Difference between revisions of "Development mode"
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! Action !! Effect | ! Action !! Effect | ||
|- | |- | ||
− | | Spawn Pawn || | + | | Spawn Pawn || Spawn moving being - colonists, animals, adversaries |
|- | |- | ||
− | | Spawn [[Weapon]] || | + | | Spawn [[Weapon]] || Spawn a weapon |
|- | |- | ||
− | | Spawn [[apparel]]... || | + | | Spawn [[apparel]]... || Spawn a piece of clothing |
|- | |- | ||
− | | Try place near thing... || | + | | Try place near thing... || Place an item at or near where you indicate |
|- | |- | ||
− | | Try place near stack of 25... || | + | | Try place near stack of 25... || Place 25 items at or near where you indicate (items with a maximum pile number less than 25 aren't shown) |
|- | |- | ||
− | | Try place near stack of 75... || | + | | Try place near stack of 75... || Place 75 items at or near where you indicate (items with a maximum pile number less than 75 aren't shown) |
|- | |- | ||
− | | Try place direct thing... || | + | | Try place direct thing... || Try to place an item directly where you indicate |
|- | |- | ||
− | | Try place direct stack of 25... || | + | | Try place direct stack of 25... || Try to place a stack of 25 items directly where you indicate |
|- | |- | ||
| T: Try add to inventory... || ? | | T: Try add to inventory... || ? | ||
Line 460: | Line 460: | ||
| Spawn thing with wipe mode... || ? | | Spawn thing with wipe mode... || ? | ||
|- | |- | ||
− | | Set terrain... || | + | | Set terrain... || Select a ground type or flooring and indicate where it should be placed |
|- | |- | ||
| Spawn [[Mechanoid cluster|Mech Cluster]] {{RoyaltyIcon}} || ? | | Spawn [[Mechanoid cluster|Mech Cluster]] {{RoyaltyIcon}} || ? | ||
Line 470: | Line 470: | ||
| Spawn world pawn... || ? | | Spawn world pawn... || ? | ||
|- | |- | ||
− | | Spawn thing set... || | + | | Spawn thing set... || Spawn a selection of event things |
|- | |- | ||
| Trigger effecter... || ? | | Trigger effecter... || ? |
Revision as of 03:26, 18 March 2021
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Development mode is a feature on the user interface that serves both as a debugging tool for developers and as a cheat menu for most other players.
When active, it is seen as an additional menu on the top of the screen.
Features
Items are shown from left to right in the picture.
Debug log
An output log for debugging. Shows errors if they occur, as well as debug outputs.
Package editor
It allows you to edit game data while the game is running. Currently limited to sound and colonist hairstyles.
View settings
Toggles special debug visuals, such as shooting hit chances, infestation chances and toggling fog (fog of war) and snow visibility.
It also allows some debug settings, for example, unlimited power, toggling damage, and fast research, learning (i.e. instant boost to lv 20 upon doing a task), ecology, crafting, caravans, etc.
Forces a variety of things to happen. Many things can be done from here; spawning items and pawns, executing events, downing/ killing pawns, they are all done through this menu.
Where some debugging information can be found, like crop economy, item nutrition, and such.
Inspector
Lets you see what's happening in the game.
God mode
Toggles god mode. While active you can build structures instantly at no price and research. Godmode can be also toggled through 'View Settings'.
Godmode persists even when development mode is turned off.
Autopause
Toggles autopause when an error is logged.
Save translation report
An option shown on the title screen, it generates a report about the currently-loaded language data stating which translations are missing, which are unnecessary, and other useful information for translators.
Options
Permanently disable
In the Options menu in-game, you have the choice to 'permanently' disable development mode. This prevents you from cheating using this.
You can reset it by deleting the 'DevModeDisabled' file can be found in the config folder
It can be retrieved through: Start+R > appdata > LocalLow > Ludeon Studios > Rimworld by Ludeon Studios > Config.
