Difference between revisions of "Thoughts list"

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#REDIRECT [[Mood]]
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__NOTOC__
 
Each [[colonist]] has many things that may affect his or her mood. <br />
 
Below is a list of the thoughts that colonists can experience. <br />
 
 
 
= Mood =
 
{{Main|Mood}}
 
The Needs tab also displays a blue meter for the colonist's [[mood]]. <br />
 
Arrows, colored red for decreasing or green for increasing, show which direction the colonist's mood is going. <br />
 
The white triangle shows where the mood will come to rest if nothing changes. <br />
 
The threshold lines indicate the points at which this colonist may suffer a [[mood|breakdown]]. <br />
 
 
 
= Thoughts =
 
Colonists may have any number of thoughts that affect their overall mood: <br />
 
 
 
==Exotic==
 
{{:Thoughts/Exotic}}
 
==Memory Death==
 
{{:Thoughts/Memory_Death}}
 
==Memory Debug==
 
{{:Thoughts/Memory_Debug}}
 
==Memory Eating==
 
{{:Thoughts/Memory_Eating}}
 
==Memory Gatherings==
 
{{:Thoughts/Memory_Gatherings}}
 
==Memory Misc==
 
{{:Thoughts/Memory_Misc}}
 
==Memory RoomStats==
 
{{:Thoughts/Memory_RoomStats}}
 
==Memory Social==
 
{{:Thoughts/Memory_Social}}
 
==Random==
 
{{:Thoughts/Random}}
 
==Situation General==
 
{{:Thoughts/Situation_General}}
 
==Situation Needs==
 
{{:Thoughts/Situation_Needs}}
 
==Situation RoomStats==
 
{{:Thoughts/Situation_RoomStats}}
 
==Situation Social==
 
{{:Thoughts/Situation_Social}}
 
==Situation Special==
 
{{:Thoughts/Situation_Special}}
 
==Situation Traits==
 
{{:Thoughts/Situation_Traits}}
 
==Situation TraitsPerm==
 
{{:Thoughts/Situation_TraitsPerm}}
 
 
 
 
 
----
 
 
 
 
 
===A prisoner was sold===
 
This thought occurs in every colonist when a prisoner is sold into slavery.
 
 
 
===Ate fine meal===
 
This thought occurs when a humanoid eats a [[Meals|fine meal]].
 
 
 
===Ate lavish meal===
 
This thought occurs when a humanoid eats a [[Meals|lavish meal]].
 
 
 
===Ate nutrient paste===
 
This thought occurs when a humanoid eats [[Meals|nutrient paste]].
 
 
 
===Ate off the ground===
 
This thought occurs when a humanoid eats without a table.
 
 
 
===Ate raw food===
 
This thought occurs when a humanoid eats [[Food#raw|raw food]].
 
 
 
===Beautiful environment===
 
This thought occurs when a humanoid's environment opinion rises above 85. See [[Beauty]].
 
 
 
===Burning up===
 
 
 
===Butchered humanlike===
 
This thought occurs when a humanoid processes a corpse at a butcher table.
 
 
 
===Cabin Fever (mild)===
 
This thought occurs when a humanoid has spent more than 140000 ticks (7 game days) inside.
 
 
 
The humanoid does not take on this thought when incapacitated (whether indoors or not) or imprisoned, but the timer for ticks inside is still active while incapacitated.
 
 
 
This thought is not active while Cabin Fever (serious) is active.
 
 
 
===Cabin Fever (serious)===
 
This thought occurs when a humanoid has spent more than 280000 ticks (14 game days) inside.
 
 
 
The humanoid does not take on this thought when incapacitated (whether indoors or not) or imprisoned, but the timer for ticks inside is still active while incapacitated.
 
 
 
This thought forces Cabin Fever (mild) to be removed.
 
 
 
===Catharsis===
 
This thought occurs after a colonist has a [[Mood#Mental_breakdown|mental break]] due to poor [[mood]].
 
It does not occur if the colonist's mental break is interrupted via imprisonment.
 
 
 
===Cold===
 
This thought occurs when the temperature drops below the colonist's comfortable temperature.
 
 
 
===Colonist left unburied===
 
This thought occurs when a colonist corpse is in the open for more than 80000 ticks (4 game days).
 
 
 
===Comfortable===
 
This thought occurs when a colonist's [[comfort]] rises above ??%.
 
 
 
===Convinced by warden===
 
This thought occurs when a prisoner has a dialogue with a colonist. The colonist must have the warden job for this to occur.
 
 
 
===Cooked cannibalism===
 
This thought occurs when a humanoid eats [[Raw food|human meat]] cooked into a [[Meals|meal]].
 
 
 
===Cramped environment===
 
This thought occurs when a humanoid's clearance level dips below 20.7.
 
