Difference between revisions of "Butchery Efficiency"
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* [[Skill::Cooking]]: [[Skill Base Factor::0.75|75%]] plus [[Skill Bonus Factor::0.025|2.5%]] per skill level. | * [[Skill::Cooking]]: [[Skill Base Factor::0.75|75%]] plus [[Skill Bonus Factor::0.025|2.5%]] per skill level. | ||
− | * [[Manipulation]]: [[Manipulation Importance::0.9|90%]] importance | + | * [[Manipulation]]: [[Manipulation Importance::0.9|90%]] importance. [[Manipulation Limit::-|No]] max |
* [[Sight]]: [[Sight Importance::0.4|40%]] importance, [[Sight Limit::1|100%]] max. | * [[Sight]]: [[Sight Importance::0.4|40%]] importance, [[Sight Limit::1|100%]] max. | ||
Butchering efficiency is capped at 100%. | Butchering efficiency is capped at 100%. |
Revision as of 04:32, 2 October 2020
Butchery Efficiency is a stat: Multiplier on the amount of meat produced when butchering flesh animals. Its default value is 100%.
Factors
- Cooking: 75% plus 2.5% per skill level.
- Manipulation: 90% importance. No max
- Sight: 40% importance, 100% max.
Butchering efficiency is capped at 100%.