Debug Action Menu
There are many options in this menu, and several sub-menus. The search bar in the top right will highlight options matching the search criteria, but the spelling must exactly match the name of the option or part of it.
Commands prefaced with with "T:" seem to temporarily alter the mouse behavior to do execute the command on left click, with right click cancelling this behavior.
Commands ending with an ellipsis "..." seem to tend to open a submenu, but not commands that do so have the ellipsis and not all commands that have an ellipsis do so. Its meaning is currently unclear.
Incidents
Action | Effect |
---|---|
Do incident (Map) | ? |
Do incident x10 (Map) | ? |
Do incident w/ point (Map) | ? |
Execute raid with points | ? |
Execute raid with factions | ? |
Execute raid with specifics | ? |
Quests
Tools for adding quests.
Action | Effect |
---|---|
Generate quest | ? |
Generate quests x10 | ? |
DGenerate quests x30 | ? |
Generate quest (1x for each points) | ? |
QuestPart test | ? |
Log genearted quest savedata | ? |
General
Summary needed
Action | Effect |
---|---|
Destroy All Plants | Destroys all plants on the map. |
Destroy All Things | Destroys everything [Clarification needed] on the map. |
Destroy Clutter | Destroys chunks and rubble |
Finish All Research | Finishes all research projects. |
Replace All Trade Ships |
|
Change weather... | Opens a sub menu where the chosen weather can be selected. Doing it once will gradually change the weather. Using the same command twice will immediately change the weather |
Play song... | ? |
Play sound... | ? |
End game condition... | ? |
Add Prisoner | Spawns a random prisoner from a random faction. |
Add Guest | ? |
Force Enemy Assault | If there are waiting enemies on the map, force them to begin their attack. |
Force Enemy Flee | If there are attacking enemies on the map, force them to flee. |
Adaption Progess10 Days | ? |
Unload Unused Assets | ? |
Name settlement | Allows you to rename your faction and settlement |
Next lesson | ? |
Regen All Map Mesh Sections | ? |
Change Camera Config | ? |
Force Ship Countdown | ? |
Force Start Ship | ? |
Flash Trade Drop Spot | ? |
Kill Faction Leader | Kills the leader of the selected faction. |
Kill Kidnapped Pawn | ? |
Set Faction Relations | ? |
Visitor Gift | Make current visitor leave a random gift. |
Refog Map | ? |
Use Gen Step | ? |
Increment Time1 Hour | ? |
Increment Time6 Hours | ? |
Increment time 1 day | ? |
Increment Time1 Season | ? |
Storywatcher tick 1 day | ? |
Add techprint to project | ? |
Apply techprint on project | ? |
Kill Random Lent Colonist | ? |
Destroy All Hats | ? |
Pawn Kind Apparel Check | ? |
Pawn Kind Ability Check | ? |
Award 4 honor | Awards 4 Royal honor to a selected pawn. |
Award 10 honor | Awards 10 Royal honor to a selected pawn. |
Remove 4 honor | Removes 4 Royal honor from a selected pawn. |
Reduce royal title | Reduces pawns current Royal title. |
T: Destroy | Left click to destroy an object or pawn, obliterating it from existence without leaving anything behind. |
T: Kill | Left click to kill an object or pawn. Killing this way would leave behind corpses or resources. |
T: 10 damage | Left click to deal 10 damage to an object or pawn. |
T: 500 damage | Left click to deal 10 damage to an object or pawn. |
T: Clear area 21x21 | Left click to destroy all objects in a 21 by 21 area, excluding flooring. |
T: Make Rock 11x11 | ? |
T: Explosion (bomb) | Left click to create explosions. The explosions have a radius of ? tiles and do 50 damage. Right click to cancel |
