Difference between revisions of "Saturation"
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− | Saturation is the unseen game mechanic that controls [[Characters]]' needs for [[Food]]. A character with a higher saturation value has eaten recently, and is more full than another character with a low saturation level. | + | '''Saturation''' is the unseen game mechanic that controls [[Characters]]' needs for [[Food]]. A character with a higher saturation value has eaten recently, and is more full than another character with a low saturation level. |
==Levels of Saturation== | ==Levels of Saturation== |
Revision as of 02:12, 5 July 2019
Saturation is the unseen game mechanic that controls Characters' needs for Food. A character with a higher saturation value has eaten recently, and is more full than another character with a low saturation level.
Levels of Saturation
Characters' saturation level is grouped into four thresholds: Fed, Hungry, Urgently Hungry, and Starving. Each threshold exhibits different effects on a character, especially their Thoughts.
For humanoids, the saturation levels are as follows:
Label | Saturation | Mood modifier |
---|---|---|
Fed | Greater than 25 | none |
Hungry | 12.5 to 25 | -8 |
Urgently Hungry | 0 to 12.5 | -14 |
Starving | 0 | -22 |
Saturation caps at 100.
When Saturation is at 0, pawns enter Malnutrition, with effects depending on severity (time went without food).
Saturation Changes
Saturation goes down every tick (1/2500 of a game hour) depending on the character's current saturation and modifiers on their hunger rate.
Saturation | Change per hour | Change per day |
---|---|---|
Fed | -6.67 | -160 |
Hungry | -3.33 | -80 |
Urgently Hungry | -1.67 | -40 |
Starving
Once a character is starving, they will become Malnourished at a pace of 2% malnutrition per hour.