Difference between revisions of "Flatscreen television"

From RimWorld Wiki
Jump to navigation Jump to search
(clarified a little)
m (Seats must face the tv.)
Line 13: Line 13:
 
}}</onlyinclude>
 
}}</onlyinclude>
  
{{Info|A '''flatscreen television''' that is more entertaining than a [[tube television]], but still 1 tier lower than the [[megascreen television]]. Effective in a 5x6 area in front of the object. The flatscreen television has an entertainment strength factor of 140%.
+
{{Info|A '''flatscreen television''' that is more entertaining than a [[tube television]], but still 1 tier lower than the [[megascreen television]]. Effective in a 5x6 area in front of the object. Seats must face the tv. The flatscreen television has an entertainment strength factor of 140%.
  
 
As of 0.19 the flatscreen television can be crafted by [[colonist]]s with a construction level 8 or higher with 140 [[steel]] and 16 [[components]].}}
 
As of 0.19 the flatscreen television can be crafted by [[colonist]]s with a construction level 8 or higher with 140 [[steel]] and 16 [[components]].}}

Revision as of 03:39, 16 June 2020

Flatscreen television

A high-tech flat-screen television with crystal-clear image and rich color. More entertaining than a grainy tube TV.

Base Stats

Type
BuildingsJoy
Market Value
1200 Silver
Mass
5 kg
Beauty
0
HP
80

Building

Placeable
Yes
Cover Effectiveness
35%
Power
-150 W

A flatscreen television that is more entertaining than a tube television, but still 1 tier lower than the megascreen television. Effective in a 5x6 area in front of the object. Seats must face the tv. The flatscreen television has an entertainment strength factor of 140%.

As of 0.19 the flatscreen television can be crafted by colonists with a construction level 8 or higher with 140 steel and 16 components.

Flatscreen televisions placed facing hospital beds can allow recovering pawns to watch TV for recreational purposes. This can be very useful, as the only other option that bed-bound pawns have requires another colonist to talk to them, and joy-less colonists suffer terrible mood penalties.