T: Explosion (flame) | Left click to create flame explosions. The explosions have a radius of ? tiles and do 10 damage, as well as setting objects on fire. Right click to cancel |
T: Explosion (stun) | Left click to create stunning explosions. The explosions have a radius of ? tiles and stun for ? seconds. Right click to cancel |
T: Explosion (EMP) | Left click to create exposions of EMP. The explosions have a radius of ? tiles and do ? damage. Right click to cancel |
T: Explosion (extinguisher) | Left click to create explosions of firefoam similar to a firefoam popper. The foam has a radius of ? tiles and create Firefoam on the ground. Right click to cancel |
T: Explosion (smoke) | Left click to create clouds of Smoke. The clouds have a radius of ? tiles and last ? seconds. Right click to cancel |
T: Lightning Strike | Left click to create Lightning strikes. The strikes have a radius of 1.9 tiles and do 10 damage. Right click to cancel |
T: Add Snow | ? |
T: Remove Snow | ? |
T: Clear All Snow | ? |
T: Push heat (10) | ? |
T: Push heat (1000) | ? |
T: Push heat (-1000) | ? |
T: Finish Plant Growth | ? |
T: Grow1 Day | ? |
T: Grow To Maturity | ? |
T: Regen Section | ? |
T: Randomize Color | ? |
T: Rot1 day | ? |
T: Force sleep | ? |
T: Fuel -20% | ? |
T: Break down... | ? |
T: Use Scatterer | ? |
BaseGen | ? |
SketchGen | ? |
T: Make Roof | ? |
T: Delete Roof | ? |
T: Test Flood Unfog | ? |
T: Flash Closwalk Cell30 | ? |
T: Flash Walk Path | ? |
T: Flash Skygaze Cell | ? |
T: Flash Direct Flee Dest | ? |
T: Flash Spectators Cells | ? |
T: Check Reachability | ? |
T: Flash TryFindRandomPawnExitCell | ? |
T: RandomSpotJustOutsideColony | ? |
T: Random Spot Near ThingAvoiding Host??? | ? |
T: Attach Fire | ? |
Pawns
A number of commands to interact with pawns of all types - humans or animals, colonist or otherwise, alive or dead.
Action | Effect | |
---|---|---|
T: Resurrect | Click on a corpse to resurrect it | |
T: Damage Until Down | Damages the pawn until it is downed | |
T: Damage Legs | Damages the legs | |
T: Damage To Death | Damage a pawn to death | |
T: Carried Damage To Death | ? | |
T: 10 damage until dead | ? | |
T: Damage Held Pawn To Death | ? | |
T: Surgery Fail Minor | Simulate minor surgery failure on a selected pawn. | |
T: Surgery Fail Catastrophic | Simulate catastrophic surgery failure on a selected pawn. | |
T: Surgery Fail Ridiculous | Simulate ridiculous surgery failure on a selected pawn | |
T: Restory Body Part | ? | |
Apply damage... | Simulate specific type of damage to a specific body part. | |
Apply Hediff... | Add a specific type of Injury to a specific body part. Also able to add ailments and artificial body parts | |
T: Remove Hediff... | Remove a specific type of Injury from a pawn. Also able to remove ailments and artificial body parts | |
T: Heal random injury (10) | Remove a random injury. This may need to used multiple times to restore a pawn to health. | |
T: Activate HediffGiver | ? | |
Activate HediffGiver World Pawn | ? | |
T: Discover Hediffs | ? | |
T: Grant Immunities | ? | |
T: Give Birth | Spawns a random pawn with the age 0 | |
T: Resistance -1 | Adds -1 resistance to a prisoner | |
T: Resistance -10 | Adds -10 resistance to a prisoner | |
T: +20 neural heat | ? | |
T: -20 neural heat | ? | |
T: List Melee Verbs | ? | |
T: Add/remove pawn relation | Add or remove a pawn's relationship from the social tab. | |
T: Add Opinion Talks About | Make other colonist's opinion about a selected pawn higher/lower. | |