 
 
This means an empty room with less than 21 squares, and no dimension is greater than 11:
 
*1x Anything
 
*2x10
 
*3x6
 
*4x5
 
*Anything smaller
 
 
 
This also means a room with less than 23 squares with a bed, standing lamp, and potted plant, and no dimension is greater than 11:
 
*1x Anything
 
*2x Anything
 
*3x7
 
*4x5
 
*Anything smaller
 
 
 
It may also occur when an area is too cluttered with objects or the humanoid is near the edge of an otherwise spacious room. See [[Clearance]].
 
 
 
===Disturbed sleep===
 
This thought occurs when a humanoid or animal walks within five squares of a sleeping humanoid.
 
 
 
===Exhausted===
 
This thought occurs when a humanoid's rest level dips below 0.01. See [[Rest]].
 
 
 
===Extremely comfortable===
 
This thought occurs when a colonist's [[comfort]] rises above ??%.
 
 
 
===Extremely hot===
 
 
 
===Extremely low expectations===
 
This thought occurs when colony wealth is below a certain value (please specify).
 
 
 
===Freezing===
 
 
 
===Had social chat===
 
This thought occurs when a humanoid has a dialogue with another humanoid.
 
 
 
===Hideous environment===
 
This thought occurs when a humanoid's environment opinion dips below 15. See [[Beauty]].
 
 
 
===Hot===
 
 
 
===Hungover (pounding)===
 
This thought is the first of three hangover stages that occurs after a humanoid has become drunk. It has a mood effect of -10. Consciousness is reduced by 18% and is accompanied by mild vomiting.
 
 
 
===Hungover (strong)===
 
This thought is the second hangover stage that occurs after a humanoid has become drunk. It has a mood effect of -5. Consciousness is reduced by 8%.
 
 
 
===Hungover (slight)===
 
This thought is the third and final hangover stage that occurs after a humanoid has become drunk. It has a mood effect of -2. Consciousness is reduced by 3%
 
 
 
===Hungry===
 
This thought occurs when a humanoid's hunger level dips below 30. See [[Saturation]].
 
 
 
===Imprisoned===
 
This thought occurs when a humanoid is kept as a [[Prisoner]].
 
 
 
===In darkness===
 
This thought occurs when a humanoid has spent more than 4000 ticks (1/5 of a game day) away from any light source.
 
 
 
The humanoid does not take on this thought when sleeping (whether in darkness or not), but the timer for ticks away from a light source is still active while sleeping.
 
 
 
===Inebriated (warm)===
 
This thought occurs after a humanoid consumes [[beer]] and their alcohol level reaches 10%. Pain level is reduced by 10%, while manipulation is reduced by 2%.
 
 
 
===Inebriated (tipsy)===
 
This thought occurs after a humanoid consumes [[beer]] and their alcohol level reaches 25%. Pain level is reduced by 20%, while consciousness is reduced by 10%.
 
 
 
===Inebriated (drunk)===
 
This thought occurs after a humanoid consumes [[beer]] and their alcohol level reaches 40%. Pain level is reduced by 50%, while consciousness is reduced by 35%, accompanied by mild vomiting. At this level it triggers a tale that may show up in an art description; and the humanoid will soon start having a hangover.
 
 
 
===Inebriated (hammered)===
 
This thought occurs after a humanoid consumes [[beer]] and their alcohol level reaches 70%. Pain level is reduced by 70%, while consciousness is reduced by 60%, accompanied by vomiting. Consuming more beer at this stage may trigger a blackout.
 
 
===Joy-filled===
 
This thought occurs when the joy meter is at least 70%, up to 84%. See [[Joy]]
 
 
 
===Joy-deprived===
 
This thought occurs when the joy meter falls below the 30% threshold, between 15% and 29%. See [[Joy]]
 
 
 
===Low expectations===
 
This thought occurs when colony wealth is below a certain value (please specify).
 
 
 
===Moderate expectations===
 
This thought occurs when colony wealth is below a certain value (please specify).
 
 
 
===My organ harvested===
 
This thought occurs when a colonist has an organ harvested.
 
 
 
===Naked===
 
This thought occurs when a non-nudist humanoid is not wearing any [[clothing]].
 
 
 
===New colony hope===
 
Occurs once "New colony optimism" expires. This thought is the second stage of the start-of-game "boost" to help the newly landed colonists keep their mood up while they set up beds, furniture, decorations, and other structures.
 
 
 
===New colony optimism===
 
A starting "boost", this thought occurs at the start of the game to help the newly landed colonists keep their mood up while they set up beds, furniture, decorations, and other structures.
 
 
 
===Observed corpse===
 
This thought occurs when a corpse is visible to a colonist - not buried or incinerated.
 
 
 
===Pain (little)===
 
This thought occurs when a humanoid's [[pain]] is 14% or below .
 
 
 
===Pain (moderate)===
 
This thought occurs when a humanoid's [[pain]] reaches 15%.
 
 
 
===Pain (acute)===
 
This thought occurs when a humanoid's [[pain]] reaches 40%.
 
