Difference between revisions of "Template:Clothing material table"
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− | {{#vardefine:armorsharp|{{Q|{{PAGENAME}}|Armor Modifier - Sharp}}}} {{#vardefine:armorblunt|{{Q|{{PAGENAME}}|Armor Modifier - Blunt}}}} {{#vardefine:armorheat|{{Q|{{PAGENAME}}|Armor Modifier - Sharp}}}} {{#vardefine:HP|{{Q|{{PAGENAME}}|Max Hit Points Base}}}}{{#vardefine:value|{{Q|{{PAGENAME}}|Market Value Base}}}} | + | {{#vardefine:armorsharp|{{Q|{{PAGENAME}}|Armor Modifier - Sharp}}}} {{#vardefine:armorblunt|{{Q|{{PAGENAME}}|Armor Modifier - Blunt}}}} {{#vardefine:armorheat|{{Q|{{PAGENAME}}|Armor Modifier - Sharp}}}} {{#vardefine:HP|{{Q|{{PAGENAME}}|Max Hit Points Base}}}}{{#vardefine:insulationheat|{{Q|{{PAGENAME}}|Insulation - Heat Base}}}}{{#vardefine:insulationcold|{{Q|{{PAGENAME}}|Insulation - Cold Base}}}}{{#vardefine:value|{{Q|{{PAGENAME}}|Market Value Base}}}} |
{| {{STDT|sortable c_03 text-center}} | {| {{STDT|sortable c_03 text-center}} | ||
|- | |- | ||
Line 7: | Line 7: | ||
! Heat | ! Heat | ||
! Item HP | ! Item HP | ||
+ | ! Insulation - Cold | ||
+ | ! Insulation - Heat | ||
! Market Value | ! Market Value | ||
|- | |- | ||
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| {{ #expr: {{Q|Cloth|Armor - Heat Factor}}*{{#var:armorheat|}}*100}}% | | {{ #expr: {{Q|Cloth|Armor - Heat Factor}}*{{#var:armorheat|}}*100}}% | ||
| {{ #expr: {{Q|Cloth|Max Hit Points Factor}}*{{#var:HP|}}}} | | {{ #expr: {{Q|Cloth|Max Hit Points Factor}}*{{#var:HP|}}}} | ||
+ | | {{ #expr: {{Q|Cloth|Insulation - Cold Factor}}{{#var:insulationcold|}}}} | ||
+ | | {{ #expr: {{Q|Cloth|Insulation - Heat Factor}}{{#var:insulationheat|}}}} | ||
| {{icon|silver|{{ #expr: {{Q|Cloth|Market Value Base}}*{{#var:value|}}}}}} | | {{icon|silver|{{ #expr: {{Q|Cloth|Market Value Base}}*{{#var:value|}}}}}} | ||
|- | |- | ||
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| {{ #expr: {{Q|Devilstrand|Armor - Heat Factor}}*{{#var:armorheat|}}*100}}% | | {{ #expr: {{Q|Devilstrand|Armor - Heat Factor}}*{{#var:armorheat|}}*100}}% | ||
| {{ #expr: {{Q|Devilstrand|Max Hit Points Factor}}*{{#var:HP|}}}} | | {{ #expr: {{Q|Devilstrand|Max Hit Points Factor}}*{{#var:HP|}}}} | ||
+ | | {{ #expr: {{Q|Devilstrand|Insulation - Cold Factor}}{{#var:insulationcold|}}}} | ||
+ | | {{ #expr: {{Q|Devilstrand|Insulation - Heat Factor}}{{#var:insulationheat|}}}} | ||
| {{icon|silver|{{ #expr: {{Q|Devilstrand|Market Value Base}}*{{#var:value|}}}}}} | | {{icon|silver|{{ #expr: {{Q|Devilstrand|Market Value Base}}*{{#var:value|}}}}}} | ||
|- | |- | ||
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| {{ #expr: {{Q|Hyperweave|Armor - Heat Factor}}*{{#var:armorheat|}}*100}}% | | {{ #expr: {{Q|Hyperweave|Armor - Heat Factor}}*{{#var:armorheat|}}*100}}% | ||
| {{ #expr: {{Q|Hyperweave|Max Hit Points Factor}}*{{#var:HP|}}}} | | {{ #expr: {{Q|Hyperweave|Max Hit Points Factor}}*{{#var:HP|}}}} | ||
+ | | {{ #expr: {{Q|Hyperweave|Insulation - Cold Factor}}{{#var:insulationcold|}}}} | ||
+ | | {{ #expr: {{Q|Hyperweave|Insulation - Heat Factor}}{{#var:insulationheat|}}}} | ||
| {{icon|silver|{{ #expr: {{Q|Hyperweave|Market Value Base}}*{{#var:value|}}}}}} | | {{icon|silver|{{ #expr: {{Q|Hyperweave|Market Value Base}}*{{#var:value|}}}}}} | ||
|- | |- |
Revision as of 03:28, 13 March 2020
Material | Sharp | Blunt | Heat | Item HP | Insulation - Cold | Insulation - Heat | Market Value |
---|---|---|---|---|---|---|---|
Cloth Clothing material table | Expression error: Unexpected * operator.% | Expression error: Unexpected * operator.% | Expression error: Unexpected * operator.% | Expression error: Missing operand for *. | 18 | 18 | Expression error: Missing operand for *. |
Devilstrand Clothing material table | Expression error: Unexpected * operator.% | Expression error: Unexpected * operator.% | Expression error: Unexpected * operator.% | Expression error: Missing operand for *. | 20 | 24 | Expression error: Missing operand for *. |
Hyperweave Clothing material table | Expression error: Unexpected * operator.% | Expression error: Unexpected * operator.% | Expression error: Unexpected * operator.% | Expression error: Missing operand for *. | 26 | 26 | Expression error: Missing operand for *. |
Assuming Normal quality, for the effect of other qualities, see Quality.