T: Force vomit... | Forces the pawn to vomit | |
T: Psyfocus +20% | ? | |
T: Psyfocus -20% | ? | |
T: Food -20% | Make the pawn's hunger meter 20% lower. | |
T: Rest -20% | Make the pawn's rest meter 20% lower. | |
T: Joy -20% | Make the pawn's joy meter 20% lower. | |
T: Chemical -20% | Make the pawn's chemical meter 20% lower. Requires "Chemical fascination" or "Chemical interest" trait | |
Set Skill | Set a pawn's selected skill to a selected level. | |
Max Skill | Max a pawn's selected skill | |
T: Max All Skills | Max all the pawn's skill | |
Mental break... | ? | |
Mental state... | ? | |
T: Stop mental state | Stop a colonist's mental break | |
Inspiration... | Give a selected inspiration to a colonist. | |
Give trait... | Give a selected [[Traits | trait]] to a pawn. |
Set backstory | Change a pawn's backstory | |
Give ability... | ? | |
Give Psylink... | ? | |
T: Remove neural heat | ? | |
T: Give good thought... | Give a temporary +10 mood boost to a pawn. | |
T: Give bad thought... | Give a temporary -10 mood debuff to a pawn. | |
T: Clear Bound Unfinished Things | ? | |
T: Force Birthday | Force a pawn to age. Has a chance to develop age-related ailments, like dementia | |
T: Recruit | Recruits the selected human to the colony | |
T: Damage Apparel | ? | |
Wear apparel (selected) | ? | |
Equip primary (selected) | ? | |
T: Tame Animal | Tame a selected animal | |
T: Train Animal | Put all selected training for an animal to the max level. | |
T: Try Develop Bound Relation | ? | |
T: Queue Training Decay | ? | |
T: Start Marriage Ceremony | ? | |
T: Force Interaction | ? | |
Start Random Gathering | ? | |
Start Gathering | ? | |
T: Start Prison Break | ? | |
T: Pass To World | ? | |
T: Make1 Year Older | Force a pawn to age without developing age-related ailments | |
T: Try Job Giver | ? | |
T: Try Joy Giver | ? | |
T: EndCurrentJob(InterruptForced) | ? | |
T: CheckForJobOverride | ? | |
T: Toggle Job Logging | ? | |
T: Toggle Stance Logging | ? | |
T: Kidnap colonist | ? | |
T: Face cell (selected)... | ? |
Spawning
Spawns things - items, pawns, terrain etc.
Action | Effect |
---|---|
Spawn Pawn | Spawn moving being - colonists, animals, adversaries |
Spawn Weapon | Spawn a weapon |
Spawn apparel... | Spawn a piece of clothing |
Try place near thing... | Place an item at or near where you indicate |
Try place near stack of 25... | Place 25 items at or near where you indicate (items with a maximum pile number less than 25 aren't shown) |
Try place near stack of 75... | Place 75 items at or near where you indicate (items with a maximum pile number less than 75 aren't shown) |
Try place direct thing... | Try to place an item directly where you indicate |
Try place direct stack of 25... | Try to place a stack of 25 items directly where you indicate |
T: Try add to inventory... | ? |
Spawn thing with wipe mode... | ? |
Set terrain... | Select a ground type or flooring and indicate where it should be placed |
Spawn Mech Cluster | ? |
T: Make filth x100 | ? |
T: Spawn Faction Leader | ? |
Spawn world pawn... | ? |
Spawn thing set... | Spawn a selection of event things |
Trigger effecter... | ? |
Spawn Shuttle | ? |
Map management
?
Action | Effect |
---|---|
Generate Map | ? |
Destroy Map | ? |
Leak Map | ? |
Print Leaked Map | ? |
Add Game Condition | ? |
Remove Game Condition | ? |
T: Transfer | ? |
Change Map | ? |
Regenerate Current Map | ? |
Generate Map With Caves | ? |
Run Map Generator | ? |
Force Reform in Current Map | ? |
Autotests
?