 
 
===Pain (shock)===
 
This thought occurs when a humanoid's [[pain]] reaches 80%. Colonists in this state are incapacitated.
 
 
 
===Pleasant environment===
 
This thought occurs when a humanoid's environment opinion rises above 58. See [[Beauty]].
 
 
 
===Raw cannibalism===
 
This thought occurs when a humanoid eats [[Raw Food|raw human meat]].
 
 
 
===Sharing bedroom===
 
This thought occurs when a humanoid owns a bed in the same indoor area as another owned bed.
 
 
 
===Sick===
 
This thought occurs when a colonist has an [[illness]].
 
 
 
===Slept outside===
 
This thought occurs when a humanoid uses a bed or sleeping spot while not under a roof.
 
 
 
===Slept on ground===
 
This thought occurs when a humanoid uses a sleeping spot or sleeps on the ground.
 
 
 
===Slept in cold===
 
This thought occurs when a humanoid uses a bed or sleeping spot when the temperature falls below 12°C. (clothing doesn't change value)
 
 
 
===Slept in heat===
 
This thought occurs when a humanoid uses a bed or sleeping spot when the temperature raises above 32°C. (clothing doesn't change value)
 
 
 
===Someone was executed===
 
This thought occurs in every colonist when a prisoner, guest, or colonist is euthanized.
 
 
 
===Someone's organ harvested===
 
The colony took body parts from a guest or prisoner. It's horrible, breaking someone down for parts when they have no choice.
 
 
 
This thought occurs in every colonist, [[Thoughts list#My organ harvested|except for the patient]], when an organ is harvested from a prisoner, guest, or colonist.
 
 
 
===Spacious interior===
 
This thought occurs when a humanoid's clearance level rises above 48.3 and the humanoid is inside.
 
 
 
This means an empty room with more than 48 squares, where distance greater than 11 cannot be seen:
 
*5x10
 
*6x9
 
*7x7
 
*Anything larger
 
 
 
This also means a room with more than 50 squares with a bed, standing lamp, and potted plant, where distance greater than 11 cannot be seen:
 
*5x11
 
*6x9
 
*7x8
 
*Anything larger
 
 
 
See [[Clearance]].
 
 
 
===Starving===
 
This thought occurs when a humanoid's hunger level dips below 0.01.
 
 
 
The humanoid also takes 5 starvation damage every 5000 ticks (1/4 game day) while starving. See [[Saturation]].
 
 
 
===Tired===
 
This thought occurs when a humanoid's rest level dips below 30. See [[Rest]].
 
 
 
===Tons 'o' joy===
 
This thought occurs when the joy meter is at least 85%. See [[Joy]]
 
 
 
===Totally joy-deprived===
 
This thought occurs when the joy meter is at 0%. See [[Joy]]
 
 
 
===Ugly environment===
 
This thought occurs when a humanoid's environment opinion dips below 42. See [[Beauty]].
 
 
 
===Uncomfortable===
 
This thought occurs when a colonist's [[comfort]] falls below ??%.
 
 
 
===Urgently hungry===
 
This thought occurs when a humanoid's hunger level dips below 20. See [[Saturation]].
 
 
 
===Very cold===
 
 
 
===Very comfortable===
 
This thought occurs when a colonist's [[comfort]] rises above ??%.
 
 
 
===Very cramped environment===
 
This thought occurs when a humanoid's clearance level dips below 0.69. As of alpha 15C, this is effectively impossible unless someone is trapped in a one-by-one room together with a structure which cannot be stood on, such as a standing lamp.
 
 
 
===Very hot===
 
 
 
===Very joy-deprived===
 
This thought occurs when the joy meter falls below the 15% threshold, between 1% and 14%.
 
 
 
===Very low expectations===
 
 
 
===Very pleasant environment===
 
This thought occurs when a humanoid's environment opinion rises above 70. See [[Beauty]].
 
 
 
===Very tired===
 
This thought occurs when a humanoid's rest level dips below 20. See [[Rest]].
 
 
 
===Very ugly environment===
 
This thought occurs when a humanoid's environment opinion dips below 30. See [[Beauty]].
 
 
 
===Was imprisoned===
 
This thought occurs after a [[prisoner]] is released.
 
It does not occur to newly recruited prisoners.
 
 
 
===Wearing frayed apparel===
 
This thought occurs when a humanoid is wearing apparel which has health between 21% and 50%.
 
 
 
===Wearing tattered apparel===
 
This thought occurs when a humanoid is wearing apparel which has health 20% or less.
 
 
 
===Witnessed ally's death===
 
This thought occurs when a humanoid has a line of sight to and is within 12 squares of a colonist that dies.
 
 
 
===Witnessed stranger's death===
 
This thought occurs when a humanoid has a line of sight to and is within 12 squares of a humanoid that dies.
 
 
 
===Wounded===
 
This thought occurs when a humanoid takes damage from combat.
 
 
 
 
 
[[Category:Characters]]
 

Latest revision as of 13:42, 15 November 2020

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