Difference between revisions of "Template:Armor material table"
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Line 14: | Line 14: | ||
| {{ #expr: {{Q|Silver|Armor - Blunt Factor}}*{{#var:armorblunt|}}*{{#var:armorblunt|}}*100}}% | | {{ #expr: {{Q|Silver|Armor - Blunt Factor}}*{{#var:armorblunt|}}*{{#var:armorblunt|}}*100}}% | ||
| {{ #expr: {{Q|Silver|Armor - Heat Factor}}*{{#var:armorheat|}}*100}}% | | {{ #expr: {{Q|Silver|Armor - Heat Factor}}*{{#var:armorheat|}}*100}}% | ||
− | | {{ #expr: | + | | {{ #expr: {{Q|Silver|Max Hit Points Factor}}*{{#var:HP|}}}} |
| {{icon|silver|{{ #expr: 1*{{#var:value|}}}}}} | | {{icon|silver|{{ #expr: 1*{{#var:value|}}}}}} | ||
|- | |- | ||
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| {{ #expr: {{Q|Gold|Armor - Blunt Factor}}*{{#var:armorblunt|}}*100}}% | | {{ #expr: {{Q|Gold|Armor - Blunt Factor}}*{{#var:armorblunt|}}*100}}% | ||
| {{ #expr: {{Q|Gold|Armor - Heat Factor}}*{{#var:armorheat|}}*100}}% | | {{ #expr: {{Q|Gold|Armor - Heat Factor}}*{{#var:armorheat|}}*100}}% | ||
− | | {{ #expr: | + | | {{ #expr: {{Q|Gold|Max Hit Points Factor}}*{{#var:HP|}}}} |
| {{icon|silver|{{ #expr: 10*{{#var:value|}}}}}} | | {{icon|silver|{{ #expr: 10*{{#var:value|}}}}}} | ||
|- | |- | ||
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| {{ #expr: {{Q|Steel|Armor - Blunt Factor}}*{{#var:armorblunt|}}*100}}% | | {{ #expr: {{Q|Steel|Armor - Blunt Factor}}*{{#var:armorblunt|}}*100}}% | ||
| {{ #expr: {{Q|Steel|Armor - Heat Factor}}*{{#var:armorheat|}}*100}}% | | {{ #expr: {{Q|Steel|Armor - Heat Factor}}*{{#var:armorheat|}}*100}}% | ||
− | | {{ #expr: | + | | {{ #expr: {{Q|Steel|Max Hit Points Factor}}*{{#var:HP|}}}} |
| {{icon|silver|{{ #expr: 1.9*{{#var:value|}}}}}} | | {{icon|silver|{{ #expr: 1.9*{{#var:value|}}}}}} | ||
|- | |- | ||
Line 38: | Line 38: | ||
| {{ #expr: {{Q|Plasteel|Armor - Blunt Factor}}*{{#var:armorblunt|}}*100}}% | | {{ #expr: {{Q|Plasteel|Armor - Blunt Factor}}*{{#var:armorblunt|}}*100}}% | ||
| {{ #expr: {{Q|Plasteel|Armor - Heat Factor}}*{{#var:armorheat|}}*100}}% | | {{ #expr: {{Q|Plasteel|Armor - Heat Factor}}*{{#var:armorheat|}}*100}}% | ||
− | | {{ #expr: | + | | {{ #expr: {{Q|Plasteel|Max Hit Points Factor}}*{{#var:HP|}}}} |
| {{icon|silver|{{ #expr: 9*{{#var:value|}}}}}} | | {{icon|silver|{{ #expr: 9*{{#var:value|}}}}}} | ||
|- | |- |
Revision as of 02:42, 13 March 2020
Material | Sharp | Blunt | Heat | Item HP | Market Value |
---|---|---|---|---|---|
Silver | Expression error: Unexpected * operator.% | Expression error: Unexpected * operator.% | Expression error: Unexpected * operator.% | Expression error: Missing operand for *. | Expression error: Missing operand for *. |
Gold | Expression error: Unexpected * operator.% | Expression error: Unexpected * operator.% | Expression error: Unexpected * operator.% | Expression error: Missing operand for *. | Expression error: Missing operand for *. |
Steel | Expression error: Unexpected * operator.% | Expression error: Unexpected * operator.% | Expression error: Unexpected * operator.% | Expression error: Missing operand for *. | Expression error: Missing operand for *. |
Plasteel | Expression error: Unexpected * operator.% | Expression error: Unexpected * operator.% | Expression error: Unexpected * operator.% | Expression error: Missing operand for *. | Expression error: Missing operand for *. |
Uranium | Expression error: Unexpected * operator.% | Expression error: Unexpected * operator.% | Expression error: Unexpected * operator.% | Expression error: Missing operand for *. | Expression error: Missing operand for *. |
Assuming Normal quality, for the effect of other qualities, see Quality.