Action | Effect |
---|---|
Make Colony (full) | ? |
Make colony (animals) | ? |
Test force downed x100 | ? |
Test force kill x100 | ? |
Test Surgery fail catastrophic x100 | ? |
Test Surgery fail ridiculous x100 | ? |
Test generate pawn x1000 | ? |
T: Generate Pawns Of All Shapes | ? |
Check Region Listes | ? |
Test time-to-down | ? |
Battle Royale All PawnKinds | ? |
Battle Royale Humanlikes | ? |
Battle Royale By Damagetype | ? |
Debug Logging Menu
Economy
?
Action | Effect |
---|---|
Animal Breeding | ? |
Animal Growth | ? |
Apparel Armor | ? |
Apparel By Stuff | ? |
Apparel Insulation | ? |
Buildings Skills | ? |
Crops | ? |
Drugs | ? |
Floors | ? |
Hediffs Price Impact | ? |
Item Accessibility | ? |
Item And Building Acquisition | ? |
Recipe Skills | ? |
Recipes | ? |
Thing Set Make Tags | ? |
Thing Smelt Products | ? |
Wool | ? |
General
?
Action | Effect |
---|
Incidents
?
Action | Effect |
---|---|
Future Incidents | ? |
Future Incidents Current Map | ? |
Incident Chances | ? |
Incident Targets List | ? |
Pawn Arrival Candidates | ? |
Pawn Group Gen Sampled | ? |
Peace Talks Chances | ? |
Pod Contents Possible Defs | ? |
Pod Contents Test | ? |
Raid Arrivemode Sampled | ? |
Raid Faction Sampled | ? |
Raid Strategy Sampled | ? |
Threats Generator | ? |
Trader Kind Things | ? |
Trader Kinds | ? |
Trader Stock Generation | ? |
Trader Stock Generators Defs | ? |
Trader Stock Market Values | ? |
Pawns
?
Action | Effect |
---|---|
Animal Behavior | ? |
Animal Combat Balance | ? |
Animal Points To Hunt Or Slaughter | ? |
Animal Trade Tags | ? |
Animal Basics | ? |
Animal Ecosystem | ? |
Backstory Counts Per Tag | ? |
List Solid Backstories | ? |
Live Pawns Inspiration Chances | ? |
Mental Breaks | ? |
Pawn Kind Gear Sampled | ? |
Pawn Kind Apparel Usage | ? |
Pawn Kinds Basics | ? |
Pawn Kinds Tech Hediff Usage | ? |
Pawn Kinds Weapon Usage | ? |
Pawn Work Disables Sampled | ? |
Races Butchery | ? |
Races Food Consumption | ? |
Recruit Difficulties Sampled | ? |
Thoughts | ? |
Traits Sampled | ? |
Performance
?
Action | Effect |
---|---|
Pawn Generation Histogram | ? |
System
?
Action | Effect |
---|---|
All Graphics Loaded | ? |
Dynamic Draw Things List | ? |
Loaded Assets | ? |
Material Delta | ? |
Material Report | ? |
Material Snapshot | ? |
Mesh Pool Stats | ? |
Rand By Curve Tests | ? |
Rand Tests | ? |
Steam Workshop Status | ? |
Test Math Perf | ? |
Text generation
?
Action | Effect |
---|---|
Art Descs Database Tales | ? |
Art Descs Random Tales | ? |
Art Descs Specific Tales | ? |
Art Descs Taleless | ? |
Database Tales Interest | ? |
Database Tales List | ? |
Flavorful Combat Test | ? |
Interaction Logs | ? |
Names From Rulepack | ? |
UI
?
Action | Effect |
---|---|
Pawn Column Test | ? |
World pawns
?
Action | Effect |
---|---|
Colonist Relative Chance | ? |
Kidnapped Pawns | ? |
Run World Pawn Gc | ? |
Run World Pawn Mothball | ? |
World Pawn Dotgraph | ? |
World Pawn Gc Breakdown | ? |
World Pawn List | ? |
World Pawn Mothball Info | ? |