Difference between revisions of "Human leather"
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− | '''Human leather''' is obtained when a [[Overview#cook|cook]] butchers a [[human]] corpse at a [[butcher table]]. | + | '''Human leather''' is obtained when a [[Overview#cook|cook]] butchers a [[human]] corpse at a [[butcher table]]. However, because of this leather's horrifying origins, colonists without the Psychopath trait will get a mood debuff for each piece of clothing worn that is made out of human leather. |
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+ | Human leather is an abundant resource and conveniently comes with a good supply of equally valuable meat. The combined value of a human harvest makes this leather an extremely valuable source for colony wealth. Use a colonist with the Psychopath [[Traits|trait]] to minimize the stress of hauling and butchering human corpses. |
Revision as of 22:18, 18 March 2019
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Human leather
Tanned, dried, scraped human skin. Most people find this material horrifying. Some find it fascinating. While a decent leather, it neither protects nor insulates particularly well.
Base Stats
Stat Modifiers
- Armor - Blunt
- ×0.24
- Armor - Heat
- ×1.5
- Armor - Sharp
- ×0.64
- Flammability
- ×1
- Insulation - Cold
- ×12
- Insulation - Heat
- ×12
- Max Hit Points
- ×1.3 ... further results
Human leather is obtained when a cook butchers a human corpse at a butcher table. However, because of this leather's horrifying origins, colonists without the Psychopath trait will get a mood debuff for each piece of clothing worn that is made out of human leather.
Human leather is an abundant resource and conveniently comes with a good supply of equally valuable meat. The combined value of a human harvest makes this leather an extremely valuable source for colony wealth. Use a colonist with the Psychopath trait to minimize the stress of hauling and butchering human corpses.