | | armor - blunt factor = 0 | + | | armor - blunt factor = 0.26 |
− | | armor - heat factor = 0. | + | | armor - heat factor = 0.90 |
− | | armor - sharp factor = 0. | + | | armor - sharp factor = 0.94 |
| deterioration rate base = 3.0 | | deterioration rate base = 3.0 | ||
| flammability base = 0.7 | | flammability base = 0.7 |
Revision as of 18:05, 11 March 2019
Synthread
Spacer-tech synthetic fabric designed for making ordinary clothes. It is soft, light, strong, and insulates well.
Base Stats
Stat Modifiers
- Armor - Blunt
- ×0.26
- Armor - Heat
- ×0.9
- Armor - Sharp
- ×0.94
- Flammability
- ×0.7
- Insulation - Cold
- ×22
- Insulation - Heat
- ×22
- Max Hit Points
- ×1.3 ... further results
Space age fabric. Cannot be grown, only acquired by trading or through random drops. The starting gear on any New Arrivals scenario is a synthread T-shirt and pants, and occasionally a jacket as well. Some raiders and outlanders will occasionally come wearing synthread apparel, as well.